Fallout 3 was amazing because it was a huge step up from Fallout 1 & 2. Just like GTA 3 was to 1 & 2. 99% of the game was a whole new experience for us, mechanically, technically and atmospherically. The only thing that stays on is the story and lore.
New Vegas is a brilliant addition (Like Vice City), because it never declared itself to be a big hit from the get go - it calls itself a spin off. And the efforts succeeded the expectations of many as they had lower expectations when hearing it’s a spin off.
Fallout 4 cannot add much more to what has already been done in the previous games, so it has to just elaborate, improve and add a few new things without compromising the whole framework of the IP and what it stands for. When you declare the main successor IP, people relive that moment they experienced 3 and expect that same rush again which isn’t going to happen. Not even to any generation ahead (unless they play old games lol)
So it actually adds about 15% actually innovative newcomers to the game:
- Seamless areas
- Base Building
- Reformed Power Armour
It won’t have that same impact has when F3 is shown in comparison to F2 and a lot of people take that for granted because eventually we’ll get to a point where everything has been done in mechanics, but reskinned and it’ll flop. Look at COD. They don’t add anything every year and now they’ve replaced features, it’s gotten worse.
This one is by another team. Battlecry Studios