I believe the weights bug with Xiao Hu was there pre-update too, iirc.
Elusive Target #36: THE INFILTRATOR feat Bruce Lee as your partner (25 September - 20 November 2025)
She probably gets properly checked out when sheās called to fight and doesnāt come?
Iāve noticed that a number of the civilian NPCs have broken hitboxes on their heads and shots go straight through. It appears to be newer ones that were created for this ET.
Two more runs after the update.
Notes:
⢠AT LAST! That bullshit point of no return on Level 2 was fixed. It doesnāt lock you out of restarts anymore once you see a target.
⢠No mess with the dialogues playing all together. Diane aināt yappinā in your ear as much when others talk.
⢠The neck snap as a captive now actually works. For the research purposes, I didnāt hide the body - after a while it was found and failed my SA(the mall ninja vid). Donāt do that, drag the old fart to the closet.
⢠The BOAT doesnāt glow in instinct anymore, but you can scan it with the camera to get an intel with a clearer hint for the safe code. They shouldāve kept both, 'cause why would I even point a camera on that thing, but far better for the non-English folk who have a different word for boat.
⢠When you check in with poisoned Lee, it gives you an intel hint which tells you what you can do to help him win the fight. I think it even popped on my screen automatically once, when I was outside the event area. Good stuff.
⢠Also, if Leeās drugged, you can see in the objectives how many rounds left until Leeās next match.
⢠IIRC they considered adding a free guard uniform, but I havenāt found one.
⢠Banana KOs on targets still alert everyone and void SA.
Some other stats published recently:
I wonder how the ET went for the game.
Contrary to the previous ones, IOI did not communicate a congratulatory āhere is how many players went into the game during itā.
And if I look at the steamdb charts, it was the first celebrET without a noticable change in concurrent player count.
I think the week-end before the release was equal to the inaugural one, the week-end after did went slightly over it though.
Hitman even had its first āunder 1500 concurrent playersā since at least Y4 during it.
Finally obligatory reminder:
The Bruce Lee Pack will be de-listed tomorrow.
If you wish to purchase it, do so quickly.
With the DLC being de-listed tomorrow for whatever reason, what are your predictions for what will happen to it in the future? IO have just said that it may be available in future mission re-runs
- The Bruce Lee Pack will eventually be brought back permanently
- The Bruce Lee Pack will return, but only for a few short limited times
- The Bruce Lee Pack will be gone for good
Iām leaning more towards gone for good, cause it seems like a hassle to have to enable and disable a DLC on every platformās storefront whenever The Infiltrator comes back as a mission (assuming that The Infiltrator ET itself will even return)
Thatās surprising, Iād have thought this wouldāve caused an increase in player count from new people experiencing Hitman for the first time through it. Maybe the celebrETs donāt have the same draw power as they used to? If they ever did.
Me too because theyād presumably have to get the Lee estateās permission all over again, and I doubt thatās cheap!
Pack gone for good.
ET might be coming back.
Arcade will be like the Disruptor. Sans-going-to-the-back-in-shame, maybe.
I can see a future pack of the items, safehouse goodies, and suits and nothing else of those two though.
I could see them being fair to sell right-wise.
And if itās both of them, 6 items, 2 suits, and 10 safehouse cosmetics it would be equivalent of previous Cosmetic Packs.
And the empty safehouse panel, and safehouse cosmetics, would be a good incentive.
Cal it āThe International Fighter Packā or something.
They definitively did.
CelebrETs did more than just make the game player count jump, sometime double the concurrent one.
They on-boarded new players / reinvigorated the present ones, and rose the average player count for months onward.
This one seemingly didnāt.
Not enough to say if its for celebrETs-as-a-concept, or just this one-for-itself, or the concept of Elusive Target and Arcade in general, or just the time of the year, or the mission / objectives, or Lee public affect, or because previous ones depleted the reserve of potential newcomers, or the novelty passed, or a fluck, or a pattern.
We will see this winter, and the next one.
I think a big factor might be because itās not Bruce Lee but rather a separate voice actor, whereas the other ones were actually played by their celebrity. The mission pays great respect to Bruce, but it loses some of the novelty the others had.
I believe the pack will return sometime, It will be stupid to rerun the ET without releasing the pack again. They have to get permission from Leeās state anyway so they might aswell release everything. Besides, IO wouldnāt let go any opportunity to use FOMO to squeeze more money from their players.
Regarding the ET being less popular, maybe itās also because newer generations are less familiar with Lee, heās been dead for over 50 years after all.
I know thereās a Steam DLC for V Rising that only gets activated around Halloween and is unavailable for the rest of the year so itās probably not that much of a hassle for IOI to set up something similar. Of course, this implies those were the original terms of their contract with Leeās rightholders.
Perhaps because this one was the first one to have almost no promo? Le Chiffre had a platform at Summer Game Fest and JCVD had a trailer release a week before. Bruce Lee kind of just⦠came out
The reveal happened in the Xbox Tokyo Game Show Showcase.
