You should have used that molotov for its intended purpose, which is placing it behind the fishing guy next to the default start (with an extra explosive next to it for good measure), and shooting it as you exit the level. That’s what I call catapulting.
I needed to hide the body, it was one of the objectives, so I needed and explosive, and that was the closest one I found.
Yes, but the racks we have are placed in such a way so as to be accesible from both the main room and the shooting range. Placing them along the rocky walls would remove that convinience.
A clear breach of the HPP: I guess it’s time to retire.
Timed: Pacify Suspects/Silent Takedown actually aren’t TOO bad if you have access to bananas and grapevines. You can make them slip and the game always considers it to be ‘Silent’ no matter how many people see it. Just find an NPC who isn’t a target and make them slip. This also works with sedative poison too, although that’s a bit trickier to pull off.
That’s a stupid setup anyway, for one. For two, after the first few times, who’s really using the shooting range anyway? I expected something more fun, more involved, something located outside where you could shoot at features of the landscape, set up for just such a thing. The shooting range we got is itself a huge waste.
Firstly, again, I’m not following the HPP while I’m still unlocking things for Freelancer. Secondly, how do you figure? Remember the steps that don’t involve accident kills. I’ve accounted for situations like this. Blowing somebody up so that their body goes into water or over a cliff, or somewhere that hides the body still adheres to the HPP for the step that involves direct murder, so long as nobody witnesses it, and no bodies are found. The only thing that went wrong was the part where it killed me in defiance of the game’s own established physics.
I would have picked Silent Assassin! The luxury of time is necessary but despite everything that can go wrong it feels like the least risky one because you have the most control over it. It
limits your play style to the least suspicious activities anyway, thereby reducing the risk compared to having to pacify high profile suspects or other NPC’s.
The water on Ambrose (and probably Haven as well) is kinda weird when it comes to hiding bodies, so it probably wouldn’t have been a good solution anyway due to the explosion making people investigate :x Like at one time during a contract I pushed a body down the “ledge” of the water to hide it, got the “body hidden” message, but it came back to the surface and guards still found it -_-
Isle of Sgail as well.
Had the hide target bodies objective but somehow the ocean didn’t count as a hiding place. I guess I should count myself lucky it did count as a kill because the target even kept appearing on the map.
They float for about ten seconds and then sink. In my situation, I had already hidden bodies in it, and from the distance other NPCs were from the spot, by the time they stopped talking on their earpieces and got there, the bodies would have been gone. It would have worked out fine if it hadn’t inexplicably killed me.
Must be a big, @Franz. I had the hide bodies requirement, I explicitly used the ocean for that, and it counted.
-
Do I lose all my money by failing a Hardcore campaign, or half like the normal mode? My weapons in the safehouse would be safe, right? Not the Freelancer tools.
-
Is every single mission an alerted territory?
-
How many challenges are associated with Hardcore mode? Just the one that requires to complete it?
-
If you fail you lose all your money (not half), all your tools and whatever weapons you had with you. (Weapons you leave at the safehouse will be safe.)
-
Yes, every single territory is alerted and failing any of them will fail the campaign.
-
There are three challenges for Hardcore, but the ones for completing a Hardcore contract and a Hardcore Showdown will obviously be completed on the way to completing a Hardcore campaign.
Maybe an added complication in my case was that the target was still alive when dumping them?
Perfect, thanks a lot!
Sorry mate, I just wanted to turn the handle a bit, I’ve got no idea what the HPP actually is.
This morning I got a great glitch where XP and challenge progression counted twice, so I was able to finish off the 16 targets left to get in Colorado in only two 4-target missions. Unfortunately I left the PS4 idle for too long so the game needed to reconnect to the servers and now the double bonus is gone
I regret it already.
Holy shit, my dude. I found the missions not that hard, since I’m used to Master Mode, but the showdowns are a fucking bitch.
I apologize for my continued confusion with SA, accidents, pacifications, etc, but the rules are so inconsistent and each one has exceptions, so I’m looking for further clarity please.
A banana slip on an NPC doesn’t count as a “pacification” where the found body would void SA, right?
At least that’s how it works in the main game right?
If that’s the case how come a non-target NPC slipped on a banana and it ruined SA?
Again apologies for going in circles with this, I know many people have discussed SA rules here before.
Did you stay around? Someone will call help, and when a guard arrives and you’re still close to the unconscious NPC, you’ll be blamed for the accident.