I mean…I could also say “this is a bad idea because it breaks away from gameplay expectations”, but I don’t feel like that’s good enough.
Sometimes things just need examples and long explanations.
I mean…I could also say “this is a bad idea because it breaks away from gameplay expectations”, but I don’t feel like that’s good enough.
Sometimes things just need examples and long explanations.
Absolution had this problem, where subtitles and audio for three conversations at once would be playing over each other. The mission critical one, the one that gives background on the target, and the one where two guards are verbally writing what sounds like a screenplay to a horror movie at full volume
I’ve heard that the reason eurler hasn’t done the infiltrator dialogue is because of exactly this issue
it gets pretty annoying hearing 3 conversations overlap and missing vital details