# Freelancer - Farewell

**URL:** <https://www.hitmanforum.com/t/freelancer-farewell/27161>\
**Category:** Hitman: World of Assassination\
**Created:** [September 9, 2026, 8:23am UTC](https://www.hitmanforum.com/t/freelancer-farewell/27161 "2026-09-09T08:23:56Z")\
**Posts on this page:** 13\
**Page:** 2

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**Author:** ![TimTimsen](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/timtimsen/32/76333_2.png) [@TimTimsen](https://www.hitmanforum.com/u/TimTimsen)\
**Post date:** [September 9, 2026, 8:28pm UTC](https://www.hitmanforum.com/t/freelancer-farewell/27161/21 "2026-09-09T20:28:21Z")

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Maybe the _Big Co-op Update_ will include Freelancer changes and even make it available for Co-op, too.

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**Author:** ![Lewisnic1](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/lewisnic1/32/145309_2.png) [@Lewisnic1](https://www.hitmanforum.com/u/Lewisnic1)\
**Post date:** [September 9, 2026, 9:05pm UTC](https://www.hitmanforum.com/t/freelancer-farewell/27161/22 "2026-09-09T21:05:19Z")

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> [@Shade](#):
>
> **I’m leaving behind a list of thoughts and ideas. Maybe they’ll be used someday:**
> 
> > [@](#):
> >
> > Freelancer mode is something what I was always wanted in Hitman game from start, so I’m loving it, but of this isn’t 100% what I would like to see. I know its some kind of budget free addition to game so we can’t expect to IOI will redesign in full scale. But I have few ideas which could enhance experience with this module - without any hudge effort from development. The biggest issue with Freelancer is that we have a hudge… hudge amount of money but there isn’t any economics and empty hideout …

I’ve always said, these ideas of yours (or these to some extent) would have been great incorporating them in Freelancer!

> [@TimTimsen](#):
>
> Maybe the _Big Co-op Update_ will include Freelancer changes and even make it available for Co-op, too.

I think Co-Op will be a complete separate entity from Freelancer and both will operate as completely separate modes. Plus, I don’t think Freelancer would really fit into Knight and Stone’s story.

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<div class="post-metadata">

**Author:** ![Lewisnic1](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/lewisnic1/32/145309_2.png) [@Lewisnic1](https://www.hitmanforum.com/u/Lewisnic1)\
**Post date:** [September 9, 2026, 9:11pm UTC](https://www.hitmanforum.com/t/freelancer-farewell/27161/23 "2026-09-09T21:11:19Z")

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> [@RotaryOliver](#):
>
> It frustrates me that they create this mode, nuture it for a year or so and then just.. abandon it.

> [@chuckmcgillgaming](#):
>
> I feel like Freelancer always feels like it’s merely the base game of something that should’ve gotten substantial new content and features.

I remember reading on here that IOI had potential plans for a big update to Freelancer, but they were waiting on the green light to pursue with the update? 🤔

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**Author:** ![schatenjager](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/schatenjager/32/128982_2.png) [@schatenjager](https://www.hitmanforum.com/u/schatenjager)\
**Post date:** [September 9, 2026, 11:22pm UTC](https://www.hitmanforum.com/t/freelancer-farewell/27161/24 "2026-09-09T23:22:50Z")

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This thread reminded me that I haven’t played Freelancer in months so all the DLC stuff I’ve bought isn’t available. I guess I have something to do for the next few days now!

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**Author:** ![JaM\_47](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/jam_47/32/5336_2.png) [@JaM\_47](https://www.hitmanforum.com/u/JaM_47)\
**Post date:** [September 10, 2026, 6:00am UTC](https://www.hitmanforum.com/t/freelancer-farewell/27161/25 "2026-09-10T06:00:43Z")

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Do you have anything to back this up? Or was it during a live stream. Exciting news if this is the case.

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<div class="post-metadata">

**Author:** ![Lewisnic1](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/lewisnic1/32/145309_2.png) [@Lewisnic1](https://www.hitmanforum.com/u/Lewisnic1)\
**Post date:** [September 10, 2026, 8:34am UTC](https://www.hitmanforum.com/t/freelancer-farewell/27161/26 "2026-09-10T08:34:22Z")

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> [@JaM\_47](#):
>
> Do you have anything to back this up? Or was it during a live stream. Exciting news if this is the case

This was the post from 05th March this year 🙂

There was clearly discussions ongoing around Freelancer and Arti was just awaiting the go ahead from the Devs whether they were actually going to green light the update. Hopefully we get it eventually 🤞🏻

> [@\[FEEDBACK\] Freelancer Upgrade (Ideas of enhancing Freelancer)](https://www.hitmanforum.com/t/feedback-freelancer-upgrade-ideas-of-enhancing-freelancer/21040/28):
>
> I’ll check!
> 
> I know the team is aware of some of the limitations in Freelancer in its current state. The feedback here is appreciated and will be considered if we decide to go through with an update so please continue to voice your recommendations and flag potential areas of improvement. 🙂
> 
> Sorry, that I don’t have anything specific to say atm!

