# Freelancer - General Discussion

**URL:** <https://www.hitmanforum.com/t/freelancer-general-discussion/17691>\
**Category:** Freelancer\
**Created:** [January 26, 2023, 11:23am UTC](https://www.hitmanforum.com/t/freelancer-general-discussion/17691 "2023-01-26T11:23:28Z")\
**Posts on this page:** 1\
**Showing post:** 3090

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**Author:** ![BluntsNBeatz](https://www.hitmanforum.com/letter_avatar_proxy/v4/letter/b/f08c70/32.png) [@BluntsNBeatz](https://www.hitmanforum.com/u/BluntsNBeatz)\
**Post date:** [April 8, 2023, 8:32pm UTC](https://www.hitmanforum.com/t/freelancer-general-discussion/17691/3090 "2023-04-08T20:32:32Z")

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Yeah I think I fairly comprehensively covered why lookouts aren’t exactly fun, as well as came up with a couple ideas to fix them (including providing some sort of mechanic whereby you can make an attempt to recover, rather than instantly alerting a network and potentially everyone)…

> [@The Suspects Thread](https://www.hitmanforum.com/t/the-suspects-thread/18016/20):
>
> Yeah this is due to lookouts, who I feel are overpowered. They are the NPCs that wander around and enforce all disguises. If they are alerted they will alert their associated ‘network’ of suspects. I do not feel this is a well thought out mechanic for several reasons: Being spotted by them causes their alert to make the network flee. This could be mostly fine on its own, but combined with all these points you may notice it gets to be a little much, especially on Hardcore where there are alre…

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