Freelancer - General Discussion

Well ‘Stealth ICA Assassin’ is not ‘Silent Assassin’ though.

And personally, while I’d appreciate having a Silent Assassin tracker, I’d rather IOI not reintroduce the same ‘Silent Assassin’ rating at the end screen that we see in the main missions, because that overrides these much more interesting ratings. If they were to add something, I’d like it to be in addition to these ratings, not an overriding one.

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I generally try to fill in the blanks based on the leader codenames. I believe the descriptions are vague and list several bad things a syndicate could do on purpose to be more open for interpretation.
Take an Arms Trafficking syndicate for example: someone called the Connection or the Gunrunner probably handles smuggling arms across borders, but someone like Hephasteus or Weapon Master is the one who actually handles producing those weapons in the first place, while someone like the Captain or Bomber might be the one putting them to use.

As for why even some allegedly-immoral clown known as the Funny Friend has a whole gang of undercover goons spread all over the globe, I assume that isn’t meant to make much sense and is instead there as a simple explanation for the gameplay.

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This is exactly how I interpreted 47 and Diana’s way or working in Freelancer as well.

47 isn’t complete without his suit and tie in my opinion. I have him wear it all the time, even in the Safehouse! :wink:

This isn’t taking into account disguise changes during missions etc.

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Everyone you eliminate always comes back to life when you return - even leaders eventually return. Not to mention certain targets. Maybe everyone is like 47 and are only wounded. Pam Kingsley of GNN is no doubt having a field day reporting on the growing trend of apparent immortality.

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It’s actually a time loop and the safehouse was built on the only place on Earth where time’s more or less stable.

NPCs saying “I had a nightmare about this” no doubt is a reference to this loop.

In my first Freelancer Hardcore Campaign, at the second showdown.
I have the choice between:
Timed - Silent Takedown
Timed - Time trial
Timed - Get disguises

It’s in Whittleton Creek.

What to do?

I’m hesitating between the takedown and time trial, but I don’t know what the time limits are. Are they based on the number of suspects or on the one target?
Probably will fail anyway, I’m a lousy speedrunner. Not bringing in any of my weapons, that’s for sure. Tools only!

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Well the Time Trial is based on the number of suspects. The other two are static time limits between take-downs/disguise changes, respectively. I think the time is 2:30 between each? I don’t remember what the time limit is for the time trial, but I do remember it’s rather tight. I’d go for the silent take-down, personally.

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Silent Takedown is pretty easy since you get 2m30s between each takedown. Take a Kalmer in case you end up in a desperate spot with the timer, since the body can instantly be found and it still counts to reset the timer.

I always take this over “Get Disguises” since there is more NPCs than disguises on every map, therefore it becomes much easier to complete.

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I think the biggest news flash would be the discovery that life is just one big video game made by some guy in Denmark.

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But then Denmark would be part of that game, so how would that work?

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All I’ll say is, rather you than me :joy::joy::joy:

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Haha i’d kill (pun intended) for getting those in Whittleton Showdown. The ones i fear (for what im trying to do) are the melee kills.

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I need to share my suffering with a story.

Today I got a 2-target alerted Hokkaido with the following objectives:

  • Poison a target with a dart gun
  • No combat
  • Lethal throw
  • Chosen PO: Collateral firearms because the other two were timed bullshit, so we’ll make this work.

I bring a matador, a baller, seiker, and a scrambler. I figure I’m going to sick one target and then kill them with a screwdriver or whatever, then do the old drag one body on top of the other for a double matador kill. How bad can this be?

I spawn on the mountain path. That’s not great, especially in alerted, but at least I get a tanto so there’s my lethal throw. Let’s check where the targets are. Wut, it’s not one but BOTH of Yuki Yamazaki’s guards? Fantastic :confused:. Okay, I could easily just shoot both of them with the matador at once but that wouldn’t satisfy my regular objectives. I sit and think for a moment. There’s two points at which her guards naturally separate: When she goes into her hotel room, one guard follows her in and the other stands out front with the other two door guards. Yuck, I don’t want to fight literally every yak in the bottom right corner of the map and I can’t really think of a way to do that without combat that doesn’t take an hour anyway. The other option is when she goes to the sauna. One guard stays near the entrance to the large sauna room and the other follows her to the sauna entrance. Sauna entrance it is.

