Dahlia and Ezra have ties with MI6, right?
Mossad. MI6 were the ones who put the hit on Dahlia and Novikov after Lucas Grey had Olivia leak their names to them. Dahlia and Ezra both had ties to the Israeli government, so Torvik’s company is likely chummy with them too.
This boring ET is live again.
I wish IO hadn’t removed her leaving the map after meeting Dalia Margolis (like Diana’s opening dialogue says would happen) before we ever got our hands on it. Would have created some sort of extra pressure/stakes to make it at least mildly interesting.
Wait, you mean that doesn’t happen anymore? I’ve encountered this one so rarely in the field, I wasn’t aware of any changes from the description. So it’s not a race against time after all?
Nope. Instead of “leaving immediately after meeting Dalia Margolis” (as per Diana), she just enters a stupidly small loop in the outdoor bar area on the top floor. At least thats what my memory of it is.
A few H1 ETs had things cut out of them that made them significantly worse experiences - ie this one and The Sensation. In The Sensation, there used to be a vehicle at the front of the Palace he would run to if his escape was triggered, so you could setup a trap for him to run into on his way instead of trying to figure out how to kill him in that stupid Pavillion area.
For The Pharmacist, the fail condition was still technically there (last I looked). But its impossible for it to be met to fail anyone.
My guess though they did it because lots of fails due to this feature.
That’s a shame (and a flaw) if temprorary target escapes even before you manage to reach/find her.
Fail out of nothing is not great
And rather odd considering the unforeseen ways of failing from the last 3 ETs added.
The Fixer says hello.
Done. Brought in the sedative syringe and a durian. Picked up the syringe from the 2nd floor stash, lured the staff member who comes down from the 3rd into the library when he was in range and sedated him to keep him out of the way. Went upstairs and waited for the target to go into that little room in the middle where she looks at her phone, dropped the durian between her two bodyguards and waited for them to leave. Used coins to lure the target to the railing outside and watched her fail her first flying lesson. Walked out like I belonged there. SASO Accident kill, HPP. Gold.
Tried to do a fiber wire/default loadout, but those two are glued to her, won’t even pick up guns and stuff. So here’s a no loadout run.
Dropped a chandelier on her (and also accidentally blew up fire extinguisher so whole floor went into panic).
Also, I hate how she has inconsistent route - she will either go upstairs where she went in my run, or she will use staircase across diorama and dressing rooms.
SA/SO NKO/no emetic, triggered the lockdown at the start, went from the basement to the room near the level 3 bar and got her during a blind spot

Did they somehow mess up with her AI? I tried luring her with a puddle in the park but she was extremely unpredictable, ignoring coins and just standing still instead of sending guards.
Not even gun lures worked so it was pretty frustrating.
Oh yeah, she doesn’t send her guards. Idk what it is called, but I call it sticky bodyguards - she will go investigate by herself, but her guards will follow her. I had to drop durian between them to get them out of the way. This also applies to Argus.
Yeah I know about those type of targets, it’s that she REALLY was behaving oddly for some reason.
Maybe it has something to do with trying to interact with her at the spawn location? Or the sticky bodyguards programming.
