I agree with what you have said there. Personally I’m not a huge fan of my contact but I guess it links to the Gluttony / food theme quite well. I’ve got some better ones in the works.
I found that starting at the bottom is actually faster, although I have only started from the top once. I think it all depends on how much the target’s arms flap around when you shoot them.
I think we will see quite a few food-kill contracts in the submissions. With there only being 3 FC’s in a batch now, hopefully IOI will be sensible and still give us some variety. My main issue with food contracts is that casuals will have to search online for the solution (as I had to do in H2), but I don’t know how many casual players play FC’s anyway.
Yeah this a nightmare, my accuracy is poor enough at the best of times
Thank you. I’ll probably submit it but I might change the briefing a little bit. I’ve mentioned that he poisons his targets to steal their money, but I feel like that would work better as a poison contract. However it does make him seem sinister.
Creating a “reincarnation” type escalation is very difficult because we need to know where the same face NPCs are and then create a contract of gradual difficulty.
In a way, I thought it was an application of the “Stupid Filter” series.
Yes,to create that, I played all ‘‘Filter’’ contracts in dubai.But the ‘‘Fliter’’ contracts only mark 5 clone NPCs which are most easy to kill among them.IOI still left many NPCs with a same outfit or same face in game.So I think we can still create more “reincarnation” escalation.
a simple contract I’ve made on PC
see how fast you could finish it.
I made it in 30 seconds but I suppose you guys could make it faster.
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