Got inspired by this, decided to make something similar, but with all possible cases and some of my own ideas.
To start with - this is just a phantasy about different ratings you get after completing a level, which could be implemented in some Hitman or Hitman style-game. In the most recent games there is only one rating - Silent Assassin - which makes sense, after all, but it was always fun to see which rating you get after completing a level with some mistakes done, back in older games.
So, here is my interpretation.
My ratings’ names consist of two parts. The first one (adjective) refers to your “noise” or “aggression” level during the mission, and depends on number of bodies found, kills noticed, times you got spotted. The second part (noun) depends on number of non-targets got killed.
If everything was done smoothly, you get your usual “Silent Assassin”, the best rank. If it wasn’t… Well, there are plenty of options.
Here is the first part.
Some clarifications on the first part
- “All zeroes” means that not only you’ve got no bodies found, kills noticed or “spotted”, but also no non-targets killed. This is the best possible rating - Silent Assassin; you can see “Silent” part here and “Assassin” part on the second’s part picture. It’s impossible to get those parts separately - with ratings like “Silent Hitman” or “Professional Assassin”, because I said so.
- Every noticed kill automatically gives you “Body Found”, by my logic, so keep it in mind.
And here is the second one!
This one is much less complicated, because it simply depends on number of non-targets killed.
Of course, this “system” is very basic, not ideal, and could lead to hilarious results like “Clumsy terrorist” or so. But anyway, it’s just a concept and it would never get implemented anywhere
So, what do you think?
- Interesting idea.
- Stupid idea.