Freelancer - Pre-Release Discussion

5 posts were merged into an existing topic: ChatGPT or OpenAI

To be fair, it’s not like there’s a lot to spoil with the mode. In deference to your preference, this is spoiler-texted, but it’s nothing big. It’s a gameplay mode, not a story mode. Spoilers don’t really apply unless you simply don’t want to know what the mode plays like.

Regarding 47’s tools, guns, ducks etc. :
Presumably the ā€˜loadout’ is the choice offered to him by the ICA. If this is correct, then who offers him the same fabulous collection of equipment during the events of H3?

If the complete ā€˜loadout’ is owned by 47, on the other hand, shouldn’t he have access to it during Freelancer? I know that there is probably no in-universe reason, but I’m curious as to people’s ideas!

I don’t mean spoilers like ā€œAgent 47 has a daughter!ā€, I mean spoilers like ā€œthis is how it’s played, this is what the safe house looks like, this is how targets work, this is what you can buy, etcā€ — basically anything that users have shared from the beta test, I have not seen. I have seen the official IOI videos and a couple early screenshots of gun racks, and that’s where my knowledge of the game mode ends.

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Presumably, anything that is ICA-issue is property of ICA and is sent back when 47 feels no need for it any longer, while things that are more his, like the Silverballers, the Black Lily, the rubber duckies, etc., he pays for ICA to design custom for him, and then they are his. Anything in-between like perhaps the fiber wire, lock picks, concealable knife, etc., are on indefinite loan to him and he keeps them in his briefcases that he takes with him whenever he moves. Up until the end of the Dartmoor mission, ICA still thought 47 was working for them, waiting out there somewhere for them to send him work; upon Edwards letting them know he’d gone rogue and putting his own contract on him, ICA never had a chance to reclaim their gear. So 47’s gear in H3 was what he still had on hand from them that he had just never sent back, or was his anyway. From Isle of Sgail on, item drops were done by Grey’s contacts, Olivia, or Diana.

We know from the end of Untouchable, if you kill Edwards instead of using the memory serum on him, or look around first before you stick him with it, that he is keeping 47’s Black Lily and fiber wire on the train. He probably reclaims it before leaving, and still had his gear elsewhere. My guess? To replenish his cash reserves, and avoid anyone from ICA looking for revenge by finding him from any trackers in the gear he might not know about, 47 probably sells all his gear when it’s over. This would also ensure that he has a fresh start, some time to think about what he wants to do with his life now. He eventually decides he does want to continue being a contract killer, and so starts feeling around for anyone looking for a hitman. My guess is, this is when he takes the job for the Dartmoor Garden Show, Diana sees it on the news and knows it’s him, and invites him to her cabin where she offers the chance to go into freelancer work.

Now, here’s where things depend on how you look at them. Either the safehouse really just starts out as the basement with nothing above it but forest floor, started by Diana, and as 47 completes jobs he pays construction workers to start building the house above him, not knowing he’s secretly down below the foundation. IOI didn’t have the time or means to make construction animation, so the whole house is there to our perception, but from 47’s point of view, it’s being built from the ground up. Once we can go up to the kitchen, that’s when work on the first floor is finished. Same as when we can access the upstairs rooms. So the house is ā€œbuiltā€ as we go along and unlock it.

Or, we have the fun of unlocking everything and building up 47’s arsenal again, but once everything is completed, canonically, that’s when Freelancer starts, with 47 already having access to everything.

This is what I’ve got so far. I may draw new conclusions once we can actually access the mode.

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Gameplay involves working your way up lists of targets, buying stuff with Freelancer currency, and only keeping what’s in your inventory when you exit a level.

And I’m guessing the game is set in a post apocalyptic world of self-driving cars gone rogue, where women have stopped bearing children and bananas cost ten dollars each.

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I find this whole ā€œlet’s build above an underground complex while none of the workers know about itā€ extremely hard to believe (it’s a common thing in fiction but it’s actually pretty much impossible to do that if you want a building that won’t turn to rubble when someone starts running around). Most likely it was built by the ICA’s staff like the Chongqing facility at some point, then ā€œforgottenā€ when the ICA’s data got wiped out and repurposed by 47 and Diana. That is, if we consider that Freelancer takes place after the ICA got dismantled, but it could very well take place before that and the safehouse could then be an ā€œofficialā€ ICA building.

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I think it’s kind of obvious Freelancer takes place post H3. For one, the title of the game mode gives us a big clue and second of all, there is no direct support from the ICA during Freelancer, which goes in hand with the ā€˜Untouchable’ cutscene where 47 and Diana turn into Freelance operatives no longer having ties with the ICA.

If this was an official and still operational ICA safe house, 47 would have been using it through the entire WOA trilogy. It’s clear 47 and Diana acquired it sometime after going Freelance. It could very well have been linked to either the ICA or Providence in the past, but looking at it, it appears it has definitely been left unattended for sometime until 47 acquired it.

I disagree; the entire place looks like it was just recently built and completed. If it’s not being built as we go, which is my first listed theory, then it was already built and finished shortly before 47 moved in. If he didn’t commission it, then Diana likely did, using whatever she had left over from working for ICA and being the Constant, taking whatever was left of either organization’s funds. She probably had it constructed during that year after the train, either in preparation for 47 to join her once she could find him and offer him work, or a place for any other hitman that she might have found and offered the chance to take up the contracts that she’s sending over in Freelancer, in the event that she never found 47 or he declined the offer. Something tells me Diana was going to do this with or without him, and so she’d have to have something sweet as incentive, other than just half the money, for anyone else who joined her. And if it turned out 47 did agree to go along, great, she’s got a place for him so he doesn’t have to stay on the move like a nomad anymore.

