Exactly, and, depending on the type of cruise it was, there are a variety of kill methods and challenges depending on the theme. Party boat, luxury cruise, murder mystery night, etc.
Pretty much, definetly a good opportunity there.
I mean there’s already a cruise ship level in blood money.
Ha, I completely forgot about that actually. Although I suppose I wouldn’t mind a better one, since the BM level is probably one of the weaker ones in that game, plus was set in a swampy paddle boat, so I think you could get away with setting another level on an actual cruise liner.
Wasn’t really a cruise ship, at least in my eyes, it was more of a smaller boat.
@Markie : This one’s for you, my friend.
Title: KILL THE KING
Map: The Final Test (KGB Air Base)
Client: Erich Soders
Targets And Objectives:
-Eliminate ‘Erich Soders’ (the Protege)
-Optional: Ormov Grodinkel must survive
47’s Starting point has changed for this mission, he starts inside the KGB Airbase in a Trespassing area in his ICA Training Suit. The Jet Plane has been removed, replaced by a Surface-to-Air Missile system. An area outside the hangar’s opening has been cleared to allow a small crane-operated fake helicopter to rise and fall (think: Miss Saigon helicopter stage rig). Guard placements are different and now also include new Mercenary guards. The slide projector has also been changed into a Dirty Bomb area being worked on by various Demolitions Technicians. There’s a large addition of weapons all over the map as the Air Base is being prepped for massive arms deliveries. The arsenal includes many CX Explosives as well as a collection of quirky devices like explosive rubber ducks, Icon explosive figurine, Napoleon explosive figurine, etc.
An ICA drop-off is located at a new Watchtower which reaches Level 2 height, but this drop off location cannot be setup by 47. It always contains a Dragunov SVD Sniper Rifle with a Bayonet.
Most notable change is the presence of Spy Cameras which are not part of the test and are therefore not intended to be Security Cameras for the Air Base. These cameras, instead, are part of an elaborate attempt to embarrass 47.
Unlike regular security cameras, the Spy Cameras use a smaller 3D model that resemble webcams and are tucked away in hidden places (ie: shelves, beams, under banisters, gaps between tables, etc.).
Because these are not Security Cameras 47 will not get a message if he is spotted, instead the nearest guard investigates the area where 47 was seen. The Spy Cameras are enforcers against any disguise 47 wears. 47 can spot these Spy Cameras through the use of Instinct and can deal with them as he would Security Cameras. Any destroyed Spy Camera will also lure guards to investigate similar to destroying cameras in Pro Difficulty.
The Spy Camera Control Panel/Recording Machine replaces the Radio in the Radio Room, manned by an ICA Trainer who isn’t supposed to be there, but is there to help ensure failure for 47 and success for the Protege.
Another ICA Coach wearing an ICA Suit with the word “TRAINER” emblazoned on it is hidden in an area just outside the Hangar.
Main Map/Normal Mission Script Sequence
At the start, 47 receives an introduction from Erich Soders himself. Soders tells 47 that they’ve had their differences in the recent past but he is willing to set them aside for the good of the ICA.
To that end, Soders has asked 47 to help train his Protege based on a mission that occurred at the same Cuban Air Base six months prior to the Jasper Knight Assassination. In it, Soders claims that as a setup mission to trapping Jasper Knight at the KGB Air Base, he eliminated a KGB officer named Ormov Grodinkel, a Janus contact who was negotiating terms with Jasper Knight in exchange for his entrance and asylum in Moscow. By silently eliminating Ormov Grodinkel, Knight’s demands never reached Janus which left Knight trapped in Cuba long enough for Soders to complete preparations for Knight’s own assassination.
47 then asks about the Protege, to which Soders replies that it would be too easy to give everything away.
Therefore, it seems the mission is simple: Find and eliminate the Protege, who is playing the role of ‘Erich Soders’ for this mission, and exit.
Shortly after, Diana tells 47 that Soders cannot be trusted and that this training exercise is an attempt by Soders to elevate his own initiate and to try and humiliate 47 as well as damage 47 and Diana’s reputation at the ICA even before 47 has gone into the market.
She cannot inform 47 exactly what Soders has planned but warns him to be extra careful.
A small craned prop helicopter lands just outside the gate in front of the Hangar main doors, revealing a twist in the mission. The helicopter contains not just Ormov Grodinkel, but also Arkadij Jegorov, an arms dealer wearing shades and a hawaiian shirt. The pair meet up with Jasper Knight and Cilas Netzke. The group will initially have pleasantries at the hangar floor.
At the meeting on the Hangar main floor, Grodinkel introduces Jegorov as a Janus associate. Knight starts stating some of the terms for his collaboration and eventual asylum in Moscow. This becomes the origin of the ‘Girlfriend Deal’ that is found in The Final Test.
Jasper Knight will excuse himself to go back up to the office to think about some of Grodinkel’s conditions for asylum. This is the room which contained the Chess board and Vodka Set in The Final Test. Cilas will excuse himself away from the Hangar Floor as well, saying: “I’ll just keep an eye on our new friend.” and go join Knight.
When Grodinkel and Jegorov are alone. Jegorov will make fun of the idea that he passes off as “A Janus Associate”. The conversation reveals that Jegorov and Grodinkel have their own designs for Jasper Knight and that Jegorov “doesn’t give a shit about Janus”.
