The initial idea for this had to be forcing people to discover the secret flamingo exit, right?
I’m enjoying how all the escalations so far have been really fun to play messy. And I assume they are partly designed with this in mind. This one especially since it’s BigMooney’s. This one also seems fun to play SA, which I think the previous two were slightly lacking.
I’m a little surprised that dragging Antoine’s body into the bathroom and shooting it with a shotgun doesn’t effectively muffle the blast. I thought that loud sound didn’t propagate through more than two rooms. Maybe the open window in the outer bathroom area doesn’t count as a wall.