So, once again I learn that Kent already had the same idea as I, only he came up with it YEARS ago.
But I still would like to offer my two cents since I went through troubles of actually writing down the basic badge system. One wrinkle that I introduced here is the idea of tears. Each badge has a number of corresponding conditions, but there are badges with escalating number of conditions.
The basic idea was to create a system that is both granular and wide enough to encompass wide variety of playstyles. So the game doesn’t just acknowledge players that, for instance, like to ghost missions but do not care about collateral damage, but also acknowledges the actual level of “ghosting”.
Here’s the system I came up.
Ghost I - No witnesses, no recordings
Ghost II - Never spotted, no recordings
Ghost III - Never spotted, never recorded
Ghost IV - Never spotted, never recorded, no destroyed CCTVs
Professional I - No bodies found, no witnesses
Professional II - No bodies found, no civilian casualties
Professional III - No bodies found, no casualties
Professional IV - No bodies found, no casualties, no K.O.s
Never spotted, no recordings, no bodies found, no casualties
Suit I -Exit mission in your suit
Suit II -Complete mission in your suit
Suit III -Complete mission in your suit, never spotted
Complete mission in your suit, never spotted, no recordings, no bodies found, no casualties
Sniper I - Kill a target with a sniper rifle
Sniper II - Kill all targets with a sniper rifle
Sniper III - Kill all targets with a sniper rifle, never spotted, no recordings, no casualties
Fiber wire I - Kill a target with fiber wire
Fiber wire II - Kill all targets with fiber wire
Fiber wire III - Only fiber wire kills, no K.O.s
Explosives I - Kill a target with explosion
Explosives II - Kill all targets with explosions
Explosives III - Explosive kills only, kill multiple targets with one explosion
Poison I - Kill a target with poison
Poison II - Kill all targets with poison
Poison III - Only poison kills, no K.O.s
Accidents I - Kill a target with an accident
Accidents II - Kill all targets with accidents
Accidents III- Accidents only, never spotted, no recordings.
Speed I - Exit mission in less than 60 seconds after completing final objective
Speed II - Do not take less than 60 seconds between completing each objective
Speed III - Exit mission within 60 seconds after completing the first objective
And so on.
Obviously, these badges probably should have some fancy names, but I am too lazy to figure out if Shadow is supposed to be stealthier than Ghost or what piano related puns would work better for a fiber wire badges.
Now, for a practical example. Let’s say that you somehow managed to complete a mission by detonating nuclear bomb and instantly killing EVERYONE on the map within first ten seconds of the mission. That is certainly an impressive run. But current system wouldn’t know how to handle it. You’ll just get a huge negative score and zero stars and that would be it.
But with this badge system you should get Professional I, Ghost IV, Suit III, Explosives III, and Speed III. Sure, you did kind of committed genocide, but you did it with style and you got a bunch of fancy badges for it. And that’s what really counts.