Big if true. Hopefully you prepared some strong arguments to back this outrageous claim.
I sure did, and they are as follows: any person who plays Hitman, is in fact, by definition, a Hitman player (both words share a root). As such, one hundred percent of Hitman players must, by necessity, play Hitman. ![]()
soon to be 101% of players
Was watching BigMooney play this mission and as it turns out there’s a voice line for this:
I watched his run yesterday and heard this too! Hadn’t even noticed the line during my plays.
The point of these voice lines is to highlight anything story-related or mission-critical. Having subtitles for every bit of dialogue is just not a good idea. Great for accessibility, but ultimately messes up a good system players use to know what to focus on in terms of the story and/ or gameplay.
I don’t really want subtitles on the Nestle CEO in a phonecall in Landslide, for example, it’s just filler dialogue you’re meant to ignore as you walk past or are in the general vicinity. Makes the world feel more alive without the player needing to interact. Even the volume for these lines are different, as to suggest it’s not relevant.
That said, for patient Banana’s guy here in this mission (and really, most of these patients), I would consider them and his voice lines mission relevant, so I would absolutely agree with adding subs to them there, even if they’re nonsense, because you are meant to focus on them.
I mean…I could also say “this is a bad idea because it breaks away from gameplay expectations”, but I don’t feel like that’s good enough.
Sometimes things just need examples and long explanations.
Absolution had this problem, where subtitles and audio for three conversations at once would be playing over each other. The mission critical one, the one that gives background on the target, and the one where two guards are verbally writing what sounds like a screenplay to a horror movie at full volume
I’ve heard that the reason eurler hasn’t done the infiltrator dialogue is because of exactly this issue
it gets pretty annoying hearing 3 conversations overlap and missing vital details
Concept arts for the mission.
By Lovisa Österman (Character & Concept Art Intern), Malmo
(also, at least, did the guard suit , except the hockey mask which was made by Hedvig Karlsson, and the shoes, pants, and jacket of the DLC pack suit, the MC Fit)
https://www.artstation.com/lovisaosterman
Hey Artie, did you ever get anything back about this? Yay, nay, we’ll see? Or just silence?
Having this as an option for 47 would be really cool the more I see this pic. To be honest, if this was ever added to the game, I’d be more inclined to have 47 use two hands to shoot a gun instead of single handed.
He’s dead…again…and muted…again…
Done. Same procedure as the first time, followed the path to let Eminem kill Slim Shady himself. Only difference this time is that I actually got to use the default patient suit. Didn’t really adhere to the HPP on this one as a result, but still SA, 5 stars.
My dumbass has only just realised the clue with the portals. You need to look for a portal that shows the area without the chairs on the table and then the table gone and the open door.
Last year I was just going through random portals until I found a right combination and then just used that same combination in future runs without knowing why it worked. ![]()
SA/SO Sniper Assassin, sprinted all the way through: took 2 coins from the kitchen, 2 snowballs from the garden, threw one at the camera looking at the locked door towards the laboratory so I could unlock it and sieker the investigating guard outside safely, placed two coins towards the foyer chairs towards the bathroom side, siekered the NPC at 1:50 and placed a remote distraction on the chair near the stairs (as far as possible), activated it as soon as I saw the ET distracted by the pennies placed beforehand while going to the mountanpass and retrived the sniper for a chandelier longshot at around 3:03

Really glad I was able to pull this off, having no camera mode made it harder than it was (and I was so careful afterwards that it took me over a minute to get to the exit).
Unfortunately I won’t be able to do the next 2 ETs, but then again I’ve already completed them countless times.
Fairly simple SASONKO fiber wire with the good old suit, coin, wire and baller loadout.
A year ago I did more impressive version of this run in ETA with the secondary objective. Now just wanted to tick off the SASONKO fiber wire box, since I did SASONKO no loadout last ET.
I’m not the first to post a SASO no-KO no-loadout video using this kill method, but I find the route I used a bit nicer.



