After playing the base game for so long, it does sound intriguing. I may check it out. Thanks for your suggestion
I completely forgot that CelebET packs get their stuff added to Freelancer. Finally, thanks to the Slim Shady pack and the Prank Pistol, we no longer have to rely solely on the overly loud and inconveniently powerful El Matador to complete Epic Non-Silenced Pistol Kill Prestige Objectives. We now have a slightly quieter one that doesnât knock the targetâs body for a loop even when lying prone, providing you with precious extra few seconds to grab the body and hide it and yourself before security shows up. Finally, an annoyance and inconvenience addressed.
Ooh, nice catch, canât believe it took so long, finally! (but in Paid DLC blehh)
*One month only Paid DLC
What is that little chainsaw? Lethal melee?
I just encountered the weirdest bug, that too after 100% completing Freelancer lol.
I have 2 showdowns. These are the final 2 missions of the campaign. What even.
I even quit to the main menu and itâs still showing like this.
Till date, I have never willingly played Showdown in Colorado ![]()
Remote explosive like the ducks but you can squeak after throwing/dropping to attract npcs and its range is bigger
Well, the campaign actually got completed with 1 mission left (look at bottom right). Super weird hah!
Any referrence to this?
Why you highlighted it?
Are you playing with mods? I had this happen once for the second showdown and I suspected it was because I applied mods to Freelancer not at the start of a new campaign but during a campaign and the game got confused whether I was at the first or second syndicate.
313 is a song by Eminem, referencing an area code in Detroit.
Yeah, I use Freelancer Variations but never encountered this before.
I wonder if weâll get a new weapon wall next year to fill in that missing gap in the Safehouse? Itâs cool to see more weapons added to the Safehouse.





