Title: Hot Air
Map: Colorado (Day Time)
Client: Tien Sha International
Targets And Objectives:
-Eliminate Gerry “Geronimo” Reynolds
The hit takes place at a Hot Air Balloon Festival on an unassuming Colorado farm.
As the center of activity for the small town nearby, the owner of the Farm has allowed the
conversion of the entire area into a temporary Carnival with rides, attractions, and other amusements.
The farm’s owner, however, has links to a group of environmental activists called The Pristine Army,
a group currently fighting against the granting of new logging and Saw Mill contracts on land they have
deemed as being under their protection - even if no other body recognizes them or their authority.
The regional head of TPA in this area is a man called Gerry Reynolds, nicknamed “Geronimo” for his recklessness and propensity for aggressive actions that border on terrorism. Geronimo likes to tell everyone he meets that he is a descendant of a great Native American tribe in the area and that he is protecting “sacred trees” from the selfish interest of capitalists. Reynold, who hails from an area with no Native ancestry, is either a pathological liar or highly delusional.
The ICA’s client for this hit, Tien Sha International, is among a group of companies that Geronimo has
placed in his sights. To that end, Reynolds has organized activity ranging from simple civil disobedience
to breaking and entering, and sabotage with intent to cause harm.
A meeting earlier between Tien Sha and Geronimo descended into an attempt to extort money from Tien Sha for rights to these “sacred trees” (or at least that’s what Tien Sha has claimed).
Geronimo’s campaign against them has delayed a lot of lucrative deals extending not just to local government income and economic activity, but also to the creation of jobs amongst people in the surrounding area - including work for Native Americans, with whom Reynolds claims lineage but not unanimous support.
The Pristine Army have recruitment offices in the area for the Hot Air Balloon Festival, and it is believed some of the income from the farm, including income raised at today’s Festival, will go to the coffers of The Pristine Army.
At this point, it is unknown what Geronimo has in mind for such raised funds, but Tien Sha would prefer that after the Hot Air Balloon Festival, it no longer has to concern itself with such matters.
The mission sees a massive overhaul of the Colorado Farm map as it depicts the area some years before it was converted into the militia base of Sean Rose. Of note is that one of the NPC’s for this mission is an unscarred version of Sean Rose attempting to join The Pristine Army.
All of the main areas of Colorado are replaced with Carnival rides and other attractions of note:
(The Attractions may be scaled down to fit the map)
-“The Anaconda” (Demolitions Area near the Barn and Swamp) a simple smaller rollercoaster with rises, falls, and banking but no loops. It’s a forwards-and-back style roller-coaster with high slanting ends at the start and the finish.47 can sabotage to loosen the lead car so that upon hitting the Emergency Stop at the highest and fastest point of the ride, the lead car is launched into the air and crashes into the swamp. 47 can operate and control the ride.
-“The Big O” (Demolitions Area) a Ferris Wheel which allows two forms of sabotage.
47 can sabotage the Ferris Wheel so that it becomes unhinged, rolling into the roller coaster and killing
all onboard on either the “The Big O” and the “Anaconda” (if either is occupied) coming to rest at the Swamp, or 47 can plant an explosive on any one of the areas attaching the main wheel to passenger cars so that one affected car falls off the Ferris Wheel, killing the occupants in the car only as long as the car is rotated to the upper half of the Wheel’s height. 47 can operate and control the Ferris Wheel.
-“Magic Lasso” - Similar to Hersheypark’s Sidewinder which can also be sabotaged and
controlled by 47. The Sabotage involves loosening one of the seats and overriding the Sidewinder to throw the loosened seat out of the map (Accident Kill, Unnoticed Kill + No Body Found).
-The Barn area used in the Story Mission for the limo hit practice now features a stage for double-header
“Malvin the Masked Magician” is an illusionist whose main event trick is to saw an audience volunteer in half.
“The Great Markov”, a bald man with a fake moustache, is an expert dagger thrower who thrills the audience by throwing knives at an audience volunteer who is strapped to a rotating wheel. Markov performs this trick blindfolded.
Smaller attractions and a market with a smattering of Gas Tanks and Generators adorn what was known as the Drug Farm in the story mission.
