Attention Meter Improvements [Suggestion]

So the latest game update 2.50 removed the attention meter spikes and makes it nearly useless (depending on the view angle)
My suggestion is not only to bring the spikes back, but also divide it in 4 blocks:

The 1st block shows the player he´s in the line of sight of an enforcer. Once the half moon shape is filled, the outline of the 2nd block will appear.
If this 2nd block is filled, the outline of the 3rd block will appear. The npc get´s a question mark and looks at your last known position for a few seconds.
If the 3rd block is filled, the outline of the 4th spike shaped block will appear. The npc get´s a question mark and walks towards your last known position.
Once the 4th spike shaped block is filled, you´re spotted.

In hostile areas the attention meter turns red.

I think this would make the attention meter much easier to understand and the gameplay mechanics better to use to your advantage.


i can see why you would want it but that just looks horrible


so does the current one. btw i´m no professional designer :stuck_out_tongue_winking_eye: can you do better? i´ll wait for yours then.

Split the current arrow one into having bars is immediately better looking for example


i wish back old colour stripe of susrisions like in Blood Money - it is conveniently located in the corner of the screen and does not distract from the gameplay

like IvanTheRysavy said

and alarmed

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I think would be appropriate if this meter will be blinking or somehow else notify player when attention is gained and you are seen

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What do you mean useless from certain angles? It’s more seeable than previous


just look at the left on my screenshot. the meter almost disappears, don’t you see it?

I can see it clearly


Or just turn it back to it’s good version.

Please don’t it really does help for visibility for people with poor eyesight like me

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Then give us the option to choose. The old one was fine and this looks awful imo. Not even changing the color will fix this for me.


Well yeah given an option is better

maybe remove indicator of attention in left corner of screen (because he distracts us from the gameplay(

First of all, i wanna say that the new design of Attention meter is a slight improvement (2d to 3d) :+1:

That being said i’m part of those who dislike the yellow color of the new Attention Meter…

It’s kinda immersion breaking and the color doesn’t really match the overall HUD and environment :confused:

So here’s my suggestion to improve it:

PHASE 1: The Start of Detection

The NPC start to look at us, the Attention Meter just starts growing (10-25%).

Nothing of the actual system changes, just the color being classic (previous setup - grey/white)

The bar starts growing and the more it grows, the color starts to change as well…

PHASE 2: Dangerous Suspicion

We are at approximately 50% of the bar meter. The NPC is still staring at us and the meter is still growing. To show us the danger it changes to yellow (actual color), it’s time to move or we might get spotted…

PHASE 3: Critical Suspicion

This is right before being spotted by the NPC. The Attention meter is filled at 80-90% passes from yellow to red. This is critical moment, 47 is about to be spotted.

I think it is the best compromise between previous and actual system. Also the change of color will help figuring out when we are about to be spotted and is also way more aesthetic than the always yellow one.

I hope you will like my suggestion :+1:
Thank you @Core2TOM for your image Template!


15 colors of suspicion meter is a big exaggeration.
Current yellow thing is pretty much ok.

Only one thing I would add it’s some kind of a splash/flare when suspicion is fully gained to be more convenient and obvious to see and notice that you’ve been spotted

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Like back in absolution? That worked pretty well, it showed you with a sound and flashes on the screen that they now went into combat, or suspicious, or back to patroling. I liked it alot.

I mean the splash or flare of the meter itself, not the whole screen.
But I would accept both, though I prefer only the meter to blink. A slight blink

Why not both? And we can disable one, or both, in the ingame settings?