[FEEDBACK] Freelancer Upgrade (Ideas of enhancing Freelancer)

Another idea (thread updated)

Deposit to ICA Stash
The player could deposit any item into the ICA Stash within a mission, similar to how it worked in Hitman: Blood Money, with a limit of up to two items. The deposited item would be transferred to the Hideout without the need to manually carry it out of the mission. Of course, this feature would be unlocked only at a certain level to speed up progress.

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Right from the start, I emphasize that I suggest such a setting only after reaching lvl 100 when the so-called Freeroam Freelancer is unlocked.

There are players who will certainly appreciate a real challenge and an uncompromising gaming experience. Find effective and fast ways to succeed, let’s go continue the campaign. Game tryhard masters. Hats off to them. At the same time, there are players who like to experiment, play for fun and enjoy playing Hitman, and Freelancer is more of a frustration for them than a way to have fun. Unfortunately, I fall into that category too :smiley:

Sometimes I turn on the game in the evening and want to chill. I don’t know whether to turn on Freelancer or play some bonus missions or play the classic campaign again. After all, playing under pressure and constantly worrying that I will lose a lot of things is not exactly the right gaming entertainment experience.

How about making a series of settings for Freelancer mode? Each player will have the choice to set the difficulty that suits them. It will be challenging but also fun. For those who would feel offended, I suggest setting it up after reaching lvl 100 when the so-called Freeroam Freelancer is unlocked.

I would include the following settings:

Abort campaign: free - loss of merces - loss of merces and freelancer tools
Campaign size: (options)
Equipment prices: cheap, balanced, expensive
Number of alert territories (options)
Loss after death (options)
Number of safes, couriers and assassins, crates (options)
Custom objectives and prestige objectives
and more…

In short, just as players choose the difficulty in the classic campaign, they will be able to choose the difficulty in Freelancer.

I disagree with this. Initially, when I started playing the Freelancer mode, I had similar feelings—that it was too difficult, that the penalties were too harsh, etc. However, after spending more time with this mode, I believe it is very well-balanced. The whole idea of this gameplay is to provide a challenge for the player and to encourage improving their technique. The campaign is there for purely relaxing gameplay, while Freelancer should remain a challenge. Introducing the kind of simplifications you suggested would kill the entire idea of this mode.You need to master your art. Too hard? Well, too bad - you need more practice!


Next portion of new ideas:

Advanced Statistics
"After finishing the campaign, I feel like there’s a lack of a summary. The whole wall is empty, but it could be filled with some statistics. The ones I mentioned are quickly made up, but there’s potential here to create some sort of comparisons.

Black Market
With the addition of new DLCs, an unpleasant element appeared in Freelancer that increases the difficulty of unlocking the next Prestige Levels with the new DLCs, because we have to purchase those items each time. They are not required to increase the Prestige Level, but we have no control over which items appear with the vendor. To easily improve this inconvenience, I propose adding an additional weapons supplier from the Black Market, who would sell ONLY items from the DLCs, while regular vendors would sell everything else.

Freelancer Tools
Since we lose tools permanently after each failure, and they are crucial for completing the mission—why doesn’t Agent 47 have the ability to change them during the mission as needed? Every mission should have a location with a car where we could swap or select tools from those we own.

Reload Amunition
I don’t understand why you can’t continuously reload ammunition at the shooting range? This place is meant to have fun with your weapons, but it’s limited because ammunition runs out very quickly, and there’s no direct option to refill it.

Adjust Exposure
In many cases, I was very annoyed that it’s hard to see the suspect’s details, not even because they are small, but because the character is often in a dark area. This creates an absurd situation where you end up running around the suspect and doing weird maneuvers just to get a good shot. Wouldn’t it be simpler to introduce an option to adjust contrast/brightness while taking a photo? And, of course, increase the maximum zoom to 8x, as 4x is sometimes not enough.

Serve Food/Drink
The option to serve dishes or drinks, introduced in Hitman 2, is a great addition to the gameplay, offering new possibilities. Unfortunately, for some reason, not all places where serving dishes is an option (even in H2!) actually offer this feature—especially all locations from Hitman 1 should have this option added, not just in Freelancer mode but in the standard game as well!

New Syndicate Types
I don’t know if you’re aware, but originally there were plans for a few more types of Syndicates like Cultist, Financial, Cybercrime, etc. Based on that, I created four of my own, which would force the use of slightly different tools that currently just sit on the shelves gathering dust in the display case.

The created icons are taken from unused Syndicates types that exist in the game.

New Syndicate Type: Bomb Terror
A Syndicate focused on eliminating targets using various types of bombs and explosives, including public executions. The game offers a huge variety of explosives, but it doesn’t really allow for their creative use.