Good point to be fair.

Inside the Safehouse, it does looks fairly modern and recently done up etc. It could have been built shortly after Diana went Freelance and 47 might not have joined her until months later, which is why there is foliage growing/hanging from the Safehouse roofing etc?

In my opinion, 47 has had it for a while which is obvious from the weathered metal, worn-in paths, and general look of the outside. But the inside isn’t decorated just for sake of the gamemode having some rewards.

I don’t really care if the safehouse is canon. I, like many people, are happy to have one in WoA (and a stunning one at that).

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For me personally, I sometimes do like a little backstory on cool things like the Safehouse but that’s just my opinion.

In this case specifically, I don’t think it necessarily needs it because it’s kind of obvious to players where Freelancer sits. For one, the Safehouse wasn’t present in the main WOA timeline and like @Heisenberg has pointed out, Diana would never participate in contract killing outside the viewing of ICA, so now that she does in Freelancer shows them as now Freelance agents. Plus, there’s no direct support for the ICA in Freelancer which leaves 47 and Diana having to supplying equipment and weapons for themselves.

Not necessarily. The metal used might only have that look for aesthetics, the same for the outside. Those paths could have been worn down during construction, or even for a property that was there before being torn down and replace with the current safehouse. The foliage gripping the property can actually be placed there, or arranged to grow in that manner, needing only months to achieve. As advanced as this safehouse is, and the fact that it’s never come up before, it must be a new construction. New being a relative term, of course; it could have been commissioned five years prior to its appearance in WoA and then just sat there empty, perhaps some ICA or even Providence big-wig prepared to use it if things ever went south. But 47 coming to it is clearly a new development, and even if it had been unused for five years, that still sets it as being constructed probably only one or two years before the Dino Bosco hit.

My guess if it’s a new construction, then it could have purposely been built specifically for 47 sometime after he reconciled with Diana?

Like you pointed out, it’s a newish design on the inside, but the grounds look like they’ve been untouched for sometime indicating nobody is close by to its location. Then again, the location was probably chosen by Diana with them both being Freelance and wanting to remain low key.

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Finally figured out what this mode reminds me of. Been trying to come up with it for a year with no success and it just clicked today. Since Freelancer is basically 47 and Diana officially going vigilante and only killing criminals, and not just the top criminals but anyone associated with the gang, but only doing so when someone’s willing to pay for it, allowing 47 to still be an actual hitman, the similarity became clear:

Freelancer is like if The Punisher joined Heroes For Hire.

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HITMAN Freelancer - Launch Cinematic

https://www.ioi.dk/hitman-freelancer-you-are-in-control/

HITMAN Freelancer – You are in control

Strategic planning and expanded player freedom

HOW TO PLAN YOUR MISSIONS IN HITMAN FREELANCER

HITMAN: Freelancer adds some new types of gameplay into the normal gameplay recipe of the main game.

An important example of this is what we call ā€œstrategic planningā€.

Where the main game can be described as the VIP version of being an assassin, where the player has an organization that finds the targets and supplies both detailed briefings as well as gear, Agent 47 has a lot of the hard work taken care of for him.

In HITMAN: Freelancer, that’s not the case. It’s much more of an independent experience, where a lot of the surrounding work of being an assassin is put into the hands of the player.

Players will have to build and maintain an arsenal of gear, but also decide on what to bring to missions, weigh up the pros and cons of having a limited gear capacity and the risk of losing valuable and hard to come by equipment.

EXPANDED PLAYER FREEDOM

Another way that HITMAN Freelancer gives more freedom to the player is by giving them the choice of which Syndicates to go up against – all based on the players’ preferred gameplay style, favorite locations, and maybe even the personal dislikes of certain types of crime of the player. The opportunities for success against these syndicates will very much rely on the tools a player has available when commencing a mission.

Without a handler, players can also delve into the important role of carrying our their own recon and investigation work, by identifying targets in Showdown missions.

Everything is an opportunity that can be planned for, and exploited, by a player who is good at creatively combining information in the Safehouse and improvising when something unexpected happens on a mission.

THE LAST WORD

The key here, is that HITMAN: Freelancer puts the strategic planning of a mission into the hands of the player. The game mode relies on randomized elements, that are rolled independently of each other. The game mode gives the player all available information, but there’s no guarantee that an objective, for instance, is possible when on the mission. To succeed, it is up to the player to ensure that a payout objective is possible, by bringing the right gear, or choosing the right combination of location, brought gear and objectives.

In that sense HITMAN: Freelancer is very different from the main game – there’s no hand-holding Mission Stories with scripted custom kills, that are always possible. Every iconic takedown in HITMAN: Freelancer is an emergent construct of systemic game mechanics and the foresight and creativity of the player.

(Side note: Key art has been remade, alongside the Intro trailer, with minor changes, including the remade logo from HITMAN 3 Freelancer to HITMAN - Freelancer)

Old key art & trailer

https://www.youtube.com/watch?v=4lvDubH3ujw

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Only 2 weeks to go till it’s here!

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One thing I noticed that was different from the closed technical test trailer (I’m not entirely sure if I’m allowed to post CTT stuff here or if it’s actual spoilers so I’ll spoiler it) is that all references to the ICA have been taken out. For example, near the end where it says the targets are marked for retirement, they used to be ICA verified targets, but now they aren’t. Cool detail, I wonder what it means for the story.

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Yeah, I checked for that when they released this version. Nice to see they somewhat care (please change the Chongqing datacore cutscene IOI!).

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I also like how they’re just calling Hitman Freelancer rather than Hitman 3 Freelancer due to the change to just being one game on release

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