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<div class="post-metadata">

**Author:** ![Shade](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/shade/32/81104_2.png) [@Shade](https://www.hitmanforum.com/u/Shade)\
**Post date:** [September 10, 2026, 11:40am UTC](https://www.hitmanforum.com/t/freelancer-farewell/27161/27 "2026-09-10T11:40:28Z")

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Please, don’t kindle this false hope in me.

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<div class="post-metadata">

**Author:** ![Lewisnic1](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/lewisnic1/32/145309_2.png) [@Lewisnic1](https://www.hitmanforum.com/u/Lewisnic1)\
**Post date:** [September 10, 2026, 9:21pm UTC](https://www.hitmanforum.com/t/freelancer-farewell/27161/28 "2026-09-10T21:21:19Z")

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Hopefully we get the green light on a future massive update to Freelancer 🤞🏻🤞🏻🤞🏻🤞🏻

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<div class="post-metadata">

**Author:** ![TimTimsen](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/timtimsen/32/76333_2.png) [@TimTimsen](https://www.hitmanforum.com/u/TimTimsen)\
**Post date:** [September 11, 2026, 6:04pm UTC](https://www.hitmanforum.com/t/freelancer-farewell/27161/29 "2026-09-11T18:04:42Z")

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> [@Lewisnic1](#):
>
> Plus, I don’t think Freelancer would really fit into Knight and Stone’s story.

You mean their hideout is under a bridge?

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**Author:** ![MelonMan](https://www.hitmanforum.com/letter_avatar_proxy/v4/letter/m/977dab/32.png) [@MelonMan](https://www.hitmanforum.com/u/MelonMan)\
**Post date:** [September 11, 2026, 7:32pm UTC](https://www.hitmanforum.com/t/freelancer-farewell/27161/30 "2026-09-11T19:32:50Z")

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I’m sure it’s been said before but I’ll say it once more: 47 is a clone, why is the co-op mode not simply two 47s wearing different clothes? It’s funny, it’s cheap (because you don’t need to animate new characters), and it actually provides an interesting challenge as well. Mainly, if a disguise is blown for one it would make perfect logical sense for the same disguise to also be blown for the other (there are only so many useful ones). And, if it was also some kind of rogue-like, you have twice as many players who can mess up.

So long as there were always multiple targets, I think it would make some missions take less time but wouldn’t necessarily make the game that much less challenging. For example, if it was my job to follow part of a mission story so that I could provide a clearer shot for my sniper buddy, he’d still have to sneak/break into his nest.

If that sounds lame to you then you just have bad taste! (only joking of course) But that’s my pitch for freelancer co-op, “Freelancer: Roommates.”

Other potential challenges:

- Shared weapon wall (items are lost for both players)
- Shared payout
- Less convenient force-quitting (an incentive to play through conflict)
- No ability to pause

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<div class="post-metadata">

**Author:** ![Lewisnic1](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/lewisnic1/32/145309_2.png) [@Lewisnic1](https://www.hitmanforum.com/u/Lewisnic1)\
**Post date:** [September 11, 2026, 8:56pm UTC](https://www.hitmanforum.com/t/freelancer-farewell/27161/31 "2026-09-11T20:56:44Z")

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> [@TimTimsen](#):
>
> You mean their hideout is under a bridge?

It’s certainly not in 47’s Safehouse.

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<div class="post-metadata">

**Author:** ![TimTimsen](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/timtimsen/32/76333_2.png) [@TimTimsen](https://www.hitmanforum.com/u/TimTimsen)\
**Post date:** [September 12, 2026, 3:33am UTC](https://www.hitmanforum.com/t/freelancer-farewell/27161/32 "2026-09-12T03:33:31Z")

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I never said that.

20Nopes

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<div class="post-metadata">

**Author:** ![Lewisnic1](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/lewisnic1/32/145309_2.png) [@Lewisnic1](https://www.hitmanforum.com/u/Lewisnic1)\
**Post date:** [September 15, 2026, 9:04am UTC](https://www.hitmanforum.com/t/freelancer-farewell/27161/33 "2026-09-15T09:04:51Z")

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> [@Shade](#):
>
> **I’m leaving behind a list of thoughts and ideas. Maybe they’ll be used someday:**
> 
> > [@](#):
> >
> > Freelancer mode is something what I was always wanted in Hitman game from start, so I’m loving it, but of this isn’t 100% what I would like to see. I know its some kind of budget free addition to game so we can’t expect to IOI will redesign in full scale. But I have few ideas which could enhance experience with this module - without any hudge effort from development. The biggest issue with Freelancer is that we have a hudge… hudge amount of money but there isn’t any economics and empty hideout

You know what, I’ve been thinking @Shade and have you thought about tagging Arti into this? Not sure if he’s seen it and with him being as proactive as he is, wonder if we can get him to propose your idea to the Devs, so if they are thinking around potentially updating Freelancer in the future, they could take some bits and pieces from your ideas? 🙂 Just a thought and we can also re-bump the thread to get more eyes on it

[Previous page](https://www.hitmanforum.com/t/freelancer-farewell/27161.md?page=1)