New Syndicate Type: Mafia Wars
A new type of Syndicate focused on gang and mafia battles. Many new objectives are based on public executions, using unsuppressed weapons, or beating up the target.

New Syndicate Type: Martial Arts
The display case holds many tools for direct combat and items in locations that don’t serve much of a purpose. This Syndicate allows you to complete contracts John Wick-style - using anything at hand in a brutal and practical way - just like in Hitman Absolution style.

New Syndicate Type: Psycho Path
The last Syndicate is the complete opposite of Silent Assassin - a psychopathic sadist’s path: tormenting victims, brutal executions using bizarre tools. After all, it’s just a game, so why not have some fun?

14 Likes

Excellent ideas!

20 characters

Perfect Fulfillment - a prestige level bonus reward
While grinding Freelancer at higher Prestige levels in Hitman: World of Assassination, I’ve started to feel worn out by the never-ending money farming - especially since with every new DLC you need even more of it due to the additional items to unlock. At the same time, progressing through further Prestige Levels doesn’t really translate into any meaningful global benefit.

That’s why I thought about rewarding players who complete all mission objectives according to the guidelines with an additional bonus payout. This option would only unlock after completing the first Prestige Level, and each subsequent level would increase the bonus for completing all mission objectives:

Prestige Level 1: +1000M
Prestige Level 2: +1500M
Prestige Level 3: +2000M
Prestige Level 4: +2500M
Prestige Level 5: +3000M
Prestige Level 6: +3500M
Prestige Level 7: +4000M
Prestige Level 8: +4500M
Prestige Level 9: +5000M
Prestige Level 10: Unlocked additional item depends on campaign progress: First part (Common), Second Part (Rare), Third part (Epic), Last part (Legendary) as reward.

After completing all equipment: Gain reward as Bonus Experience instead of Merces.

@IOI_Artjoms Please pass this and all other ideas regarding improvements to Freelancer on to the team. This mode truly needs a new update, because over time it becomes incredibly repetitive and lacks fresh motivation to keep playing. It’s a shame, because it’s one of the best things that has ever happened to the Hitman series.

6 Likes

Could we get the deluxe items and weapons added, as well as the Seven Deadly Sins gear?

​I feel this would add extra value to these packs and provide more variety to the Freelancer weapon pool, which is always welcome.

​Also, what about making special campaigns—like Patient Zero or The Sarajevo Six—playable in Freelancer? They could appear randomly during syndicate selection.

@IOI_Artjoms do you know if the team is still open to suggestions about freelancer?

2 Likes

I’ll check!

I know the team is aware of some of the limitations in Freelancer in its current state. The feedback here is appreciated and will be considered if we decide to go through with an update so please continue to voice your recommendations and flag potential areas of improvement. :slight_smile:

Sorry, that I don’t have anything specific to say atm!

10 Likes

This is really, really positive news!! Really hope to see further additions to Freelancer!

Thanks for the update @IOI_Artjoms :slightly_smiling_face:

3 Likes

This isn’t for this thread, but I’ll post some elements I suggested in the past here as well.
Custom firearms were a feature in Blood Money.
I’m wondering if we could incorporate that well for Freelancer.
In this game, you inevitably end up with surplus cash once you get used to it, so I think increasing how you can spend it would be good.
Also, the “insurance” feature, an idea from the proposer of this thread, seems like it would pair well with custom firearms.
Being able to create your own favorite weapon and carry it around with insurance would expand the gameplay possibilities a bit, I think.

This is a very cool idea, and I think many people would like something like this, but you have to think realistically within the limits of the framework they’re working with and the overall concept. To be honest, I’m not even asking for something like that, because I know it’s simply not feasible.

Such a mechanic would require rebuilding the entire system related to weapons across the whole game - the models, their functionality, and the overall balance - just to make them usable in Freelancer, which at this point is mainly played by the most dedicated fans. From both a business and technical perspective, it’s simply not realistic to implement and completely unprofitable.

It would essentially require rebuilding about a third of the game just to add this feature. In the end, Hitman is about the method of approaching the target, not the way you eliminate them, so all weapons are just tools. What matters is their character, not their statistics. Whether you have a common pistol or a legendary one with automatic fire and a suppressor doesn’t make a huge difference.

That’s why the entire concept of weapon modification simply doesn’t make sense in this game. If something like that were ever to appear, it would have to be in a new game built from the ground up, where weapons and their modifications would actually have meaningful impact.

2 Likes

@Shade

Just thinking, would you like this thread moving to the WOA section? That way we can give it more attention and exposure it deserves :slightly_smiling_face:

This thread was once created in WOA section, but was moved to Wishlist section by admins, so it’s not up to me to decide.

No worries! It deserves to be in the other section with how cool it is :slightly_smiling_face:

1 Like