If the game “pays out” the most rewards for getting Silent Assassin, then the game is encouraging that play style. There is an icon in the main game who’s sole purpose is to tell the player whether they are still on track for getting Silent Assassin or not. The World of Assassin game has, from inception, encouraged players to earn that specific rank.
One of the earlier titles was even called “Silent Assassin”. The game actively tells the player that Silent Assassin is the “Best” rank and therefore the rank most worth working towards. There is a reason that there aren’t a bunch of YouTube videos showing players how to earn Black Cat or some “lesser” rank.
The idea that the game (and I know I’m contradicting my own arguments in other posts) doesn’t use the idea of the Silent Assassin as a core game element is silly. A Hitman game which rejects that wouldn’t feel like a Hitman game.
It’s an issue that needs to stop. With older games, the only concern was having a physical copy and system to play it in when the company stopped making the game anymore. Now, when a company stops supporting a game, entire games or important content can be lost forever. This is unacceptable. All games need to be designed to be played in full and indefinitely so long as the player is able to have access to a copy of it. And there is no “moving on” to new games. People may focus more on new ones, but people still go back to older games to play them again. Letting old ones die off for the sake of new ones is also not acceptable. If being online only is what allowed IOI to continue on, then maybe they shouldn’t have continued on. I’d have rather never gotten another Hitman game again than get one where someday I’ll lose access to all but the bare bones of it when lack of support guts its content. This needs to be addressed.
Dude, I’ve been running a hudge Hitman website for over 18 years, I’ve maked a lot of research, articles and content, which now many of these information and some of components (mostly images) was used to create article in Hitman wiki over past years. I’ve payed more attention than most of regular players of game And I have around 2k hours spend in WOA currently. But I see things diffrently than you. I agree that game was build at some point around Silent Assassin rank, but that isn’t the only one thing which makes Hitman a Hitman game.
So when you try to say that if Freelancer mode is not a true Hitman Experience because don’t award you for Silent Assassin (which it do, but as optional objective) it’s just nonsense.
This cannot literally be true. That is equivalent to saying that you’d rather a developer never built an amusement park if one day it might be shut down. You’d really rather not have the experience of playing a game if one day that game won’t be playable? In the time before VCRs and recordable media were accessible, would it have been better for something like Citizen Kane to never be produced because it wasn’t available to be watched five years later?
Ok. Is that supposed to be impressive? You and everyone else from New Jersey. Doesn’t mean you understand the series. A series’s very creator can lose their understanding of a series.
Ok, you make your point. Your understanding of a game is better than others. Cheers and I don’t have nothing more to say, because is a word against a word. I’ve maked my statement.
You’ll probably get bored of the game sooner than that, or there will be an apocalypse, but then no one will worry about the game, or IOI will go bankrupt - but then it will probably unlock full access to the game before that happens, so it can be played offline.
Dude, I still haven’t gotten bored with Sonic 1. I don’t get bored with games, I just play others for a while until I come back around. Nobody seems to have realized this about me by now, but I value my entertainment above all things, including life, health and happiness.
Simple guide for everyone on Hitman Forum.
Is Heisenberg wrong? → No → Heisenberg is never wrong
Is Heisenberg wrong? → Yes → Heisenberg is never wrong.
Agree, but most probably IOI will remove this online restriction when they stop support WOA and move to next hitman game. Because what I’ve understood from this article is that they use Online service to understand gamers need, analizę and provide updates. So when this comes to end it also removes DRM.
They must do that, because online restrictions removes half of content which game provides. So when they decide to turn off servers - this is only option if they want have profits from sale. Take a look on GOG case when they released game there.
One of the reason why Hitman moved to being a live service online game, was in response to the release of Hitman Absolution. Because of the popularity of other linear sandboxes like Gears of War and Call of Duty at the time, IOI decided to crunch and complete Hitman Absolution as a very linear game.
By the time it was sent for packaging on CDs, IOI wished that they could have updated and changed much of Hitman Absolution. IOI found that a year later that a lot of players were still engaged in the contracts mode introduced in Hitman Absolution, and wished that they could have expanded and rewritten the code for the contracts mode.
Now, you can play Hitman Absolution with your CD, but it is frozen in time to 2012, a decade ago.
The advantage of the live service, always online Hitman Trilogy is the low cost, and capacity for IOI to constantly update the Hitman Trilogy. Someday it won’t be updated and will become legacy digital data, like Hitman Absolution. RIP.