Ok, I know I spent the last weak complaining about the conflicting kill objectives that Freelancer is going to throw our way under the current setup, but after watching another CTT playthrough, something occurred to me that can help mitigate this issue a little bit. It doesn’t solve the problem entirely, but it can help keep it from becoming too much of a problem until, hopefully, IOI has the sense to fix the issue completely.
When a contract is selected and you’ve been given access to the maps contained in that contract, highlighting one shows you the setup of that map: how many targets, couriers, safes, and what the objectives are going to be. Since the game does not know which map you’re going to choose last for the showdown, not all of these setups will stick. If, for example, you select Mumbai when you first select the contract, it may show that there are two targets. And as has been explained to me elsewhere, once you pick the contract and the setups are generated, they won’t change unless you abort the campaign. So if Mumbai says it has two targets when you first select the contract, but don’t play that map first, it should still show two targets when you finish your first map and start choosing the next one again.
Here’s where the means of getting around the conflicting kill objectives can come into play. If you choose Mumbai last in this example, it won’t have the two targets anymore; it’ll now have only the Leader as the target and the number of suspects is shown. Now, if the objectives originally listed don’t change just because the target count now has, then we will have some measure of control over conflicting kill objectives appearing where we don’t want it to. If Mumbai initially shows two targets and shows two different kill objectives, then the best thing to do would be to not select Mumbai last. You would want to play Mumbai before the showdown so that you have two targets to complete both kill objectives on, assuming you have the means to do so.
This method is dependent on several things being part of the mode on its release: 1) that like in the CTT the objectives for the maps are randomly generated once you pick a contract and do not change unless you abort; 2) that the objectives also do not change when that last map becomes a showdown map; and 3) it will only work if conflicting kill objectives appear on a map with more than one target. The chances of having multi-target maps increases the further you go in the campaign, making this method easier to implement so long as conflicting kill objectives aren’t popping up as often in the earlier contracts that have more single-target maps.
A lot of maybes and ifs in there, but if true, this can help mitigate the conflicting objectives issue for kill conditions so that they become a problem less often; when available to do so, we simply avoid selecting the maps they appear on as showdown maps whenever they appear on multi-target maps. It’s still down to luck when those objectives are generated, but this does give us a little bit more control over them, if items 1 and 2 are still present in the final release.