The target is Xander Haverfoek, a dual citizen of Thailand and the Netherlands. He has an extended history as āThe Fixerā for Claus Hugo Strandberg, specializing in dealing with issues that the banker does not wish to involve himself in.
The client indicates that Strandberg as acquired a package of conflict diamonds, and he plans to move them out of Marrakesh. Given that he is now unable to travel the streets of Marrakesh on his own, he will have to use his fixer to hand the diamonds over to a courier somewhere in the cityās marketplace. The target is a skilled covert operator and is unlikely to be simply carrying the diamonds himself. The ICA expects, therefore, that he will meet a courier and arrange a covert handoff in the city at some point during the day.
The contract requires both that the diamonds are retrieved and the target eliminated. Make sure to discover the location of the diamonds before moving on to the target.
The last run of the Fixer was in Hitman 2, in December 2019. Six years ago. It cannot be practised in the Arcade Mode
The Fixer is the most failed ET in the World of Assassination trilogy.
Here are the obligatory additional informations for such a mission:
The target isnāt particularly hard.
It is a typical Hitman 2016 Elusive Target. ie, roaming and with no dedicated elimination opportunity.
The mission is hard, uncompromising.
It possesses multiple automatic fail condition:
If you knock out or eliminate the target before he talks to the courier.
If you knock out or eliminate the courier before he retrieves the diamonds.
If you knock out or eliminate the merchant before he gives the diamonds.
In addition:
The courier will be spooked and take a longer route to the merchant if you are too close to him. But it will have no other adverse consequences, just a loss of time.
Multiple possible merchants exists, the one used in the mission proper is randomly chosen.
The diamonds are suspicious/illegal to pick up once dropped by the courier.
And some spoilers mission intel:
The target starts at the Consulate, will talk to the Courier in the VIP court of the Shisha Cafe, and then go back to the Consulate. His final route is to follow Strandberg around. If Strandberg is eliminated/hidden he will go between the open-space workspace and the cafeteria.
The courier starts in the Shisha Cafe, will walk around the streets, longer if 47 is too close, before making the exchange with the Merchants to retrieve the diamond. He will then go to the school. His final route is to roam the school, from the central court to the first floor kitchen.
Good Luck everyone. It is, after all, the season for it.
The Fixer has stumbled back into Marrakesh once more ā and letās be clear about this; heās a contentious man. During HITMAN 1, when he first debuted, this was the Elusive Target with the lowest success rate ā all because of āthe diamondsā.
During this contract, 47 must āretrieve diamondsā as one of the objectives ā and if you subdue or kill any of the characters involved in the diamond exchange before the exchange can happen, the contract will fail permanently because 47 will then not be able to retrieve them. We strongly advise that you approach this contract with extreme caution and read the briefing and target intel before proceeding.
Iāve got two other Xbox profiles that Iām gonna use to practice this one, and make sure of the most viable option to proceed. Assuming all goes as it did the last two times up until the moment I fucked up, Iām gonna KO the courier after he picks up the diamonds while he is on his way to the school, because I know one of the places he walks by that can be used for that, and then Iām gonna sneak into the embassy, get a cleaning staff disguise, pick up the briefcase in the office there and the remote emetic gas device, use it on the Fixer, follow him to the bathroom, wait for him to finish puking and turn around, and then stab him in the chest with the concealable knife. And itās gonna feel so fucking good.
I doubt highly theyāll rework any instafail conditions.
Maybe make it so the courierās body canāt be dumped so heāll have to be found and woken up. Yet, he could still be killed or blasted into an unreachable location.
Getting his disguise wonāt work because 47 would need the āpasswordā for the merchant to retrieve the diamonds. And he counts as a normal NPC - so you couldnāt take his clothes anyway.
I suppose reworking these conditions undermines the intent of the mission.
Hereās a possibility. Perhaps while heās looking for the right merchant he behaves in a certain way - where he ignores distractions (guards in the highest difficulty do this), or has other NPCs check out any noises. Only after he gets the diamonds will he have a more curious nature.
It is a bit disappointing that he wonāt be in the ET Arcade.
I remember being scared when novice player me did this mission in 2017. And this time, not feeling scared but more prepared! I will not be playing around, just want to get this mission completed and sorted. Iāll take the target out once he talks to the courier and then just wait patiently by the school so I can tranq the courier. 8 minutes, or however long it takes, no care in being quick this time round!
It would be really nice if they reworked the mission to make it fairer for new players but I donāt think they will sadly.
Not to my knowledge. From memory, the way it worked is that the target says a particular line about a football game in the cafe, then the courier gets the memo from him to then start walking to the merchant who has the diamonds (randomised merchant every time the mission is loaded). The courier then walks to the merchant and gets the diamonds and after walking around the stalls makes their way to the school. Iām not actually sure what the main target does in this time because Iāve always taken him out immediately as soon as I was able to before I knew what the rest of his route would be.
At least the version of The Fixer that we know isnāt as bad as it once was.
Thereās some stuff that suggests that once upon a time, before being cut, if you got too close to the courier while tailing him - it was possible to spook him and he would flee the location without collecting the diamonds and the mission would fail. He would also leave the location at some stage after retrieving the diamonds as well (also a mission failure if he left with the diamonds).
His small loop around the school after collecting the diamonds always felt a little weird and out of place. It was just something that got shoved in as he needed to go somewhere.
Just remember: if you use the disconnect option to restart ETs that you know youāll fail, you should do that every time you feel the need to start again. You donāt want to take the chance on this one that something irrevocable has occurred before doing a regular restart and losing it.