Freelancer - Pre-Release Discussion

It doesn’t matter, tho. It comes down to “I’m the client and I want this guy dead with a slit throat otherwise I’m not paying you a cent”. If Diana/47 agree, which they do cuz they are taking the contract, they don’t get paid if it isn’t fulfilled exactly how the client requested.

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Hitman: Enter a World of Entitled Jerks.

I also agree that the hit itself should still be rewarded, even with a minor 2-3M.

Otherwise, why the heck can we leave the level without completing objectives? I think the penalty of turning all territories Alerted, giving you a strike 1, and not getting any money is good enough.

Completing a hit yet failing all of the special objectives, just to come back with no money and less items (consumables) is just mean

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Special kill conditions are arranged as bonuses, not the requirement for pay in the first place. Otherwise they would not be “optional” objectives.

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lol money talks, apparently. That’s what the objectives do. It makes clients… entitled. But that’s not technically entitlement when they are the paying customer. And again, those objectives are there BEFORE 47 accepts them. So “a contract is a contract.”

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Honestly I didn’t pay much attention to lore cohesion of optional objectives since I assumed those are just there for gameplay’s sake. Especially with ones like the prestige objectives requiring a X action every Y seconds. IOI just wanted another layer of randomisation to the mode.

Though I still had a headcanon of main contract payouts being regular cash that gets silently spent off-screen on mundane things like travel costs, house bills and 47’s suit collection that needs regular restocking as he constantly leaves them behind. Meanwhile Merces are this untraceable spooky currency of criminal underworld that for some reason is used as a tip and can be used for more illegal stuff like guns and other tools in-game.

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Presumably in case when the target turns out be very risky and the player wanted to preserve Merces or any rare weapon they were carrying instead of possibly losing it in a failed hit. Or if the situation gets real bad with guards all over the place getting alerted.

The only time I recall it being used in CTT gameplays I watched was in Showdowns after mission was failed due to target escaping.

In a sense, if we are to assume that any complications/objectives that are present in any mission are there because some client demands them, then a lot of 47’s clients are just really petty and entitled seems like a pretty good word for them.

Look at some of the complications we’ve gotten:

  • Wear a particular outfit or don’t change outfits - as if a dead target is going to care the they were shot by a clown or a plumber - matters only to client.
  • Use a particular weapon or type of kill - again, the target isn’t even going to know how they were killed, most likely. It’s obviously better for 47 to kill via an accidental method but drowning versus electrocution matters solely to the client.
  • Timers - who but the client would ever care about how long it took? While there may be some reasons like a target only being in a specific place for a limited time, it should be up to 47 to deal with that, not some arbitrary clock - this matters only to the client.

Only complications like no bodies, no illegal actions spotted, targets only, or no pacification are non-client because they are just solid fundamentals for a hit man.

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Also, just looking at the fact that these are optional objectives. Are clients just telling potential hitmen out there who see the open contract that they want them to kill the targets and there’s no money in that, just do it, but if you can do it this particular way, then I’ll pay you money for it?

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Yeah, it just doesn’t make sense that the actual target hit would be done for free and that we get paid only by jumping through hoops. Hits aren’t free.

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And I get that IOI is doing that as a gameplay mechanic, but really, they couldn’t have done it in a way that made sense? You know what? Remove the optional objectives altogether! My enthusiasm for Freelancer has gone way down since I learned they were there. Or better yet: make them a feature of the Freelancer hard mode, whatever its actual name is. In regular mode, kill the targets in whatever way you want, no restrictions, you earn the payout for success; in the hard mode, in additional to everything else that increases in difficulty, you now have the optional objectives if you want to be paid. That would be more sensible.

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I think I only tried it once, but I didn’t pay attention to the money. Does it really not take away any money if you exit the level manually?