When a certain amount of time has passed, Cilas Netzke will have to take a call from KGB HQ (isolated in a bathroom) and will leave Jasper Knight alone. At this time, Grodinkel and Jegorov go to Jasper Knight where Knight is told that there are “additional conditions” to his request for sanctuary.
Knight is told that he must help Jegorov through use of his high intellect to work out a set of codes for a weapon Jegorov recently stole from the Soviets - revealing that this is the Dirty Bomb that is being worked on near the office. The conversation reveals that Grodinkel and Jegorov are in this together and that they need a working product to sell on the black market. Grodinkel adds that if Knight does not cooperate, Grodinkel will ensure that his papers never emerge - possibly discredit him to Janus as a double spy for the CIA - and also threatens the safety of his girlfriend.
Knight reluctantly agrees, so Jegorov, Grodinkel, and Knight go to the Dirty Bomb area where Knight will work on the Detonator Laptop to decode it and activate its software.
NOTE: If the Detonator Laptop has no power at this point, Grodinkel just says that: “We can come back later when they’ve fixed the problem.” Therefore, pulling the plug prior to Detonator Decoding allows 47 to suspend this opportunity for some time.
NOTE: Once Knight has finished activating the Detonator software, the Dirty Bomb opportunity will become available for both 47 and the Protege.
When successful, Jegorov will be in high spirits, inviting Knight to enjoy some Vodka. Four glasses will therefore be available at the Vodka room.
NOTE: Spiking Grodinkel’s drink will also halt any progress the Protege was making towards the kill either in his Sniper Nest or if he was right there in the room. Therefore it is possible for 47 to use non-lethal poisons on Grodinkel to distract Jegorov, Netzke, and Knight while 47 deals with the Protege who will be momentarily confused.
After the celebration, Grodinkel, Jegorov, and Knight tour the Hangar’s inventory of “Jegorov’s wonderful toys”. Note that the Protege may attempt to use explosives if the script reaches this point and he has managed to gain entrance to areas where the Hangar held explosives the Protege can pick up.
NOTE: This tour also happens whenever the Detonator Decoding action is not available to Jasper Knight.
Grodinkel and Jegorov then bid Jasper Knight goodbye, Grodinkel promises Knight that he’ll have his papers in six months. They then board the Helicopter and Exit the Level.
-The Protege is a bald man with thick eyebrows who also starts in an ICA Training Suit.
-The Protege has three possible starting points that are randomized each time the mission is loaded.
-By default the Protege does not register at all in Instinct Mode. Note: This actually can be used against the Protege. As if you are in the same room as he is, the one with no silhouette in Instinct Mode is the Protege!
-The Protege has the same animations as 47 when in ICA Training Suit form, but acquires the exact animations of NPC’s when disguised making detection somewhat difficult.
-Enforcers against 47’s disguises do not work against the Protege when he is wearing disguises.
-When in Contracts Mode, this character bears the name ‘Erich Soders’ with quotes.
-The Protege never picks up weapons from NPC’s so normally cannot be compromised when he fires ballistic weapons, because his default pistol is suppressed. The exception however is when he uses the Dragunov SVD Sniper Rifle which always triggers a chase.
-Soders’ Protege can be manipulated by 47 by allowing him to spot a fallen NPC. Soders’ Protege will always be tricked into changing disguises. But he will never do this if it can get him spotted. Tricking the Protege into wearing a specific disguise can be useful for some of the Opportunities.
-During a firefight (against NPC’s or 47) Soders’ Protege will attempt to occasionally hide in Wardrobes and Boxes. While NPC guards will always fail to catch him here, 47 has ways of catching him (eg: via Micro-Monitor). Similar to when 47 is caught in a Wardrobe or Box, the Protege can be killed by shooting him through the Wardrobe or Box.
-The Protege can be spotted by the Player by looking for distinctly thick eyebrows on a bald man. Note, however, some additional bald NPC’s are on the map and can cause a mistaken Non-Target Kill.
-The Protege can also be spotted by the Player using the Mico-Monitor which can be found near a parked car.
-If 47 fills many boxes and wardrobes with two bodies, the results can be fatal for the Protege if 47 resorts to using the Intruder Alert opportunity, since he may find it difficult to hide and evade Searching.
-The Protege won’t pick-up guns, but can pick up explosives littered around the map, so the Player must be mindful of this.
-The Protege will attempt the following strategies to eliminate Ormov Grodinkel in random order:
Reach the Sniper Nest (disguised as a Guard or Suit Only). He shoots Grodinkel in a number of locations but mostly when Grodinkel is on the floor in the Hangar (where the fighter jet used to be). This can also be used to catch him since he is the only other character who can climb ladders asides from 47. The Dragunov’s scope will also shine when the Protege is in position at the Watchtower and ready to take his shot.
Find a Dirty Bomb Technician disguise in the Locker Room (if not elsewhere) and attempt to comandeer the Dirty Bomb, waiting at the controls to ignite the Bomb when Grodinkel inspects it.
Infiltrate to Grodinkel’s location (disguised as a Guard or Suit Only) and either shoot Grodinkel dead with a suppressed pistol if encountered from the front, or fibre wire Grodinkel if encountered from the rear.
If within reach during the Explosives and Weapons Tour part of the main script, the Protege may just resort to blowing up Grodinkel with explosives found along the tour.
-The Protege does not bother with hiding Grodinkel’s body if he succeeds in eliminating him.
