I just stumbled across this from a GamesRadar article “You don’t know about these 15 games, but you’re going to want to”
A game by ex-Hitman developers who have formed a new studio called Ultra Ultra.
Copy paste from the article
Ultra Ultra is a studio formed by ex-Hitman developers, so it makes sense that its first game is a methodical, systems-based stealth game. Echo has a twist, though, and it’s a big one: Your enemies will learn what you do and use those techniques against you. The palace you explore in Echo is sentient, recording every single one of your actions while its lights are on. Meanwhile, evil copies of the protagonist are trying to find and kill her. Suddenly, the lights go dark, and you’re free to do whatever you want while the palace is rebooting - as long as you don’t get spotted by the guards, of course. When the lights go on, the enemy guards will have learned every action you’ve performed during the last cycle, whether you’ve vaulted over a barrier, crouched, or fired your gun. This can pose a problem, as enemies will now be able to find you in ways they couldn’t before, but you can also use the enemy AI against them - like eating grapes to force them to break from their patrol routines… The developers told me an anecdote about a particularly perceptive player at PAX who walked backwards during the day cycle, forcing the enemy to do the same after the system rebooted, effectively destroying any opportunity for the guards to get the drop on her. Brilliant.
This looks rather interesting I think. A pseudo stealth game where the AI learns how you play. I’m gonna be keeping my eye on this one for sure. What do you guys think?