Economics of Hitman games in the modern day

That’s because they didn’t make an accident. Part of pushing the boundaries. That extra pence adds up. Not until I and others called out their “mistake” it gets a U-turn, how history repeats itself :stuck_out_tongue:

Although it nice to know Travis is reading the criticisms.

Profiting is definitely not the issue, we all want IO to be successful. Widening margins through paywalling free content and over inflating is. The “evil” part is instead of putting effort into making a quality product and getting a profit, they’ve opted the quick rich scheme to prey on their player base for less effort. I’d pay £30 right now for the same additional stuff H2 gave. Let’s say for arguments sake, it wasn’t profitable, I’d pay a little bit more. Because you’re getting a chunk of fresh content as opposed to reskins, with one of the worse modes on old maps.

Yes, then that is what they needed to factor into account when designing the game. They designed Hitman around servers. The whole WoA pitch wasn’t to make an dynamic world - it was to turn Hitman into GaaS lite game. The whole foundation of the latest 3 Hitman games revolve around a platform and map packs/content packs. They showed it in H2106 - Episodic was the aim. It’s also why Hitman 1 and 2 works flawlessly on 3, they’re all content packs that click onto the platform. Think about Hitman 2 or 3. Are they significantly different? I must point out IO updated the UI, the AI and tweaked weapons but the core game is it not the same but a different environment? Hitman 2 and 3 are 6 environmental DLC packs. You do not need servers to make Hitman dynamic, it can equally be achieved through game updates as many other games do.

Updates can be physical too. GTA Vice City has like 3 different versions with bug patches printed. So there are ways to circumvent this if ever in the future servers die. And where we can copy from disc to our systems, we could also pick up a disc version of the DLC to copy to the system. It’s just the norm to have that at out digital fingertips.

Not the sale of the game, only the MTX part. People may like just one skin, or want to support their favourite game. And there’s kids get bullied at school if they don’t have the latest skins. Those games have a higher younger audience who may not value money as much. And when you factor in all the tricks of the trade the scheme is doing, the inflation only requires a select few to buy in.

For CoD, only 30% of the playerbase needs to pay 2400CP to pay for everyone’s DLC drop at the minimum. And any more transactions from the same 30%, decreases that. So basically CoD needs to find 30% of people to pay for 1 skin. Or 15% for 2 skins etc. Due to the fake inflation.

Those games have a larger audience with a wider age range which increases the chances to find that amount of impressionable people as opposed to Hitman or Ghost Recon.

Hakan has a gold Uzi, dances in his pants with a hooker and gets caught by his father confirmed.

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