I was getting a bug the entire test whenever I signed off the game and logged on, taking away half my cash, I could barely keep track of how much I should have at any normal moment…

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So, Freelancer being about a week away, I’m just gonna preemptively state something that is perhaps unpopular. It is reasonable if IO wants to make money off of this. If there is an option to paying for extra, that is fine with me. They are a company, and they need to make money off their work. But let’s see what happens. I just could imagine Freelancer launching with a blogpost about about a DLC option (extra items, a hardcore mode, etc., like from prompts people noticed in the CCT).

We’ll see if next week is all backlash mode or flowers and love. DLC like that should be taken in the light of: 1: We’re getting the mode for free 2: H1 and H2 to all H3 owners for free. Entitlement… pisses me off.

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That’s quite an euphemism, if I was 47 and the client asked me to kill some people with an assault rifle while dressed as a cook I’d probably think they were a complete nutjob.

I really, really hope that they managed to fix this one.

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It’s an interesting (and scary) thought to have, but at the very least they might announce it as an extra pack in the Deluxe Pack for WOA.
They wouldn’t want to immediately complicate their new DLC game model by adding yet another seperate purchase people have to make to own everything, even if it’s a small 10-15$ Freelancer addition.

I’m betting some sort of “premium decorations” might be a free addition to Deluxe owners, that’ll be one of the surprises revealed for Freelancer at launch.

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You’re making rules which Diana/47 don’t have, so to speak. There’s a base pay if client wants to give one. They also have the right (or entitlement as some would say) to offer no base pay, just a full payout based on what they want.

How is this logic not understood? You don’t have to agree with it, and I don’t as well as I also think it would be better gameplay wise to have a base pay, but I’m just stating a perspective in which has not been looked at which is a possibility as to what ioi may be thinking for not having a base pay.

Another example, you go to a restaurant and order a steak medium rare but they bring you a steak well done and even burnt. Are you gonna pay anything even tho they technically still cooked you a steak (Of course by the sentiment that you didn’t eat it)? By your logic, a base pay should still be given just for making a steak, despite being cooked completely incorrect.

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Optional objective. Optional objective. If it was required for the contract, the mission would end in failure for not being completed that way, just like an ET ends in failure if a side objective that is crucial to the contract is not completed. When it is optional, like retrieving the painting with the Collector, or not killing the Liability’s guide, it’s a bonus. There is a difference between a stipulation to a contract and a preference, and these optional objectives are preferences, since the mission isn’t a failure if they’re not done. We should still get paid something for doing what the client requested overall, if not necessarily how they would have preferred it.

It’s not like cooking the steak wrong, it’s like not having the brand of steak sauce they enjoy. Will they enjoy the end result as much? No. Will they and should they still pay for the rest of the otherwise good meal, and are they aware of this? Yes. You keep trying to make examples that would actually be represented by killing the wrong target, not by doing it in a different way than preferred.

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If they were to have a paid DLC that was an alternate play mode inside the Freelancer mode, I’d pay any price for a No Optional Objectives mode.

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I agree, they probably wouldn’t want to complicate it further at this point. It probably would be part of the one big DLC, if it were to happen. Whether or not deluxe owners would have to buy in or not, who knows. Maybe the stuff in the CCT were traces of something they decided against. We will see.

I’m sure that is gonna be it.

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Hardcore mode (as shown in the how to play video) was restricted to you having to complete and entire campaign. The prompts in the CTT saying (Premium) were just for decorations (of a consistent more elegant style). I checked, and they all related to WOAPremium in the files, which in reality was just you having to own deluxe edition

Now they’ve announced the consolidation of all the (non “main mission”) DLCs into one deluxe pack and now it all makes sense why it was called WOAPremium. There likely won’t be any other DLC attributed to it.

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You’ve hit on the exact difference in all these examples. The complications/objectives in Freelancer are all “how” instructions - use the right gun, wearing the right outfit, within the right clock time, etc. None of them are “who/what” objectives. That is the designation of the target itself and deserves a base payment (make it 1 Merces for all I care, but make it something).

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