Elusive Target #35: LeCHIFFRE (Returns: 25 August - 14 September 2025)

^^^^^ THIS ^^^^^ :grin:

Future Safehouse decorations arriving with Celebrity Elusive Targets definitely should be spread more around the Safehouse, like for the Garage, 47’s office and bedroom etc :slightly_smiling_face:

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I thought it was funny that murillo is set as a guard, but the gun he holds is not actually his ā€œweaponā€

so alerting him will break his AI

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So fun fact, if Smith sees you change into the guard’s uniform, he will compromise you. Learned it the hard way.

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yeah that happened on my second run so I reasonably slaughtered him

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See my comment.

To repeat myself a bit:

The Good:

  • The voice acting is generally very good. Mads does his best here, and while I don’t think he’s perfect, I’ve heard far worse than what’s in-game.
  • The glow-up of the Palais de Walweska to turn it into a casino is phenomenal. I’m not unconvinced many of these assets have been backported from First Light. Excellent work on the job, design team!
  • There’s some reused scripted events, but they are used in unique ways that I enjoyed; the poisoning of 47, while reused from Patient Zero, has a different set up, and also challenges you to run out to the car park to heal yourself in record time. And the eye-drops makes sense for the character to include, which is a nice touch.
  • I was not expecting Vincente Murillo back. Easily my least favourite mission (but one of my fave ET characterizations), but I’m glad we get to learn more about him and his ā€œnew world orderā€. It’s so good to tie into the games’s story like that!

The Bad:

  • I grew to dislike the scripted intro, and I wish there was a way of muting the exposition and suppressing the PiP view at the start. Make the Paris red carpet entrance the ā€œCanonā€ start route, like with Berlin’s bus stop or Mendoza’s viewpoint, and the rest of the entrances remove that sequence. Especially since in ETA, when I restart (which is a lot because I’m always experimenting on there), I have to listen to Vincente being angry.
  • The voice acting feels a little…rushed? A lot of the conversations happen very quickly, with nobody pausing for breath, and it’s quite jarring. Mads also sounds…a bit bored at times. Not all the time! Just…sometimes.
  • The rules for trespassing are inconsistent, which is likely an oversight. The library (where Agent Smith spawns) has some leftover trespassing zones back from when this was an entrance to the BTS of the fashion show. The parking lot also changes legality when you get poisioned versus walking about (and again, the gate considers it trespassing).
  • Not picking up an invite and going into the side-entrance (the kitchens) to get to the party counts as a trespassing zone unless you have an invite. There should probably be an invite check there, like there is in the base game, especially since there is one outside the casino’s main floor (which never occurred for me to check, and actually found out about this via OutsideXbox). This does not break S/A, but it is a weird bit of game logic still.

The Ugly:

  • This should probably be a special assignment, not an ETA contract, especially since the second level is just an enforced SA run. Either add complications or don’t; this feels like a bad compromise otherwise.
  • Several interactions just aren’t accounted for, such as trying to kill Vincente causing him to T-pose. This makes the level feel a bit unfinished, implying that the player shouldn’t trail away from scripted events too much, so it could do with some more polish.

I hope this was helpful Thank you for taking the time to listen to feedback.

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Imo the poker part was the only thing i had complaints about. The way Le Chiffre played his hand was incredibly bad and makes no sense whatsoever.

Outstanding ET otherwise though.

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I am of the position of not being a poker connoisseur. I understood only the instructions, not the words.

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Ye thats fair. As someone has played poker alot it still annoying however.

Also we start on the big blind, yet are not allowed to raise preflop, thats not how the game works!

I understand that for people who never really played poker this seems incredibly minor, but its honestly the only real complaint i have for this ET^^ Making it a great one.

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You sound like me whenever someone gets a minor comic book detail wrong =P

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My Jimbos don’t work here, it’s bullshit!

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Some oddities I found while playing in ETA earlier:

One of the guards downstairs in the barrel room can be disguised, despite clearly being more…rotund. His suit reflects that, and it looks quite weird on 47

spelling error: ā€œInterferrenceā€ instead of ā€œInterferenceā€

Spelling error: ā€œBuy buyā€ instead of ā€œBye Byeā€

This should probably be several sentences, not one massive paragraph.

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Thank you for all the feedback :slight_smile:

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Seems to actually say ā€œinterreferenceā€, which might even be an intentional joke, but I assume Diana says ā€œinterferenceā€?

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That’s just Mads. That’s how he sounds. Mind you, I’ve only seen him in two roles - LeChiffre and Kaecilius - but that’s how he sounded in both roles at any time he wasn’t actively engaging in a struggle of some sort.

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Something else I noticed. This window is weird, as it seems to invert the normals of any mesh near the window where Vincente looks out of.

There appears to be no cleanup procedure to cleanup Vincente by his own guard unless you throw him off the balcony.

Also…where is everyone?!

The entire guard population in the basement seems to have been snapped out of existence.

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My guess is that they nerfed parts of the level to make it more accessible to the influx of new players. Maybe due to the whole Basement-part of the main Mission Story.

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Very much agree with you.

I started Hitman for the first time in more than two years! Having spent so many hours playing WOA I had put it on the shelves for such a long time and hadn’t really been paying that much attention to the roadmaps - however, seing Le Chiffre as an ET I had to get back to action.

They Pull Me Back In Al Pacino GIF by The Godfather - Find & Share on GIPHY

Such a cool target and the whole remake of Paris is impressive. Felt really immersive and natural. I was pleased to see agent Smith and decided to do this ā€œmission storyā€ on the first level. I wish I had found out about the Smith redemption path, but being quite rusty I decided to follow the script so to say. On the second level I went for the eyedrops which was a cool idea but it was way to easy to execute in my opinion.

Really enjoyed being back into the role of 47 :smiling_face_with_sunglasses:

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Not just the guards but the cooks too :confused: (and it troubles me way too much since I keep reading the name of this thread as ā€œLe Chefā€)

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