That’s what I thought initially. Then I finally completed 1 prestige level and realized I have to do this 9 more times… I actually stopped playing the game altogether lol. Came back to it recently after a few months.
You probably won’t be able to buy a legendary pistol yet even with all that money though, since after using prestige the vendors tend to sell mostly common stuff, and them selling handguns seem to be really rare compared to their endless stash of rifles and SMGs
I lost a campaign, and all money, because the last guard I needed to subdue was slightly leaning onto a rock (England), which made the prompt which says “Subdue” extremely sensitive to precision, so the guard did an ultra super 180 degree turn and started fighting with 47 instead, silent assassin prestige ruined.
I love this game.
Can someone tell me why 47 has the capability to start a fight face to face from behind? Shouldn’t he just knock the guard out? Or, shouldn’t the prompt be there to trigger the event, and the lack of a prompt not doing anything. Surely it has to be fairly easy to code an enemies cone of vision, and 47’s cone of vision, to be relative to an event that should happen in front of them.
Yeah that is a pretty bad line up for the final showdown.
I landed on my feet for my final showdown because initially I was crapping myself, then I saw I had Headshot Kill-Legendary
Been going through whole campaigns that are nothing but the same syndicate type, and gotta say, currently, Eco Crimes are definitely my least favorite. They are a pain in the ass to accomplish your objectives, and I’ll be glad to move past them. Psy Ops, Espionage and Big Pharma are all that’s left after I’m done with the current campaign, and while I’ve done at least one contract with each of those in the past, they are also pains in the ass. Assassination types are the best because they’re by far the most simple to achieve, followed by Arms Trafficking, then Organ Harvesting, and Sick Games. These ones all have more manageable and reasonable objectives. Lord, I hate the objectives, what was IO thinking putting these things in there.
Once I’m done with the current strategy, and completed a campaign of only each type, it’ll be time to do one Hardcore campaign.
I always go for “Sick Games” since it seems it randomizes all the available objectives; so it’s always different, unlike the rest…
I go either for a only sick games syndicate campaign or I take note on which locations I have been to and try to avoid repeating the same locations too much on the same campaign.
None of the locations bother me if the objectives are simple enough. That’s why I prefer the Assassination objectives because they are easy no matter where you are. Mumbai is the absolute worst map in Freelancer for how many NPCs it has to ruin a perfect run (ironic, because it’s one of my favorites in the main campaign for the same reason), but at least it’s manageable with the Assassination syndicate objectives.
As soon as you start saying that, you’ve lost the entire argument. If it was easy, you wouldn’t be making this post.
I believe this was my first ‘AGENT DOWN’ moment in Freelancer. I had a guard that was also a target, and an objective to poison a guard, so I tried to use a lethal syringe on him. I had him break away from his buddy in that pavilion area in Paris by placing a gun on the ground. He walked over to the gun… I must’ve tried to jab/poke him with the syringe as he was picking up the gun. I swear I had the ‘poke/inject’ prompt. But of course not. 180-degree snap around into 47’s fist, shortly after that I’m being gunned down by all the other guards in the vicinity. I wasn’t quick enough to pause and Alt+F4 (which worked at the time). Call it cheating, but it’s fair game when the freaking game cheats too!
I wish I knew how and why it happens myself.
I would add always bringing sedatives, so you can KO suspects and other NPCs without the risk of raising an alarm if their bodies are found.
You still risk raising an alarm if bodies are found. It depends who finds them. If a suspect finds a body first, no matter if they are sedated or otherwise, then that suspect will panic and evacuate. I think the same is true with lookouts.
However if a guard or other civilian sees the body first, that body is already sort of “claimed” by the first NPC who finds it, so even if a suspect sees that same body, they will not evacuate.
I had a lookout in Dartmoor that patrolled the Zachary room find the balcony guard I KO with chlroform and he didn’t raise the alarm.
Need to do some testing with suspects but with lookouts the sedatived worked well.
I know for certain that if the leader finds a body they will flee. I made a courier slip on a banana and when the leader found the body they started to escape.
When you activate a prestige level, does it really remove all your weapons, or do you still get to keep the Classicballer like when you first start Freelancer?
All your weapons are removed, beside the fiber wire, the coin and something else I don’t remember (at least, for my Prestige playthrough).
Not Fiber Wire. Only Collector’s Coin and Collector’s Lockpick.
You already got a free fiber wire in a stethoscope.
Which is like saying you work with zebras just because you have a horse in your barn. Doesn’t matter if they serve the same function, you want the real shit.
Speak for yourself there buddy. Some players don’t care which they use specifically because they serve exactly the same function.
Welcome to a Heisenberg conversation. Where tiny, insignificant things are made to be bigger than the Pacific Ocean.