-Once the Protege is successful in killing Grodinkel, he will make for one of three exits available to him which will also be marked for 47 as RED Escape Icons. Players will also see a “Target is Escaping” warning message but with no timer. These exit points coincide with the Protege’s three possible starting points.
-The Protege can be distracted by a coin toss but will not be lured to it, instead he will taunt out loud: “I ain’t fallin’ for that trick.”
Soders’ Spy Cameras
There are 10 Spy Cameras hidden on the map. These are not part of the test and are therefore not intended to be Security Cameras for the Air Base. These cameras, instead, part of an elaborate attempt to embarass 47. Unlike regular security cameras, the Spy Cameras use a smaller 3D model that resemble webcams and are tucked away in hidden places (ie: shelves, beams, under banisters, gaps between tables, etc.).
Because these are not Security Cameras 47 will not get a message if he is spotted, instead the nearest guard investigates the area where 47 was seen.
The Spy Cameras are enforcers against any disguise 47 wears. 47 can spot these Spy Cameras through the use of Instinct and can deal with them as he would Security Cameras. Any destroyed Spy Camera will also lure guards to investigate.
The Spy Camera Control Panel replaces the Radio in the Radio Room.
The Spy Camera Control Panel is manned by an ICA Trainor who is an enforcer against 47 in any disguise and will coach everybody to 47’s whereabouts when spotted by Spy Cameras.
KO-ing/Killing this ICA Trainer will nullify the effects of the Spy Camera system.
Destroying the Spy Camera Control Panel/Recording Machine will also distract the ICA Trainor and shutdown the Spy Camera system.
While you do not get the usual Security Camera Spotting message, you still see the Suspicion graphic to indicate you are in the act of being spotted (similar to Pro Difficulty Cameras). This can help Players realize they are in the vicinity of a Spy Camera.
Spy Cameras do not count against “No Recordings” bonus, but do count against “Never Spotted” bonus if they complete their spotting cycle on 47.
The Micro Monitor
-Micro Monitor: Can be used to spot the Protege temporarily so that he appears in Instinct while you have this device equipped. Illegal Item in ANY disguise. One of the ICA Trainors reveals he dropped it at the car parking lot if you listen on conversations.
-ICA Trainor (Protege’s Coach) - carries a radio through which he is giving encouragement and advice to the Protege, beside him is a description of the SAM Missile opportunity, which 47 can corrupt to cause failure for the Protege. The Coach also can be heard saying that he cannot locate the Protege’s tracking device because he left the Micro-Monitor at the Parking Lot and cannot go back out or risk ruining the simulation. This Trainor is hidden behind some crates just outside the hangar where no guards are patrolling.
-ICA Trainor (Spy Camera Watchman) - Mans the Spy Camera control booth and is responsible for alerting all the guards in the Air Base for any sighting of 47.
Both ICA Trainors are enforcers against 47 in any disguise. Both are also immune to coin lures.
47 can disguise himself as Ormov Grodinkel. If the Protege uses the Sniper Rifle this can be quite risky as from the Watchtower, the Protege can snipe at 47. Otherwise, if the Sniper Rifle was already taken away, this guarantees a confrontation with the Protege who will attack on sight or attempt to fibre wire 47-as-Grodinkel.
Grodinkel only goes into Lockdown if Jegorov is killed, or if he himself is shot in the leg. During Target Lockdown, Grodinkel, Jegorov, and a group of guards will make for the Helicopter. Be warned that the Protege always attempts a direct attack when Lockdown is initiated.
KO-ing Grodinkel and hiding him in a box will doom the Protege into never finding his Target…even if the Protege happens to hide in the same box as Grodinkel! The Protege will become trapped cycling through his Opportunities and always looking for Grodinkel (or 47-as-Grodinkel).
47 can partake of all Grodinkel’s cinematic roles if he can disguise himself early enough:
1) At the first meeting on the Hangar Floor, 47 introduces Jegorov as "An old friend. We go way back."
2) At the 2nd floor office meeting, 47 uses vague statements, in all cases Jegorov is the one that propositions Knight for the Detonator Decoding. 47 then rides on it telling Knight that he better do what Jegorov says and adds "You won’t like him when he goes nuclear."
3) At the Vodka session, 47 is actually allowed to poison the drink claiming that he has a “special sauce that is popular at all the Moscow parties”.
Rocket Man: Wrong Instructions for the SAM system
Note: While the clipboard claims that this is an opportunity for use of the Protege, the Protege actually can never engage this opportunity and the ICA Trainor Coach never proceeds through this properly.
=Steal SAM Remote.
=Use ICA Trainor Coach’s Walkie Talkie.
=Instruct the Protege to disguise himself as a Demolitions Technician (you can make it easier for the Protege by handing him a KO-ed Demo Technician earlier).
=Coach him through arming the SAM system.
=Make the Protege stand in front of the rocket
=Press the remote to hit the Protege with the rocket. This launches the Protege up and out of the map and kills him.
Sabotaging the Dirty Bomb Opportunity
Method 1: Erich Soders, Super Genius
+Knight must have decoded the Launch Codes on the Detonator Laptop.
=The Pool Ball can be jammed by 47 into the Dirty Bomb’s mechanism through an open hatch so that the detonation mechanism fails to engage.
=When the Protege sets up the Dirty Bomb and tries to blow it up when Grodinkel is checking on it, the bomb will fail to detonate.
=After Grodinkel leaves, the Protege leaves the Detonator Laptop in the ON position.
