The With the release date for 007 set, it feels like the HITMAN WoA updates are nearing their end.
So, I thought up a few new fictional game modes that could be added before the final HITMAN WoA update.
Of course, this is just wishful thinking, but I’d be thrilled if they actually implemented it.
<Campaign Randomizer Mode>
・A mode incorporating a randomizer into the campaign.
・Keeps the campaign mission targets unchanged,
but randomly generates the assassination method, outfit, and 1-4 restrictions.
・Items like screwdrivers and crowbars placed on stages
have their locations randomized.
・Most NPC behavior routines remain unchanged, but all NPC outfits are randomized.
For example, two security guards patrolling the second-floor corridor of the Paris catwalk
could keep their routine but switch to palace staff and chef outfits.
<Elusive Target Arcade Contract>
・A mode allowing creation of original arcade stages.
・The creator selects 3 or 5 Elusive Targets from the pool, matching the stage count.
・The creator determines each target’s assassination method, attire, and options.
・Up to 4 additional sub-targets can be added from NPCs within the stage.
<Freelancer Contract>
・A mode allowing contracts to be created under Freelancer rules.
・Territory Take Down missions are the base rule.
・The contract creator decides the Syndicate type, stage, payout object, prestige object, and whether to enable/disable alert territories.
・No safes or suppliers.
・Items brought into the mission are selected from those already collected by the creator in normal Freelancer mode.
Players start the mission equipped with the same items brought by the creator.
・Items on the stage, appearing NPCs, and weapons carried by security NPCs are identical to Freelancer mode.
・Stash placement during the mission is optional, with up to 5 locations possible (the first 5 stash locations opened during creation are recorded and placed as-is, though contents are random).
・Rankings are determined by clear time and reward amount.
<Freelancer Ghost Mode>
・Ghost Mode incorporating Freelancer rules.
・Comprises two parts: Territory Takedown in the first half and Showdown in the second half.
Players choose one of the following three options:
Short: 5-minute first half, 4 suspects in the second half
Medium: 10-minute first half, 6 suspects in the second half
Long: 15-minute second half, 9 suspects in the second half
If different durations are chosen, one is randomly selected.
・Players each select a stage.
If different stages are chosen, one is randomly selected.
・In the first half Territory Take Down, assassinate Syndicate members as they appear
without leaving bodies behind.
・Each undiscovered assassination grants one piece of intel on the Showdown Leader’s appearance, behavior, or affiliated group.
Quickly eliminating many members in the first half grants a significant advantage in the second half.
・The game transitions to the Showdown Mode in the second half once the time limit expires.
・In the second half, players use the intel gathered in the first half to identify and assassinate the leader.
The player who identifies and assassinates the leader first, then escapes, wins.
・Similar to the old Ghost Mode, there are Ghost Items that can hinder opponents.
・Crates randomly spawn either weapons or three Freelancer Tools, and players can obtain one item from the spawn.