I keep writing down contract names from this thread, then either not playing them or playing them and not recording.
In a conscious effort to be less slack, I made sure to capture these two; left them unlisted because the audio on the Mendoza contract is out of sync for some reason.
Will hopefully get through some more soon.
They Know You by StrK WRKR Blown Up, Up and Away by @Shruik
Nice list as well @Jack_Mustang, I’ve enjoyed the ones played so far.
I don’t record much either. I’ll just post a score and watch you guys compete and if you beat it, great job! Glad you folks have enjoyed the list. I dig around when I run out of contracts and sometimes find some cool stuff.
Long after the 7 Deadly Sins are over, this game will carry on with fan made contracts which are the most fun, imo…lots of great puzzle makers here at the forum, along with a few maniacs🤪
@Crewdy How in the actual hell did you do Secret Servants sub 5 minutes? I simultaneously respect and despise you right now
(I was actually going to see how you or @ColdDayInHell or other more speed run minded people went about it but… Damn. I guess I’ll save it for the contract I post here because that one is also slower)
I’m feeling so many emotions right now but I will say that without seeing the strategies you guys employed I’m on the verge of my own (similar?) breakthrough (I’ve got my time down considerably and a much improved route but I always accidentally stab the wrong person or leave the wrong body in the wrong place for too long or randomly fail to do something I’ve done a million times)
Upon further review, and with the help of a couple speed runners, it appears there is at least one way where bringing the scimitar with you in the load out can be quite useful…
lol, yep. It helps a lot obviously. Otherwise you’re going down to go right back up unless you weapon lure the non-guard NPCs which would be a dumpster fire.
Here ya go before you go crazy. I’m sure Crewdy has a better solution. I couldn’t figure out whether or not to leave Ingram’s guard alone or lure him in before he goes upstairs. So I just killed him near their starting point
It’s funny, the contract seems like it would be really restrictive due to the kill method and disguise but it’s actually quite an open contract with a few of different routes. Reminds me of some of the older featured contracts.
Anyway, I took a pretty direct route from bottom to top.
Yeah… I think in the beginning I wanted the in mission scimitar to be the definitive scimitar but after awhile I guess I just willingly overlooked some starting locations and agency pickups…
We actually have some similar ideas but also wildly different ones so that’s kind of cool. I’m in the middle of changing my method and there’s always growing pains because I have get used to the new timing.
I think my favorite part of this is how different our runs are while my least favorite is when I learned guards could openly carry explosive devices… Don’t judge me
I get burned out in Dubai pretty quickly (possibly due to how much time I spent on this contract) so I have to take breaks from it after playing it but I always find new ways areas are connected to each other when I come back. It’s kind of amazing how connected the everything in the level is, especially because it doesn’t seem connected, so that might have something to do with the openness of the contract (and my love/hate relationship with it).
@Krikkit2021 Someone might correct me here, but guard disguises can carry, drop and place any illegal item, with the exception of Sniper Rifles. They can’t throw them though.
I’ve put nearly 750+ hours into the WOA trilogy and I recently learnt of a wall that can be vaulted in Paris - it’s crazy how many little shortcuts, vaults and openings there are across all the maps that link areas together.