=He will check the Dirty Bomb by his lonesome, pull out the Pool Ball. As the Dirty Bomb mechanisms whir to engage the Protege says out loud: “Eureka! I’m a super genius!” and then the Dirty Bomb explodes killing him.
=This is an Accident Explosive Kill.
Method 2: Blitzkrieg
+Knight must have decoded the Launch Codes on the Detonator Laptop.
=The Dirty Bomb’s Detonator Laptop uses a wall plug outlet, conversation reveals the batteries are faulty, so unplugging the power cord will cause the Detonator Laptop to shutdown.
=The wall outlet for the Detonator Laptop power cable is near a puddle of water, on which is the usual extension cord to allow 47 to setup an Electrocution Accident Kill when the Protege tries to re-plug the Detonator Laptop.
Foiling Sniper Opportunities
Method 1: Your Gun, My Gun
=The Protege always abandons the Watchtower if he can no longer find the Dragunov in its intended place.
=After this he will always attempt to steal a disguise by KO-ing an NPC (can be manipulated by pulling disguises near him.
Method 2: Kill The Lights
=The Protege has a very high probability of trying to take his shot when Grodinkel is in the Hangar.
=The Lights in the Hangar can now be destroyed. A Fuse Box can also be pulled to temporarily kill lights in the Hangar area.
=The Loss of Lights will cause the Protege to abort taking his shot until the lights come back on.
Method 3: Moving Target
=Luring Grodinkel or making him avoid staying stationary on the Hangar floor for more than 5 seconds will allow you to save his life from a Sniper attempt.
=This includes shooting Grodinkel in the leg.
Intruder Alert!: Deploy Guards to Catch/Kill the Protege
=Find any NPC KO-ed by the Protege and use “E” to pick-up the NPC’s ID Card. (You can find these KO-ed NPC’s because they appear GREEN in Instinct)
=Disguise yourself as the KGB Officer Cilas Netzke (this disguise has no enforcer among the guards in this version).
=Use “G” to show the ID to guards. 47 will then insult the guard before ordering them to “Kill the Intruder immediately!”
=This will Compromise the Protege and eventually get him into trouble.
-Soders’ Protege is bald, has thick eyebrows, and is voiced by William Mapother, the actor originally intended as David Bateson’s replacement in HITMAN: ABSOLUTION
-If Arkadij Jegorov dies for whatever reason, Diana quips: “Somehow, I don’t think that was supposed to happen.”
-Whenever ‘Erich Soders’ is sneaking past guards, the guards state a mocking phrase such as: “Oh! I think I heard something. Nah… It’s just the wind.” or “I see nothing. Nothing at all. Nope.”
-47 uses a series of vague pronouns when he is alerting guards as the KGB Officer. These are meant to imply that he knows the guards are helping ‘Erich Soders’ so 47 phrases the alert vaguely.
47: "How could you let HIM get in here? HE’s disguised as this guy! Now go get him!"
47: "HE’s dressed as this guy! You buffoons! Look for him! Eliminate him! Now!"
47: “What are you standing around here for? HE is already inside! Look for this man and kill him!”
-When Ormov Grodinkel is killed by the Protege and the Optional Objective is Failed, the Target Killed chime from HITMAN: ABSOLUTION plays.
-If the Protege is killed by 47 with Fibre Wire. 47 says: “We accept no substitutes.”
-Grodinkel is carrying a vial of Sedative Poison. In some conversations he remarks that his working hours have become so erratic that he needs help to get sleep by way of special Sleeping Potion that he carries with him.
-47’s Training Suit
-Dragunov SVD Sniper Rifle, Mastercrafted (Unsilenced, 4x Magnification, Wall Penetration, Bayonet Stealth Kill Elimination, Bayonet Frontal Melee Kill)
@Soupienza Thanks, mate.
Soders really has it out for 47, huh? Awesome premise, good execution, though it feels a little odd going back to the Knight age.
I thought it would be fun to add an episode that had a twist (47 foiling an assassination, 47 pretending to be a Target). Lore-wise I thought it would also be fun to see that 47 was really a headache for Soders.
Once you do the original Prologue and the Bonus Episode: “Kill The King”, it would really add context to the “One Last Time, Mr. Soders” kill in Hokkaido.
I also was fascinated at the idea of being allowed to “Kill Erich Soders” in a Training Mission, given that 47 basically played the role of Erich Soders in The Final Test.
How can I create bonus level? Do you mean user contract?
Nah… these are just “Let’s Pretend we can Make Bonus Episodes”. So you pick a map and do a version of that map… Similar to “The Icon”, or “A House Built on Sand”.
This thread is really nothing but the land of shattered dreams.
What it takes to build a editor in games so users can use existing maps and alter character routes etc. or create totally new placement of NPCs. Like editors in other games.
This is not possible in the current build of HITMAN. This entire thread is just people imagining bonus missions.
Why not? Has developers confirmed it?
I mean to build a editor. That might be a big news of 24 Oct.
I seriously doubt they would do that.
If they really launch a Bonus Mission editor that includes scripting and everything, I will be VERY busy. hahaha.
If they They did do that, it might actually drag me away from the level editor in Hotline Miami for once. Lol Good idea for a Bonus map btw! Really well thought out.
Holy fucking shit. Does anyone actually read this stuff.
I do, Soupienza’s detailed levels are pretty fun.
@Markie - This one is really different, and also a bit risky in design. But I feel it still represents largely the style of thinking man gameplay that HITMAN is known for.