I kill every guard on the side of the mountain and destroy all the cameras and climb up into that hallway to the hospital to get into the sauna backroom and KO the guard in there, then I watch and I wait, and while I do this I have a (in hindsight) terrible idea: If I’m going to lure her guard into the back room the KO him, I want less NPCs around. Stupid me decides to turn up the sauna so those two dorks inside will leave, forgetting for a moment that Yuki never actually opens the door. She just peers inside and then walks away. I’m thinking to myself that she’ll go inside, get really hot while I’m KOing her guard, and then walk out and continue with her route. So the two guys leave and then a few minutes later Yuki shows up and walks into the sauna, now here’s where stuff starts going to shit.

I apparently forgot that her guard doesn’t stick around when she goes inside. He goes back to the main room so that 47 can block the door in private. As the guard started walking away I panicked a bit. If Yuki leaves the overheated sauna, I don’t think she’ll come back (I’m not certain on this). So I throw the tanto into that hallway to try and get his interest but for whatever reason the guard turns around and tells Yuki to check out that sound. Yuki walks into the back room with me and we stare at each other. I can feel this run going to shit already but this is supposed to be the “fun” part of freelancer right? Salvaging things that go wrong? Thanks to the guard bossing Yuki around, his door is still open and he’s standing in it so when Yuki goes back to the sauna I try again. This time goes better and the guard follows me into the back room. In all my panic though, I forgot for a moment that targets enforce all guard disguises on alerted so I have to run back out into the hospital hallway really quickly to not get spotted, feeling a bit nervous and hoping Jason Portman doesn’t walk by and see me in my regular guard outfit. I get my seiker ready for when the guard turns around to return to his post when suddenly Yuki Yamazaki DIES! She just drops dead in the sauna as I’m pointing the seiker at the guard’s back. I pop him with the dart, and it passes the objective, but he’s not getting ill. He whips out his gun and immediately starts looking for a murderer… and I fail No Combat. I don’t really know how. I wasn’t compromised. He didn’t see me. Because Yuki died the other guard psychically knows something is up and starts to head towards her body, then whips out his pistol and I run out of the hospital entrance to hide for a bit until they settle down. Now I’m really freaked out because I don’t really know where they go when Yuki dies and I’m worried it’s going to be some room full of guards (like the hotel room) so I run around the back of the sauna again and try to shoot them in the back with the matador while they are hauling away the body and get seen by everyone in the sauna and then the whole run went to shit.

Freelancer, eh?

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Oh really? Such as what?

Wearing specific outfits - I wear what I want to wear.
Fiber wire kills - I know it’s one of 47’s “signature” weapons but no serious Hitman would use a fiber wire - too much evidence.
Any complication where I have to lure the target all over the place because the client demands a fire kill or something and the only place to do that is halfway across the map where the target will never go.

I’ll at least consider most of the other ones though.

More evidence than… firearms? Poisons? Knives? Bombs?

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Poison? Yes
Knives? Yes
Bombs? Debatable depending on the bomb
Firearms? no, but I didn’t say “more evidence than anything else” I just said “too much evidence”. There would be a clearly evident red welt right across the neck.

The clear red welt across the neck would be more evidence than the gaping hole and/or slash marks left by a knife, or the discoloration/bleeding/vomiting/excreting caused by poison? The only evidence fiber wire would leave is showing that someone strangled the person. It wouldn’t reveal what was actually used or who did it. The fiber wire would leave the least evidence of any other tool a hitman would use. A more practical reason is that it would be the most likely to survive, or create the most noise while the person struggles. Those reasons I could understand, but too much evidence? Sorry man, but that one makes no sense.