The Main Farm house is where the Farm’s owner resides and there is food and a buffet at the ground floor and surrounding external areas. Security is concentrated around this area, and the second floor is off-limits to guests. If 47 is trying for a Guard disguise, it will be here, but it can be complicated to acquire due to the many people eating at the buffet and the cramped confines within the second floor.
Notable also is that unlike in the story mission version of this map, the Farm house’s second floor is in pristine condition.
A section of the main Farm features an up-and-down Hot Air Balloon ride called “The Air over Colorado” which can be sabotaged to cause a fatal explosion when the Hot Air Balloon has reached maximum height.
The Front Gate is a ticket stand.
Main Map/Normal Mission Script Sequence
Only the Southern Farm Perimeter starting point with a Suit (non-disguise) is available.
47 can enter the Farm through a main gate after buying a ticket, although he can tresspass through other areas. Once inside the main grounds, a Suit-ed 47 is no longer Trespassing and is indistinguishable from other guests.
“The Big O” is down for repairs, although 47 can fix it if he finds a Wrench (Suspicious Act unless using
Geronimo mostly stays in the Farm house with his host, but will eventually be encouraged to try out the
rides and enjoy the show at the Barn.
An unscarred version of Sean Rose enters the grounds at some point and goes to the Farm house insisting to “Meet your boss”. Geronimo eventually meets him and, impressed by his credentials, will meet with Sean Rose in private at the basement.
Throughout dialogue you learn that Geronimo is planning a series of terror activities against loggers and saw mills in the area.
-All of the rides have Operators, these need to be subdued and hidden to give 47 the opportunity for operating the ride.
-47 can repair “The Big O” in order to get it started for use, or can sabotage its main hub beforehand, then repair it. At which point, switching on the ride will cause the Ferris Wheel to become detached and roll over everything in its path (destroying “The Anaconda” in the process) on its way to the Swamp.
-Even after 47 has repaired “The Big O”, 47 must perform an “E” action (as the Operator) to inform everyone that the ride is open. Without doing this, no one rides the Ferris Wheel. If 47 repaired the Ferris Wheel without subduing its operator, the operator eventually discovers the ride is ready and opens the ride to the guests himself.
-The highest kill count with “The Big O” is achieved by sabotaging its main hub, repairing it, opening the ride to all guests, and loading it full of passengers (which does not cause the accident) before using the Full Power Mode of “The Big O” (which triggers the unhinging major accident).
-As the Operator, you also have the option of opening “The Big O”, and if Geronimo happens to be the first in line, you only let him (and his guard) into the car, then simply refuse to let anyone else onboard. Timing it with downtime on “The Anaconda” will then allow you to send the Ferris Wheel on its way with minimal Non-Target fatalities (save for the guy with Geronimo in the car). Similar stakes occur if you bomb the arm attachment of the car Geronimo rides without sabotaging the main hub of the Ferris Wheel.
-While using “The Big O”'s major accident is somewhat risky, note that it is possible for 47 to launch the Ferris Wheel with no occupants and simply kill Geronimo by having the Ferris Wheel trample him in its path. Also if “The Anaconda” is idle with no occupants, then no Non-Targets are killed when the Ferris Wheel crashes into it. If, as the Operator, 47 never informs guests that “The Big O” has re-opened, then guests do not line up for the ride.
-As “Malvin the Masked Magician”, 47 can select Geronimo as the audience volunteer for the main trick where Malvin is to saw an audience member in half. By finding instructions back stage in the main barn, 47 can learn that the magic trick relies on a tricked-out box where the bottom panel of the box slips into the “table” allowing this person to lie down arched and slanted in a relatively uncomfortable but safe position so that when the saw comes down the occupant is unharmed. Of note here is that the “audience volunteer” is always the same man (who is in on the act) even if other audience members change between intervals. If 47 selects Geronimo without subduing Malvin’s Assistant, Malvin’s Assistant will coach Geronimo on how the trick works to avoid an Accident. Therefore, the opportunity requires sabotaging the box so that the occupant can no longer trigger the trap door to safety, and then sawing Geronimo to cause an Accident Kill. You also learn that Malvin is actually deaf, relying on a “thumbs up” signal from the Assistant to do the trick. This means that when the box is sabotaged and Geronimo starts screaming that he cannot engage the trap door, killing him now by sawing him in half does not cause suspicion.