It also contains a long-desired unlockable I think.
Title: THE FINAL NAIL
Map: Paris (Night)
Client: Yusuke Matsuda / Agent Smith / Dalia Margolis
Targets And Objectives:
-Erase Yusuke Matsuda (Appears by default. This objective can be replaced)
-Optional: The Final Nail must be sold. (Appears by default. This objective can be replaced)
-Optional: Matsuda must not pay his debt. (Appears by default. This objective can be replaced)
IAGO (Objective Overrides):
-Eliminate Yusuke Matsuda (Can be added to this Mission. Replaces Objective to Erase Yusuke Matsuda and the Objective that Matsuda must Exit the Map)
-Optional: Wait for Dalia’s signal (Can be added to this Mission Replaces and removes Other Optional Objectives.)
CIA (Objective Overrides)
-Yusuke Matsuda must Exit the Map (Can be added to this Mission. Removes all Optional Objectives. Redacts Objective to Eliminate Yusuke Matsuda but does not affect objective to Erase Yusuke Matsuda.)
Context/Mechanics/Map Changes: Yusuke Matsuda is known around the world as a philanthropist, steel magnate, and Art Collector. However, he is also a childhood friend and associate of Viktor Novikov’s, as well as an occasional client and sometimes collaborator of IAGO. Matsuda recently had helped IAGO organize an arms deal. Novikov left the money in Matsuda’s safekeeping until he could arrange for a proper transfer to IAGO accounts.
Apparently, around this time, Matsuda Steel Corporation was taken to court for falsifying quality information of steel it had sold to the American and Japanese automobile industry. The fines and damages were so massive that Mr. Matsuda had no choice but to use a large portion of the IAGO proceeds to pay off the damages. IAGO eventually found out and, by intercession of Viktor Novikov, have demanded Matsuda pay back the money - or else. Yusuke Matsuda has promised to pay back his debt to IAGO, and to that end, has organized a sell-off of his rich Art Collection in a lavish auction that will take place at the Palais de Walewska.
This auction will occupy the area that was used by the Sanguine Ice Fashion Show in The Showstopper. The auction will be attended by some of the most prominent Targets and NPC’s from HITMAN’s first season as bidders: Strandberg (in a tux), Zaydan (in dress uniform), Caruso (in a tux but still wearing his trademark shades), De Santis (in a red gown), Jordan Cross (wearing the same outfit as Club 27), Ken Morgan (in a tux), Yuki Yamazaki (in a gown), Akira Nakamura (in a tux), The Twins (both wearing tuxedoes, one of the Twins still wearing his unique watch), Adeze Oijofor (in a gown), accompanied by her son Kalu Oijofor (in a tux), Gary Busey (same outfit as in The Wild Card), Gary Cole (same outfit as in The Wild Card), Jonathan Smythe (same outfit as The Sensation), Prince Po (in a tux) with Jackie Carrington (in a gown), and finally Richard and Inez Ekwensi.
Terry Norfolk and Sheikh Salman Al-Ghazali also appear. Note that these are two disguises 47 can use.
Viktor Novikov (in a tux), and Dalia Margolis will be at the venue but will not be bidding at the auction since they know the auction is meant to pay off a debt to them.
CICADA provide security for the VIP’s with the exception of Adaze Oijofor and Richard Ekwensi who are protected by soldiers.
French Policemen also appear around the venue.
The crown jewel of this auction is a relic called “The Final Nail” - claimed to be a fifth nail used in the crucifixion of Christ (a clear forgery as records indicate that at most the crucifixion would have entailed the use of no more than three or four nails and most certainly not a fifth). Regardless, the plan is for this particular relic to extract an incredibly high price at the auction.
Therefore, the auction should raise enough funds for to pay off Matsuda’s debt. But as always there is a twist.
Yusuke Matsuda has no intention to pay off his debt to IAGO.
Having sensed that his business can never recover after the loss of reputation, Matsuda intends to sell off his Art Collection, cash out, and then disappear into self-exile.
Matsuda wants his “death” to be shocking, with many witnesses to boot, and he has decided he would like for it to happen at the Art Collection Auction.
This is where the ICA come in.
By default, 47’s mission is to “erase” Yusuke Matsuda by eliminating him with a KO and then arranging the scene to look like a murder. There are various ways to accomplish this. 47 is given a vial of fake blood (appears in inventory, but does not occupy a load out slot).
However, 47 is not the only clandestine agent at the scene, Dalia Margolis wants to punish Matsuda, and to that end, unknown to Viktor Novikov, has marked Matsuda for execution after the last relic is sold and the money transferred to IAGO.
Agent Smith has also been sighted on the grounds, perhaps he has an interest in these proceedings too…
Main Map/Normal Mission Script Sequence
The only starting point available is the main gate entrance.
Diana mentions that this is the first time the ICA has taken on an Erasure Contract, she adds that depending on how this goes, the ICA may look at this as a new market for its services.
At the fountain, a female CICADA guard with short red hair places a piece of paper on the edge of the fountain as 47 arrives.
If 47 picks up the note it leaves intel that the note says: “You need to use the bathroom.” Diana will remark that this is an interesting message and that 47 may investigate, especially if it affects the assignment.
The female CICADA guard who left the note enters the Palais de Walewska and takes a post on the ground floor guarding the Ladies Room on the ground floor. The Mens Room is “out-of-order”.
Male guests who need to use the Bathroom are directed to the other one near the stage for the auction, while women are allowed into the Ladies Room on the ground floor towards the front of the building.
