The mode seems to have no fallback in Showdowns where if you eliminate the two other people with the same meeting type, when a Suspect gets to a point in their route where they would naturally have a meeting - they’ll stand at the meeting point forever. They don’t give up and continue moving around.
The list is huge & growing because people report every minor cosmetic glitch & standard bit of hitman jank & personal gripe with how the game works, with the same weight as a crash to desktop
With how long we waited for this thing since being announced, and the reason we were told it had been delayed so many times, we expected better. The purpose of Freelancer is player immersion? Well, the illusion is broken off of the many things listed herein.
Yeah it’s good to be comprehensive, don’t get me wrong, just turning around like “what did they spend all this time on, if not the card swiping sound effect for the consulate doors” is a v silly attitude. They spent the time making a whole game out of another game!!
OK I “solved” the fuse problem by… removing my van from the garage then adding it back
It just occurred to me that it would be awesome if suppliers sold ammunition. Here are my arguments:
- Lots of people complain (correctly) that suppliers become pretty useless once you acquire all/most tools and weapons.
- It is not uncommon to take a weapon to a certain map and don’t find the corresponding ammo within it. (for example, if the player takes a sniper rifle to New York).
Selling ammo would solve both of these problems, plus give Merces more utility in the future.
That would be a realy good thing to have when I bring the ICA tactical white shotgun, it comes with only 7 bullets and no spare ammo
This is a very minor nitpick but it’s a quality of life improvement I would enjoy.
Could you maybe just add a “Start Freelancer” button directly to the Freelancer button on the main menu? I find it a bit tedious that when I want to play Freelancer I have to first press the button that says “Play Freelancer”, then I have to press the button that says “Safehouse”, then I have to make sure I don’t accidentally press the button that starts a briefing video of what Freelancer is instead of the small “Play” button next to it.
I already know I want to play Freelancer, I already know what Freelancer is. Please make it slightly less annoying to start Freelancer. At the very least please integrate the “How to play Freelancer” screen into the same screen as pressing “Safehouse”. I really don’t think we need 2 separate screens for these.
Right, Right, X
Now you may play Freelancer!
How is it that seven years after the game releases that there are NPCs that can see you perform illegal actions through walls, floors and ceilings? How is this still a thing?
Because IO pick and choose what they want to fix - usually going for the easier stuff over the ones that are likely way more complicated to fix. After all, many bugs that were reported shortly after H3 launched are still in the game (and even ones that were reported multiple times during H2’s life). There are just too many things that are so old at this point that you just have to accept that IO won’t do anything about it because they likely would’ve by now if they had any intention.
But they have fixed this before… in certain places. How the hell is the root cause of this nonsense still happening? They know what causes it and have made corrections before! You’re telling me that by the time they got to Freelancer -basically the 4th game in a seven year stretch - and they’re still making this error?
I know I’m fighting a losing battle on this, but I refuse to surrender: how hard is it for people to have some standards?!
But, we don’t have the time or money for rational solutions.
Sadly it just seems like they don’t care anymore as much as they appeared to in the past. Otherwise they wouldn’t have shipped Freelancer in the state it’s in. I don’t know about other platforms, but the overall game performance on PS5 is fucking terrible now. Things are popping in right in front of 47 worse than a PS2-era game.
They got it to the point of good enough and shoved it out.
I dunno, it might make them remove the Freelancer intro window. Like the intro videos to the missions and targets, I like to listen to it when I’m playing it like a “story.”
Keep that menu with the video when you select Freelancer from game modes, but directly launch the mode in the safehouse when you select it from the title screen - that seems like an easy fix to me.
Which is precisely why they might get rid of it in an effort to accommodate that request. IOI has a record of missing the mark on easy, or at least rational solutions.
Glad to know I’ve helped. Thank you, friend.
Well the fuse problem is back for no apparent reason, only now I can’t take the battery from the garage either :x
There’s also a really annoying bug that keeps switching two paintings (the one near the ladder in the bedroom, and the one on the left of the gym) to something else than what I’ve set. It seems like it happens whenever I gain mastery so maybe that’s the source of the fuse bug as well?
Why does pausing the game and exiting to the safehouse have a harsher penalty than simply leaving the mission before all the targets are killed?
If the area isn’t alerted and you leave, all remaining areas become alerted. If you exit, the remaining areas become alerted and you lose all your tools.
Shouldn’t the penalty just be the same as leaving early?
I say the penalty should be simply returning to the safehouse and that particular mission is reset to the beginning, at least if you haven’t done anything like kill a target or take Merces from a safe or couriers.