Well, I’d still like to believe that even if your magic Peacock can do that, the Mastery levels and progression offered is still a pared-down version from what we might get in the full release.
Things like the gold guns collection would probably be added to the main game, but since there’s nowhere to unlock them for in the CTT, I can see the “award” part of challenges or mastery levels for the non-existent main game, removed…
I don’t like the idea of mastery earning anything you can then lose with no way to get back. Whether that’s merces, weapons, our suits, if I earn something through mastery, that should be permanent.
I guess it makes sense in that they are quite substantial amounts you get given, so even if you’re barely completing any objectives its still an opportunity to go to a supplier and choose what you want to spend them on - effectively allowing you to choose your own reward for reaching that mastery level (from the options the game presents with the supplier of course).
No, they’re pretty much what you should expect in the final game as up to level 100 has been populated in the game files.
The ornate, ancestral, and other sets of items will be unlocked through mastery levels. I don’t know if unlocking them in Freelancer will unlock them in the base game though.
This doesn’t mean that IOI can’t change and reorder those mastery levels in the final release though? If they didn’t plan on tweaking some settings they wouldn’t have needed a technical test in the first place.
Hey, could we keep the leaks in the leaks section please? CTT mastery only went to 25, anything datamined after that isn’t public knowledge. If you really must discuss leaks in the main thread, please at least put them behind a proper spoiler tag. Thanks.
The tweaking IOI was doing was about earning/spending Merces and XP, so I don’t think any re-ordering or editing of the Mastery track is very likely to happen.
However, I still think that having Merces as rewards in the Mastery track is a very bad idea given how easy it is to lose, and how limited the Mastery track is… so I’m really hoping that either gets changed or was just a placeholder/bonus for the CTT to help players earn money and get into the spending feedback of it.
I think there’s a difference though. Earning a reward and having it available (even if you never use) still fills out the inventory. You’re always free to use if you want or to ignore if you don’t like it.
Just not liking an unlock and therefore preferring to never obtain it in the first place is different. I don’t ever wear suits with ties, but I’d be upset if they just disappeared from my inventory - I earned those suits, even if I don’t like them.
Actually I believe it is A cut mission story for Mendoza, basically just the stuff with the lawyer but it was a whole mission story. Not sure if I’m allowed to put cut content here, so I’ll blur it just in case.