Parked off to the left side from when you enter the main gate is the same Pest Exterminator van from Bangkok and an Exterminator who appears to be preparing for work. A large industrial case is inside the van.
As 47 enters the venue some of the other guests arrive, and everyone goes first into the area that was used for the cocktail bar - which is still a cocktail bar. There is a lot of fun here seeing so many Season 1 NPC’s together hobnobbing and rubbing elbows.
The security layout is similar to The Showstopper, but many of the guests have their own bodyguards, resulting in a much increased security presence though none are enforcers against 47 in a normal starting suit. Trespassing Zones are mostly the same as they are in The Showstopper except for the rear Hall which is now used as a gallery for the Art Collection.
Viktor Novikov and Dalia Margolis have a separate meeting first. Eavesdropping on this conversation helps fill in on some of the backstory regarding Matsuda’s debt. Margolis later goes to Sophus Fatale where it is learned Margolis plans to eliminate Matsuda once the debt is paid.
Sophus Fatale separates himself from Dalia who will join Viktor with Yusuke Matsuda in socializing while Fatale places a call to the Assassin, who is actually disguised as the Exterminator. 47 can learn of this information and opportunity either by being near Sophus Fatale or near the Exterminator, though it must be noted that the Exterminator’s parking area is a Trespassing Zone for guests.
Sophus tells the Assassin to meet with him at a room of the ground floor in two minutes. This is the same room that was occupied by the reporter in The Showstopper. Three quarters of the room is a Trespassing Zone (even if you are dressed as the Exterminator). But the area near Sophus is not IF the Exterminator is Knocked Out.
Yusuke Matsuda starts out in the hall at the back of the Palais (where Novikov has a meeting under the chandelier), which is now a gallery holding the Art Collection. Here he will go through the collection one by one with Sir Howard Moxon, the curator of the Palais de Walewska. Matsuda mentions that “The latest treasure of my collection has yet to arrive. You will see!”
Matsuda eventually goes to the cocktails area to announce the start of proceedings, inviting guests to go to the gallery.
Sophus Fatale meets with the Assassin and gives him the earpiece advising to: “Wait for Dalia’s Signal.” The Assassin will go back to the van and make final preparations.
Notable here is that Matsuda picks up a drink, as do various other guests, who then carry the drinks with them as they file into the gallery. There are a lot of humorous quips such as Jordan Cross looking at the portrait of Sir Winston Beldingford and then teasing Ken Morgan about their resemblance.
Close inspection reveals that among the Art Collection are two Easter Eggs from previous Hitman games: The U’wan Idol, and A Jade Figure of a dragon on top of a stone. Others are items that reference previous missions in the series such as a portrait of Lord Beldingford, etc.
The guests are led to the main auction hall (where the Fashion Show was on The Showstopper) by Sir Howard Moxon. Meanwhile, Yusuke Matsuda goes upstairs to where the IAGO Auction was - which is now converted into a staging area for the Auction’s Staff and Recordkeepers where he will wait.
Meanwhile, arriving by helicopter is a special case, carried by an unidentified person - astute players will note though that this person is none other than Sergei Larin (The Forger, Elusive Target No. 1). He is flanked by four French Policemen.
Agent Smith emerges from the “out-of-order” Mens Room dressed as a CICADA guard. He and the female CICADA guard go to meet Sergei Larin and company pretending to be their escorts.
This group go upstairs where the Forger meets with Matsuda. This conversation reveals that the Forger is delivering a fake artifact meant to be passed off as “The Final Nail” - the fifth nail used in the crucifixion of Christ, an object that simply does not exist. Another NPC who starts on this higher floor is waiting for them. He is Richard Foreman (The Chameleon, Elusive Target No. 18) an actor playing the role of an expert in Vatican relics, who is in on the ruse and is supposed to certify the authenticity of The Final Nail.
The Assassin goes up the barge outside the Palais, carrying his industrial suitcase, climbs the ladder. Up at the highest point, the Assassin assembles his Blaser R93 sniper rifle.
The auction starts now in earnest, item by item. Sir Howard Moxon then goes upstairs to meet with Matsuda, The Forger, and The Chameleon. At this meeting Moxon is tricked into believing the authenticity of The Final Nail. As with many legends surrounding relics from the Crucifixion, The Forger remarks that many people believe these relics can protect people from harm or extend their lives. Moxon offers to buy the artifact outright, but Matsuda is adamant that the relic goes to the highest bidder - putting the artifact at a prohibitively high price and starting bid.
Throughout this time, Agent Smith can’t nail the timing to sneak-syringe Matsuda even as his associate, the female CIA agent disguised as a CICADA guard, eggs him on.
When this meeting is over, The Final Nail is placed in a carefully prepared display case, where the four policemen carry it down the stairs, with The Forger, The Chameleon, and Matsuda following it to go to the main auction area where The Final Nail is to be auctioned off as the last item.
Agent Smith and the female agent will then go out on a balcony (where the drinks were on the top floor on The Showstopper) where Smith will lament the missed opportunity. They had been hoping to kidnap Yusuke Matsuda and use him to learn more about IAGO.
Meanwhile, The Final Nail is brought to the auction. After describing the relic, and after the claim that it “protects its owner from harm and can extend one’s life” there is a strong reaction from the bidders. Gary Busey and Gary Cole (who have been competing with each other all night) end up in a fist fight which momentarily distracts a large number of security personnel.