Under the now usual āavailable nowā tactic.
This was a celebrET that I personally didnāt care for very much. Whether it returns or not, Iām indifferent. For one thing, it was on a notoriously annoying map, Bangkok, and we werenāt there to eliminate the ET in the first placeā¦this game is called hitman not helpman. I still helped the dude out because Iām a polite hitman, but come on
It wasnāt awful by any means, and there were some fun elements to it like replacing Lee in the tournament, but as it is Iām not even compelled to finish his level in the Elusive Arcade. Probably an unpopular opinion.
Itāll likely reactivate at some point though, donāt see any reason why it wouldnāt. (unless licensing is too expensive?)
I wanna see a Polite Assassin Suit Only (PASO) run
no rude things like explosives or loud noises, all bodies hidden, nothing that spills blood, and the targets get 6-8 weeks notice and the right to appeal their contract
No bombs, no knife,
We swear we wonāt swear,
When we take your life ![]()
āWhy do you reckon you shouldnāt be killed?ā
I would like the changes to Bangkok to be imported and made permanent in the base map, e.g. the extra ledges, terraces, and additional exit.
The Bruce Lee DLC has disappeared from stores everywhere except Steam.
Steam will probably remove it in about three hours too.
My goodness, I am very glad I decided to check my Elusive Targets sub-tab in the Career tab of the very intuitive and newbie-friendly Hitman:WOA UI, because turns out I hadnāt completed this ET yet! Iāve just played around in the Arcade a bunch, forgetting to actually do the main mission.
Anyway I donāt love this mission. I find the target kills kind of restrictive. Mid-tier mission for sure. The patch improvements are solid though.
Took some time tonight to get this ET Done. Why not check it out for the novelty of it.
I know very little of Bruce Lee films so I donāt think I caught any references whatsoever. I hope those who are had fun with that though.
So, the mission itself:
- Makes the cardinal sin of having a timed insta-fail condition randomly jumped upon you in the level.
It was really annoying to deal with, and thankfully I looked up if it WAS going to fail me.
This is the first contract it seems where 47 doesnāt have to kill a main target, just needs to help someone else do it, and if they donāt then its game over. Feels SUPER weird⦠- I was going to think that even if Lee loses the tournament, the mission would shift to just focusing on the Main Target. Like, hes still there, 47 is this killing machine⦠but nah, you HAVE to keep Lee in the tournament or itās over. Thatās kind of disappointing.
(Like, Le Chiffre had a whole fake-out ā47 gets lethally poisonedā but that just leads to a new kill opportunity. With this mission, itās a disappointing difference.)
- Has a pretty cool restructuring of the Queen Suite. Lots of public guests and guards up top, didnāt have time to figure out how to best get into the restricted areas (without cheesing it like luring a guard in to fetch me and I take him out)
- I like that the devs managed to get some sort of tournament-style mission logic implemented and you can even change around when/who fights in whatever order. That must have been challenging.
- Couldnāt figure out how to get Weight Lifting Guy to move away. The Lady fighter kept harassing him to move on, but he never did. I tried to āassistā him, but standing there for over a minute didnāt do anythingā¦
- I found this tied up guy, knocked him out and stole his clothes, left his body to be found ā and weirdly enough, since he has no other purpose than to be a hostage ā once he gets woken up, he changes back into his hostage clothes, and *sits on the same seat 47 can, effectively merging as one⦠I get the weird game engine logic (or lack of it because heās a special NPC) but like⦠damn⦠very odd he canāt just⦠hide somewhere else.
Ended up being weird when I killed the Dragon and he also merged with hostage guy in the chair lol.
- I also like how as long as you disrupt the 3 competitors of Lee, the mission can end early.
I wanted to see what would happen if I faced off against Lee in the finals as that one Masked Fighter, but Iād already played the level 4 times and was frustrated with waiting, infiltrating, and getting compromised a lot. Ah well. - I assume you can even do a No Kill run, if you just Delay each of the competitors enough to be disqualified for not showing up on time for the match.
- The Shirtless Fighter guy with the fugu kill was pretty funny. He talks a big game about having this exotic, dangerous, illegal food, takes one bite and immediately drops dead. No choking animation or anything, just dead. Lmao that might be a bug but that was funny.
- Also I found the fighting minigame to be cool but kinda janky. The timer to choose is Really Quick. It takes like half the NPCās animation/timer to figure out what move to use, and I could only make it like 2 rounds inā¦
I wonder if David Bateson recorded new shouting lines for the fight because his āHah! and Hyah!ā Lines seemed new, I donāt know where else heād exclaim like that.
Overall, cool mission with level changes as usual.
Sucks its limited-time (and SUPER limited time). Also sucks its forced into the ET mode because it could do with the ability to save to avoid waiting or annoying failure timers to contend with.



