Decided to recreate level 5 of the HITMAN escalation ‘The Susumu Obsession’ set in Hokkaido seeing as it’s not in Hitman 3 yet & I think level 5 makes for a fun little contract.
I remade my Angry Bird from H2 with a different title since there is a challenge now with that name. @Franz
Also I changed it a bit. No more hidden body as the E-Phone is gone. But instead Electrocution so you have to experiment with what is around the target. It also makes speedrunning harder if you want to set things up first.
Targets down. Well done 47.
Meet me at the helico-
What the hell? What is this thing? Do you expect me to be seen at the base with you wearing THAT? Just when the others finally stopped calling us “Love Birds” after New Orleans?
Oh no, certainly not! Go get something else and then come back.
Alexa Carlisle has hired you to kill the conspirator Emma Carlisle and her helpers. This is the first contract I upload to this forums, please don’t be too harsh.
I don’t know if four targets was too much, that’s why I didn’t put any weapon and disguise condition. Tell me what you think
They both showed as optional for me. Although obligatory no pacifications actually works really well for Accident Fall contracts like these, because it means you have to get creative and not just easily knock out a target and throw them over a railing.
For contracts like these, coins are a hitman’s best friend.
I really need to see a video of you doing these contracts, because that 90 second time limit seems way too tight. I got “Ballistic Seconds”, but the others seem impossible to accomplish. I’ve done “Shocking Seconds” SA in 1:32, but I can’t shave off that 2 seconds to get the time any lower. And “Explosive Seconds”… how can that possibly be done in 90 seconds without any bodies found?
[Initiate’s log #23]
I snuck into the organizational wing and reviewed the test parameters. These are very detailed and yet the code I found is never mentioned. Just as a broken Fialka cipher machine which is placed on the test site. Maybe the code itself is random and is meant to motivate me to examine the machine more closely
[Initiate’s log #24]
I opened the machine today. I found live ammunition and the identity of a mole. My first assignment.
Your modus operandi is becoming apparent to the authorities. Despite your flawless work, it will be increasingly difficult for you to continue. Be it as an unknown, new employee infiltrating the building and then disappearing, or leaving unclothed bodies behind.
How about classical infiltration? Or if you really need different clothes, bagged bodies are less suspicious if they lack their clothes.
The situation is critical. Not much is needed until one side collapses under the pressure of the other. Will it be the military? Or the people? What act will cause the spark?
The decision could make history. But does it really matter how the tinderbox is lit? Isn’t it obvious how it will end? And isn’t that what everyone is afraid of?
Maybe the act is to not act. The sane act of humanity. Which makes it obvious why you are asked. Because you are of the same kind as the people who pay you.
Target Locations
Closest redcap guard to consulate suit start, then closest red cap guard to school suit start, woman at the rooftop at the handyman start
The explosive trick is mainly the mechanic that the breaching charge counts as explosive device but is silent, so it’s only about running away before the last bodies are found
Electric trick is to make one kill self-solving with the bathtub and car battery
Neat, I didn’t know that Heinrich would go to that bathtub when using an emetic on him. Here’s the strategy I kept trying for “Shocking Seconds”, but couldn’t figure out how to shave off that last 2 seconds because Heinrich’s timing kept being completely wrong:
In hindsight, I probably should’ve known you couldn’t have used the club entrance starting point because that shortcut on the back of the club would’ve been locked in contract creation.
There are really 2 quick ways to get to the drug dealer. You can approach him and ask to buy drugs and he’ll lead you to a nice secluded area where you can take him out. I assume that’s the one you’re referring to? But there’s also the ol’ “Remote Explosive Emetic Device in the Briefcase” trick that’ll make him go vomit in the nearby janitor closet with a convenient body locker in it.
Here’s the run. The shortcut I mean is right behind the Projection Bar starting location. ~40 seconds to get the dealer disguise. Very useful for other runs!
Actually, learning about the existence of that car battery was the game changer I needed. Now I’ve got the contract completed in 1:11 using the same basic strategy I was attempting before!
Nice use of the emetic gun on a couple targets as a shortcut to save some time. When I created the contract, I intended 47 to use the dealer disguise to lure all 5 targets to the dealer’s corner, since those are the 5 targets I found you can ask if they want to buy drugs and they’ll say yes. I suppose to that end, talking to the dealer as 47 and asking to buy drugs and following him to his corner would fit the entire theme.