After The Final Nail is sold, Novikov and Dalia corner Matsuda. The trio go back upstairs, this time to the room where Dalia meets with Helmut Kruger during the Showstopper. There, Matsuda is pressured by Novikov and Dalia to pay his debt now that the auction is over. Matsuda tries to make more excuses, Dalia is obviously out of patience with him, Novikov is trying to cool things down but tells Matsuda to pay now.
Matsuda agrees. But he is obviously upset because he had been hoping to be “erased” by now.
Matsuda goes out to the balcony (where Dalia goes to during the Fireworks display on The Showstopper) muttering to himself “What’s taking so long? How long could it be for professionals to do their work?”
At that point, Dalia gives her signal. The Assassin takes his shot and the Mission Fails.
Erasing Yusuke Matsuda
This objective requires that Matsuda is KO-ed, and the body is found covered in fake blood.
Covering Yusuke in blood is easily done as a simple hold G action but be warned that this is suspicious act and if Yusuke is spotted before you can plant a weapon and use the blood, Yusuke will be woken up and you have it all to do again.
You or other NPC’s won’t be able to drag Matsuda’s body once you’ve covered him in fake blood. The exception is Agent Smith, who will also check Matsuda for a pulse before dragging him away. Agent Smith will drag a KO-ed Matsuda into the cellar Security Room where he will awake Matsuda if the coast is clear this triggers a “Matsuda is Escaping” message as Agent Smith escorts him off the map which normally won’t matter with default objectives enabled.
Note that if this is done before The Final Nail is carried down to the auction the optional objective for ensuring The Final Nail is sold will be impossible to fulfill.
If you wait too long and allow Dalia and Viktor to collect their debt from Matsuda the optional objective where Matsuda must not have paid his debt will fail.
Matsuda is frequently surrounded by other characters, so just reaching him will prove to be a challenge. The nature of his default objective also prevents the use of many shortcuts to winning at this mission (Eg: Throwing Explosives, or using Fire Extinguishers).
The assassin hired by Dalia is a new NPC disguised as an Exterminator with the same van from Bangkok now parked outside the Palais de Walewska. The assassin’s van contains a Blaser Jagdwaffen R93 sniper rifle in a large industrial metal case.
The R93 rifle is assembled and disassembled when taking from and placing into the case. The case can be carried by hand. The rifle is an unsuppressed weapon with 2x zoom levels and a very high damage and precision rating.
Shortly after the mission starts, Dalia Margolis excuses herself from Viktor Novikov and discusses with her assistant Sophus Fatale to confirm the plan to eliminate Yusuke Matsuda using an outsourced killer to avoid hard feelings with Viktor. Fatale uses his phone to talk to the Assassin whom we learn has already arrived.
If 47 is near either Sophus Fatale or the Assassin who is disguised as the Exterminator during the phone call, 47 will overhear that IAGO is paying double the market rate for this hit. This will start an Opportunity where 47 can bump off the Assassin and steal the contract for the ICA.
This piques Diana’s interests and tells 47 that “We go where the market is. The final decision is up to you.”
Fatale will then wait in one of the rooms near the main staircase (where the reporter was in The Showstopper) for the Assassin disguised as an Exterminator to arrive. 47 can arrive at this meeting in any disguise as long as the Assassin has been KO-ed first (otherwise this room is a Trespassing area).
NOTE: This Opportunity is lost if the Assassin attends the meeting with Sophus Fatale.
Sophus will give the Assassin, or 47, an earpiece at the end of their meeting and tell him: “Wait for Dalia’s signal.”
If 47 receives the brief and the earpiece, the original objectives are Redacted and replaced with the new objective to Eliminate Yusuke Matsuda and to wait for Dalia’s Signal.
Dalia only gives the signal if the debt was paid. Yoi are free to execute Matsuda once this happens. If the Assassin is no longer present? Matsuda stays at the Balcony but eventually goes downstairs, mingles with guests at an afterparty drinks some more and does these on a loop.
Agent Smith’s Mission
If 47 picks up the note. He can go to the disguised CICADA female guard, hold X to present the note while saying “I need to use the bathroom.”
In the bathroom Agent Smith disguised as a CICADA guard will try to recruit 47, explaining that the CIA want to abduct Matsuda and persuade him to come to them for protection from IAGO in exchange for information. Smith says he has with him a 5-minute sedative that simulates a heart attack and should allow them to fake Matsuda’s death and smuggle him out. Smith laments though that needles give him the nerves.
Smith says he would be willing to pay 47 double the market rate if he agrees to take on the mission with him.
This leads Diana to remark that apparently it’s a Seller’s Market today.
47 can hold G near Smith to accept his offer. Doing so will give 47 possession of the 5 minute sedative and will replace the Optional Objectives, leaving the Erase Objective (if it was not already removed by accepting the IAGO offer) as well as a new Objective to ensure that Matsuda escapes alive.
47 will also be given a push button tracking device (works like a detonator but nothing explodes) which 47 can press to summon Smith and the other CIA agent to the location where 47 pressed the buzzer.
If 47 accepts the CIA mission straight on after the start of the default mission, then it means 47’s objectives are to Erase Yusuke Matsuda and ensure he can exit the Map Alive. This means 47 can fulfill the mission by performing a KO and Fake Blood Routine, allowing an NPC to spot the body, and then buzzing Agent Smith and the CIA agent to get to Matsuda so they can drag Matsuda to the Cellar Security Room, revive him, close a deal with him and then escape the map.
