In the trash where it belongs, obviously. ![]()
Eh… Well, I was using the FL Variations mod, but how am I supposed to get out of this?
It was an alerted territory, and I didn’t see any other way to get out of this screen. So, Alt+F4 it was. >:-/
I didn’t pause and select Exit, I just walked over to this spot.
You just have to press OK and turn around and go the other way. It’s a badly written warning and it should really say something like “if you keep going this way, you will exit the mission before completing the objective”.
Last night I lured 9 suspects to the Bell Tower in Sapienza, dropped the bell on them… and none of them were the target
.
So what’s the most work you’ve done for a perfect run? Yesterday, I got assigned a target in the Sapienza biolab along with Don’t Change Disguises and Hide The Bodies. I ended up needing to kill just about everyone in the biolab cave except the target along with a few guards from the basement of the villa. It took over half an hour, I did get my perfect run bonus though.
I’ve finally just managed to unlock it at level 76.
It’s really cool, gives me them Silent Assassin vibes ![]()
Well, that was humiliating. Had my ducky gun in a showdown - got cornered by a couple of suspects on high alert - fired at them and… one of them was carrying a bomb. Shot the bomb and blew myself to smithereens.
Here we go again.
Also, Diana’s voice is so comforting. Does anyone have a spare million squid so I can pay Jane Perry to read me bedtime stories?
Edit: quid, not squid. Something tells me Jane Perry does not accept fish as a form of payment.
One thing i rly like about freelancer is that like escalations and arcade mode, i dont have to worry about the SA rating. Dont get me wrong, i love playing SA style (even more so SA/SO) but after years of playing the new trilogy i just wanna start blasting and not give a damn about the rating. Not to mention the shooting feels really good in Hitman.
That’s hilarious.
My best (and most fun) run so far was Colorado, SA PO, but I decided to make it SA/SO. Had an objective of loud pistol kill.
2 targets, no restart, under 8 minutes, If anyone wants to watch.
Sorry had to pause but it’s short.
Watched skyfall tonight, so decided to don the tux for this freelancer run. I can’t believe we’re going to get a bond game from these people, I genuinely can’t wait.
Just now realising you can hope the fence by the western bridge… wish I’d known that.
If I’m mistaken and these are simply bugged somehow, let me know, but:
Today’s annoying Freelancer fact:
The “No Firearms” objective and the “No Firearms” part of “Silent Assassin - No Firearms” are not the same thing.
When shooting NPCs with a dart gun the “No Firearms” objective will fail, while “Silent Assassin - No Firearms” will not, as long as you don’t miss the shot.
Finally obtained yesterday all weapons (except the ancestral knife - because I’m mastery 59, very close) and tools (except the elusive coin of course) ![]()
However, I still never unlock “a worthy sacrifice” challenge,because I didn’t have enough money to unlock it and I have previously spent my money on last weapons and gears.
Now, I have more than 100000 merces. To be honest, I would like to keep my tools. Can I unlock this challenge wihtout losing my tools?
I’m not sure about the game mechanic. Do we lost half money when we fail a mission, a campaign or when we die?
Thx
Tools are relatively easy to replace. Just don’t try to unlock that challenge in Hardcore. Not sure it’s a bug or feature but apparently losing 50,000+ in HC won’t unlock the challenge.
If I had to guess, it’s because losing a campaign in Hardcore doesn’t “reduce” your Mercers by half, it simply “sets” them to zero; a semantic distinction I know, but one that a programmer could understand.
Or an attorney ![]()
It’s not the end result that is important, it’s the process.
Ugh, I hate that saying and all it’s permutations.
Or maybe because they didn’t want there to be any rewards for losing in Hardcore Mode.
Rather like the loading screen tooltip which says dying in a mission “… will have great consequences”. To clarify: IOI means ‘great’ in the sense of ‘the Great Depression’ or ‘the Great War’.
Quick question, does a leader flee if KO them with an accident/sedative? I noticed that when you accident KO a target in any gamemode everyone who sees the body will get alerted.
I keep getting the make target slip and sedate objectives on showdowns and don’t want to fail a campaign for that stupid thing.

