First contract in this thread to use the new Mendoza exit!
Epic ID: 1-31-3219284-52 (Thanks @PapaLevy )
Stadia ID: 1-31-5025308-13 (Thanks @PapaLevy )
PS ID: 2-31-0129992-10
First contract in this thread to use the new Mendoza exit!
Epic ID: 1-31-3219284-52 (Thanks @PapaLevy )
Stadia ID: 1-31-5025308-13 (Thanks @PapaLevy )
PS ID: 2-31-0129992-10
probably dress up in the new suit while playing it.
TITLE: LAST REDEMPTION
ID: 1-29-5146113-05 (EPIC GAMES)
JSON:
{"Author":null,"MissionId":"daf81d6c-70ed-4060-bbbf-8722027fa868","MissionName":"LOCATION_EDGY_FOX","TimeLimit":0,"ExitId":null,"CreateFromParamsJ":{"creationData":{"Title":"Last Redemption","Description":"Dear 47,\r\rAs you know, I'm dead. But my soul still not rest in peace. After gathering spirit power all these years, my soul have became materiallize.\r\rNow, I didn't ask for your forgiveness but atleast I can make a last redemption, for both you and me. We will bring down the agency for good.\r\rby, 17 ","Targets":[{"Weapon":{"RepositoryId":"","KillMethodBroad":"","KillMethodStrict":"","RequiredKillMethodType":0,"RequiredKillMethod":""},"Outfit":{"RepositoryId":"a54b89f2-4d3b-4801-a202-1b95a98d7ced","Required":true,"IsHitmanSuit":false},"RepositoryId":"28cb7e91-bf9c-46ee-a371-1bd1448f1994","Selected":true},{"Weapon":{"RepositoryId":"","KillMethodBroad":"","KillMethodStrict":"","RequiredKillMethodType":0,"RequiredKillMethod":""},"Outfit":{"RepositoryId":"a54b89f2-4d3b-4801-a202-1b95a98d7ced","Required":true,"IsHitmanSuit":false},"RepositoryId":"922deccd-7fb4-45d9-ae3d-2cf11915c403","Selected":true},{"Weapon":{"RepositoryId":"","KillMethodBroad":"","KillMethodStrict":"","RequiredKillMethodType":0,"RequiredKillMethod":""},"Outfit":{"RepositoryId":"a54b89f2-4d3b-4801-a202-1b95a98d7ced","Required":true,"IsHitmanSuit":false},"RepositoryId":"633398ac-c4b4-4441-852d-ae6460172025","Selected":true},{"Weapon":{"RepositoryId":"","KillMethodBroad":"","KillMethodStrict":"","RequiredKillMethodType":0,"RequiredKillMethod":""},"Outfit":{"RepositoryId":"a54b89f2-4d3b-4801-a202-1b95a98d7ced","Required":true,"IsHitmanSuit":false},"RepositoryId":"252428ca-3f8e-4477-b2b9-58f18cff3e44","Selected":true},{"Weapon":{"RepositoryId":"","KillMethodBroad":"","KillMethodStrict":"","RequiredKillMethodType":0,"RequiredKillMethod":""},"Outfit":{"RepositoryId":"a54b89f2-4d3b-4801-a202-1b95a98d7ced","Required":true,"IsHitmanSuit":false},"RepositoryId":"b8e7e65b-587e-471b-894d-282cda6614d4","Selected":true}],"ContractConditionIds":[],"ContractId":"aeb77d59-1707-499f-a90e-b73a80bdabc2","ContractPublicId":"129279900005"}}}
Title:Hamushi aka NNNNN
IDs:
1-31-2862661-27(Epic)
2-31-3973735-00(PS)
3-31-8038801-69(Xbox)
Just take a simple try of that new exit.
{"Author":"Quartz Tan","MissionId":"ac8147eb-9a56-4768-bf7c-db0523637093","MissionName":"LOCATION_ELEGANT_LLAMA","TimeLimit":60,"ExitId":"cc4a5d6c-dd1c-4269-a2eb-28738efe7ad7","CreateFromParamsJ":{"creationData":{"Title":"Hamushi aka NNNNN","Description":".","Targets":[{"RepositoryId":"a1138567-381d-455e-98ae-a5bf2717aab4","Selected":true},{"RepositoryId":"57d2b614-2da1-4600-aafb-d8ccd66e7085","Selected":true},{"RepositoryId":"033ba97c-8f4a-49f9-a9fe-a621e2d8891d","Selected":true},{"RepositoryId":"4f57cf59-ccb7-4232-9f07-cc594192b044","Selected":true},{"RepositoryId":"235712e9-f438-4eee-905e-0c0455aaed9a","Selected":true}],"ContractConditionIds":["05080d1d-e3c4-4960-a087-661d141363eb"]}}}
This contract was my submission for the “Visit Ambrose” Featured Contracts batch. Since it didn’t get chosen, I’ll add it to this thread for you to play.
Platform: Steam
Contract ID: 1-26-5650448-81
Rick O’Neil has gotten a bit more difficult, since the Molotov Cocktail doesn’t count as an accident anymore, but it shouldn’t be too hard.
Platform:PS4
Name Contract:Halloween Film “Return Of Agent 17”
ID contract:2-05-0391542-84
Briefing:
The “targets only” and “no bodies found” complications are not needed, because you must avoid them anyway to get SA.
Here is a funny ghost contract I made for Halloween. Not going to submit, because I already have 2 featured contracts:
Here is one of my contracts for Halloween : 1-29-8623241-35 (Steam)
You must use “The Devil Duck” and the “Lucky Ducky Suit” for complete this contract.
Good luck agents !
If you plan to submit it in the halloween batch, Clemens have already stated that they won’t be choosing contract that use the throw glitch
Yeah. To be fair, this contract could easily be altered to make it an explosive device kill instead of a thrown weapon and it’d be fine.
Perhaps they could do that if they wanted to submit it.
Still, the thrown glitch is illegal and every creator should be taking it into consideration when submitting
Still dont know why people insist on using the throw glitch, automatically makes for a bad contract
I am under the impression that everyone who does something like this for FC submission with unintended mechanics or extremely challenging conditions is been clever or stroking their ego to show what a great Hitman player they are.
We have seen how contracts change as the game gets updated and patched. Look what happened with the H2 contracts when they were ported to H3, you could tell some of the electric kills that heavily relied on the phone or routings had changed for contracts like Houdini’s Great Escape. We’ve even seen it recently with Flour Power with the recent changes to the properties of the Molotov cocktail.
Of course, it doesn’t help that within the HMF we comment on the contracts, and tend to be harder on the simple ones and criticism/ frustration of harder ones some creators wear like a badge of honour.
I am fine when contracts like this stay within the community. It’s when they are submitted for potentially being used by the public that it becomes an issue.
Creators should make contracts not only with less limitations, but to see if the player will be able to find multiple routes in order to complete the contract.
Also, contracts that limit the loadout (as in enforce bringing specific melees, poison, very specific items) are not good, instead of giving the player the option to decide what they want to put in their loadout the creator limits them and decides for them, unless it’s done correctly!
Ah yes, you’re right. Once upon a time, the guard on the ground floor used to puke. There was also a contract in New York to eliminate two hackers. After the update, the targets started going to other places.
It was the bathroom routes for the guard to drown that changed between the two games that I was referring to, not the electrocution. Sorry if that wasn’t clear.
The more the merrier though, i have two (i got em in a row as well!) And I’m still submitting!