It’s a game. Consider it an incentive to git gud.
Also, you are wrong that death causes you to lose all your Freelancer tools - that only occurs if you die in an Alerted Territory or during a showdown.
It’s a game. Consider it an incentive to git gud.
Also, you are wrong that death causes you to lose all your Freelancer tools - that only occurs if you die in an Alerted Territory or during a showdown.
Wow really? I didn’t know that, I’m probably just too good at this game.
I’m pretty sure the logic is that 47 has the cases with all the tools in them with him, even though we can only choose a limited number of items. So it would stand to reason that if he was injured and had to leave the area quickly, he would not be lugging along two giant cases of tools. Thus the tools are lost.
Or at least that makes sense to me.
Coming back to the game after many months. Did they fix the proximity micro taser recently?
I placed it on the ground and many civilians simply walked past it, and now it’s just lying there, sparking.
No. It used to work like the electrocution phone. Only civilians would pick it up and die. Only works in Freelancer mode if I remember correctly.
Yeah it was changed to remove the coin-like behavior from it, a couple of patches ago I think? (probably when it was released as an unlock in Haven)
Yeah that’s kind of my understanding of the situation as well. Like @Olipro pointed out, you only loose all of your tools if you die on an alerted territory or showdown, but normal locations it’s just the tools that 47 in his possession that is lost
Yeah. People forget that the original idea was that you lose goddamned everything if you failed.
That’s a weird mechanic that should be restricted to Hardcore mode only imo.
There are a few mods out there that could help you with that if you prefer play it softly:
When Hitman dies all the items should come spilling out of him like Sonic’s rings.
God can you imagine that? now that would be an absolute nightmare
I was just about to post this in the bread & butter topic…
I keep playing the Big Pharma syndicates to finish up those poison related kill tasks, but I hardly ever get a leader that’s hungry (a foodie) or thirsty to poison their stuff. It’s insanity!
Either that, or I have a Prestige Objective that doesn’t allow me to kill using poison.
I quite like following IOI’s developer info and I’ve never heard this - where did they say it?
When freelancer was coming out. They said a failed campaign would result in the loss of all tools and weapons at the safehouse. They changed it after the CTT, if I’m not mistaken.
I was part of the CTT and I played the absolute living hell out of it (going so far as to play it via Peacock after the CTT ended) - what you lose and how you lose it is the same now as it was in the CTT.
Then maybe they changed it in time for the CTT. I don’t remember, we’re talking three years ago and I don’t exactly dwell on things that were said about something that never made it into the final product. All I know is that they said that failing a campaign would result in the loss of all items, and then they dialed it back to only losing the tools.
As I recall, when they initially announced Freelancer it was just described as a new rogue-like mode and a lot of conversation (this was back in early 2022, maybe even late 2021) was conjecture about how that would work. One of the core concepts was suggested to be that we’d lose our gear for failure (and perma-death, incidentally). I think that eventually became the difference between the tools and the weapon wall. There was a post in the “from CTT to Launch” announcement that specifically discussed adding weapon wall versions of certain tools to remove some of the frustration of constantly losing items like the lockpick, fiber wire, and some others.
That may be what Heisenberg is remembering (or maybe not).
It could be. Again, years back and I don’t know what things I read and watched about it in the lead up, other than the initial announcement video.
That still doesn’t explain where you heard it from.
You are on a board dedicated to Hitman afficionados, so I trust you’ll respect me holding you to substantiating your claim.
Once again we are talking about something from years ago, and I put it out of my mind once we actually got Freelancer. I don’t even know where to find the info IOI gave us leading up to it that talked about the changes they made to the mode before release. I remember them saying that something significant had changed following the CTT that was not going to be in the release relating to items lost upon failing. What I am remembering is that a failed campaign would result in a full loss, like with a prestige, and your Mercers being cut in half, and then they changed it to only a loss of tools in the tool chest. Maybe I’m remembering it wrong, but I have no other context to determine how. Find me where all the announcements they made between October 2022 and January 2023 are and I’ll go through them and maybe figure it out.