Good evening assassins,
I’m Nouche, PC player and fan of the Hitman franchise, who discovered it a little less than a year ago and therefore got my first paid copy of a Hitman game, H2016, in late August 2018 only. Trust my word as far as you wish considering I am not a veteran assassin.
So I’m here to give my thoughts and suggestions about one of the most discussed topics down there. A topic that has been (strong guttural voice) dividing the community since they were introduced: Elusive Targets. I probably won’t be very original in the chosen topic, still.
So, before I state what I have to say, I would like to warn you of something before you post any answer: please consider the fact that things are how they are, the developers do what they do and that’s how it is is NOT a relevant argument. I’m discussing what they should do, not what they will do. I even prefer being confident and think things can change. If you happen to agree or disagree with the points below, please let me know and tell me why, as long as the reason is not what I just mentioned!
So, I am here to propose FIVE major suggestion LEVELS that would, I think, make the most number of people happy while dividing the community the least I can. I call them “levels” as I will give them from the lightest idea to the one changing the most from the current situation (the most extreme one, in a sense). In my opinion, just one of the following could be done to improve the system, but I really support all of them, as long as we can get a fairer system. They could all help in that.
As you surely already know, Elusive Contracts come with Challenges. There typically are two for each: the Challenge for killing the target and the one for doing it Silent Assassin. The idea of this point would be to REMOVE those. Indeed, I consider them to be rather morale-breaking to players who happened not to get to play a target in time (like my with H2016 when I came too late) or happened not to get it Silent Assassin. They can be hard to stand for people who failed as they stay forever. I support the idea of giving XP points to people managing to pull off an SA rating on an ET, but I am against the idea of making it a Challenge as it stays there for eternity, whereas the reward suits don’t require all targets with SA.
Perhaps fixing the Challenge issues we mentioned above is to be seen as what REACTIVATIONS are made for! Their only problem is that they only allow people who never finished (by success or failure) an Elusive Contract. This, I think, needs to be reconsidered. A reactivation is to be seen as a real SECOND SHOT, so even players who missed the first time could be allowed to retry. As we have seen, playing the game the earliest possible is better. Then it could definitely also have the advantage of providing two shots at ETs.
Reactivations are great for those people who came slightly too late, but what about people who, as I said, MISSED, or came very-much-over-too-late? (Like me with H2016!) Well, those players are stuck. It is unfair, to me. Therefore, I can see two ways of tackling this problem:
Level 3, First Possibility
Simply letting Elusive Targets to reactivate continuously and periodically. It could be an automatic process that would run until the servers are decided to be shut down, and two-to-three days per target would be enough.
Level 3, Second Possibility
THIS POINT IS THE VERY CORE OF MY TOPIC. Indeed, we could see all ETs getting permanently unlocked at the end of the season only, but without their rewards. It allows people to get the rewards live, even if they miss some targets, while still being able to not throw the content away as it comes back at the end.
BUT I HEAR YOU! Elusive Targets coming back make them lose their purpose of being actual one-shot Contracts as a real assassin would do. So to make the targets still Elusive, I am proposing a COOLDOWN system, that would make a target have like a few days of cooling-down before being replayable (this again only concerns their permanent reactivation at the end of a season) after completed again.
It is basically Level 3, but with the rewards still available at the end. This is justified by other games, that have done similar things before. Let’s only look at Assassin’s Creed Unity. In this game, there is a “Legendary” class of gear that used to get released periodically by giving it for free to the best performing player in a group depending on their score. However, after a while, all players could go buy their Legendary equipment in the shop.
The interest behind this mechanic is that players who kill targets live to get the rewards early and can show them off in Ghost Mode, while the other players must wait for the season to end to unlock that same gear. But they CAN do it eventually.
I know we are in a world of so-called “geeks” who reasonably like to have exclusive items and rewards the other players cannot have. It is part of the excitement around the ET rewards. But I am certain we do not destroy that with this point: instead of getting rewards no one else has, you instead get said rewards before anyone else. And that is MONTHS, if not YEARS before the other players who have to wait until the very end of the season.
SEMI-Elusive Targets. The idea would be to get ETs to stay forever as soon as they are released, but just having the rewards being unlockable on the FIRST ATTEMPT only. That way, we can play around with the possibilities of the contract and getting the Challenges without worrying, while the future targets still allow us to have the rewards we may have missed. It fixes a problem we currently have: failing a target is not the end of the world as we still have a lot more time and other targets to get said rewards, but unfortunately ETs all have individual Challenges as well, that also stay forever but can’t be retried. Letting targets be replayed for their Challenges and contents only, outside of their rewards would be much appreciated.
Please note: There isn’t ANY SINGLE ONE of those levels that destroys the whole purpose of ETs in my opinion, as I never proposed to make them regular contracts entirely. It is indeed important to keep their lore.
So now that you have read all that, please tell me which level of those you are supporting, from 0 to 6. Zero being if you disagree entirely; and six if you happen to even want the entire ET system to be removed, even though I wouldn’t go as far myself! (And that’s saying something)
My ultimate goal, of course, would be getting things changed, so please share this as much as you can! I mainly wanted to say those things somewhere as I never found a very complete topic anywhere. However, if we can actually get the system to be reconsidered, it would be the best news I would have ever received about a video game.
See you below!