At this point, the player will see a message saying “Matsuda is Escaping” with a timer. Depending on which objectives are active, this can either result in Mission Success or Mission Failure.
NOTE: If you accept the IAGO mission first, which removes the eraser objective, and then accept the CIA mission, you are left with only one Objective: ensuring that Matsuda leaves the map alive. This is useful for a special opportunity involving the Chameleon.
It is possible for 47 to disguise himself as the Chameleon (who is wearing a hat and a bald cap). This allows 47 to sabotage the meeting with Moxon. 47 will decry that The Final Nail is a fake. This leads Moxon to order his guards (actually the CIA agents) to take custody of Matsuda.
Smith and the CIA agent then escort Matsuda to the Cellar Security Room and talk to him, revealing their identity and striking up a deal with him.
Later Smith and his associate attempt to smuggle Matsuda out of the map. At this point, the player will see a message saying “Matsuda is Escaping” with a timer. Depending on which objectives are active, this can either result in Mission Success or Mission Failure.
Participating in the Auction
47 can also participate at the Auction as Tobias Rieper. However, attempting to participate in the bidding by pressing E will trigger instead a reminder from Diana that the electronic funds needed to participate in this direct bidding are not cleared by the ICA.
Instead, 47 can disguise himself as either Terry Norfolk or the Sheikh and then participate using their assumed identity. By using E to raise continuously on The Final Nail, 47 as either Norfolk or the Sheikh can win the auction for the item. After the win, 47 can then go backstage and actually prevent Novikov and Margolis from cornering Matsuda by pressing G to talk to him first.
47-in-disguise will demand that he would like to have a closer look at the item he has won in private for closer examination. Matsuda will accept, leaving 47 and Matsuda isolated in an area of the map. 47 will have access to The Final Nail, which can be used to assassinate Matsuda.
Once 47 has won the auction for The Final Nail, he can use G to setup this meeting with Matsuda at any time.
Note though that much like Matsuda, Norfolk socializes frequently, and openly flirts with Yuki Yamazaki (she puts him down hard though). Norfolk drinks incessantly and this can present an opportunity.
The Sheikh, being who he is, starts from a speedboat out in the back, beyond the helicopter area. This is to say the Sheikh starts in a Trespassing Zone and spends a lot of time in Trespassing Zones against 47’s suit.
-While there is no actual in-game cash rewards, in theory the biggest possible pay-off occurs by starting the mission in its default state and then accepting the CIA mission without accepting the IAGO mission.
-Yusuke Matsuda is made in the likeness of Square Enix CEO Yosuke Matsuda whose likeness also appeared as a secret boss in a Ni-Oh video game and in Final Fantasy XV.
-Francesca De Santis admires Yuki Yamazaki’s gown. Yuki remarks that her gown was designed personally by Sebastian Sato.
-Silvio Caruso confides to Jordan Cross that he is shy, especially around women. Jordan Cross tries to give him advice to loosen up. At some point Jordan says that sometimes women should be pushed around a bit to get a hint. At that point Jordan remembers something and excuses himself.
-Zaydan, Adaze Oijofor, and Richard Ekwensi discuss writings attributed to Machiavelli.
-Prince Po flirts openly with Francesca De Santis, who is flattered.
-Kalu Oijofor appears to strike up a quick friendship with Jackie Carrington… until his mother shows up to ruin things.
-Blaser Jagdwaffen R93 Sniper Rifle with Industrial Grade Suitcase (the two are considered one item just like they were in Codename 47).
-The Arab Prince Suit (a variant of the Sheikh with raybans and gloves)
Aside from entertainment, do any of the (other) targets have purpose being there? Having all non-Colorado targets and ETs there is quite absurd. Main story targets guest starring in bonus missions is a splendid concept, but you went overboard with it.
That said, it’s a pretty entertaining mission, with all the targets hanging out with each other and changing objectives. It would have been fun to cause interactions between the targets, such as getting them to kill each other. Also, I’ll love it if you could write some dialogue, like you did with the Helmut-Koala meeting.
I’ll see you in Sapienza next, right?
Yeah. This is really Sequel Syndrome, sort of, where I try to outdo the previous thing. Lol.
That said… I was thinking about it when I was looking through the Elusives…Characters we’d never see again. Even the re-release is just “play it once” really.
I wanted a Bonus Mission that was a bit like an ensemble mission. True it’s crowded and bloated, but I think it would be a nice case of maximum asset re-use and it gives us a place to always be able to see these guys.
Also Bonus Missions are available in Contracts Mode so this would allow people to do their own new missions featuring The Sensation or the Ex-Dictator in a potentially challenging setting.
But yes I know it’s a bit like a Cannonball Run movie.
On the other hand I also wanted to experiment with a mission that emulates RPG like decision making using objective overrides.
Another idea was that I wanted to put a twist on the usual Elmination objective, noting that many people already do Elusive recon runs where they KO or sedate Targets instead of killing them I thought I’d take that a step further while upping the challenge around the same skills used for a standard Elimination kill.
That was my thoughts basically.
In my mind I definitely saw a lot happening on the auction floor especially while The Final Nail routine is happening upstairs.
I mentioned the Gary Busey fistfight but definitely want more in there.
I’ll see about filling it out. Because to do that I’d have to rerun the mission in my mind and sort of fly my mental camera to the ground floor of the Palais. Lol.