-As “The Great Markov”, 47 can simply select Geronimo as the audience member and kill him with a throwing knife for an Accident Kill while blindfolded (which does not affect player vision). Markov, however, turns out to be a retired Spetsnaz assassin, and any frontal subdue causes a random pattern, leaving a high potential for Combat going awry or causing enough noise to be heard. Attempting to flee can also be dangerous as Markov can insta-kill 47 with a knife throw of his own.
-Both the Masked Magician, and the Bald Moustached Knife Thrower, due to the nature of the disguises, are nearly impervious to suspicion.
-When going on the Ferris Wheel, Geronimo reveals he’s afraid of heights and will ask one of the Farm’s guards to accompany him. If 47 is disguised as one of the guards and is closest to Geronimo at this time, 47 will be selected to accompany Geronimo on the Ferris Wheel. You will be alone with Geronimo throughout the ride. At the highest point of “The Big O” while in the car with Geronimo the car will always stop momentarily and Geronimo will act nervous, peering out through door’s window. You can then press “E” to push him out - which triggers a short cinematic in which 47 utters: “Geronimo” before shoving Geronimo out of the car to his death.
-A similar scenario occurs with the Hot Air Balloon ride, except that the Farm Owner will also join him.
If the Farm Owner is “busy” at this time (ie: Emetic Poisoned, or hidden in a box) then Geronimo takes the balloon ride with just a guard (or 47 disguised as the guard).
-Geronimo normally won’t try the “Magic Lasso”, but 47 (as the Operator) can assure him it is perfectly safe. The Farm Owner will also goad Geronimo about how he can claim his Native American warrior pride if he won’t even stick himself into a harmless carnival ride. This conversation does not take place unless 47 initiates it. This ride only accepts guests one at a time, with you using “E” to allow someone onboard. This means you can time your seat sabotage perfectly for Geronimo. If the Farm Owner was disposed of, the dialogue will end with Geronimo refusing to ride the “Magic Lasso” since the Farm Owner’s taunting doesn’t occur.
-Geronimo eats and drinks with his host at the Farm House.
-Overriding the speeds of the “Magic Lasso” with Geronimo onboard, but without sabotaging the seat causes Geronimo to get sick as if struck by Emetic poison and to vomit into one of the waste baskets at the Carnival (near a Gas Tank).
-While not particularly difficult to complete, the nature of the venue and event means that unless precautions are taken, many of the major accidents can cause Non-Target Kills, ruining a Silent Assassin rating.
-A large number of explosives of various types (including Rubber Duckies and The Big One firecracker) are kept in the Farm House basement. These are shown to Sean Rose during his meeting with Geronimo. Sean Rose will act impressed by the display while they discuss Geronimo’s plans. An Accident can be caused here that causes a massive explosion to kill Geronimo, but can be timed with Sean Rose safe behind a pillar during the explosion.
-In his meeting with the Farm Owner, Geronimo claims Tien Sha attempted to bribe him, causing great offense to his Warrior’s Pride.
-In his meeting with Sean Rose, Geronimo speaks at length about how they share the same Warrior Code and how honor and respect of the Tree Spirits has given way to greed.
-At both meetings, Geronimo reveals he is planning “the Big One” against Tien Sha - a bombing that is intended to harm numerous persons.
-If the player follows Geronimo throughout the level, it is apparent that Geronimo’s Native American claims keep changing or are inconsistent. Geronimo will claim to be from one tribe, then another, then both, then none. He will also state flat out inaccuracies and fabrications.
-Conversations around the Farm reveal that many people around Geronimo, including the Farm Owner, believe Geronimo is either crazy, or is conning everyone around him about his Native American roots.
-During the meeting about “The Big One” in the basement, Geronimo and Sean Rose will go through the explosives to discuss which one would be best used for Geronimo’s plans. Sean Rose will eventually suggest that the best way would be to develop a special explosive that can be smuggled in casually as a worn item “such as a watch”.
-There is a Chainsaw in the shed once occupied by Ezra Berg, as well as a disguise called “The Massacre-er” which resembles Ezra Berg’s costume but in black with a white mask and wig. This costume is suspicious everywhere and will cause a mass panic at the Carnival (similar to dropping the stage lights in Paris) if you are spotted.
- Chainsaw Melee Weapon
- Ornate Throwing Dagger