Freelancer - Pre-Release Discussion

Oh yeah. Can’t wait for the ToD mods that’ll be available for the safe house. Seems like the default is afternoon. Evening/morning or *night might be nice for variety. It’d be nice if IO just made it so the player could choose the ToD on the fly.

Night: Starry > Stormy, but even that’d be okay. Ooh. Rain. :hushed: Just set the mood, whichever way you’d like it!

@Clemens_IOI pass along the idea of Time of Day and Weather options for the Safehouse.

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Definitely middle of the day cloudy with steady rain, but no thunder or lightening. Tranquility, hiding the deadliness within… like 47’s posture and expression.

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Forgive me for being nagetive… I don’t think the “Choosing the order of your missions” in freelancer is story-wise, I tend to see “Choosing the order of your missions” means there won’t be any story in freelancer…
Hope that I’m wrong. IO didn’t give H3 many resourses in 2021 so I don’t have much faith in them…

Each campaign has a very minuscule amount of story, which boils down to “this is who our leader is and this is where you can find them.” That’s the intel-gathering part of Freelancer, and your choice of mission order determines those outcomes.

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I’m excited for it all, to be honest. Most of the things introduced in this mode are a first in the Hitman series, and they allow us to replay legacy content with new mechanics. That’s a lot of replayability added to the game, for free.

Also, if the map and freelancer are the last two big updates for the game, it is a very nice closure to the story of 47 so far, as well as the WoA-trilogy, in my opinion.

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To revisit this subject, it is revealed that there are 16 total Campaigns for Freelancer, and the written announcement mentioned accessing the currently available campaigns after exploring the safe house. So, do we think this means that all 16 campaigns may not be available right away, or that they will, but there may be more campaigns released later, raising the total to be greater than 16?

I guess it still depends on when the mode is releasing. Their original plans would’ve been to slowly release stuff for it as live content on the roadmaps to have something new on there everytime, but if it ends up releasing towards the end of Year 2 - then they may just blow through it all in one go and call it a day.

Can still see them trickling content for 3-4 months to help get a gauge on what people like. Wouldn’t surprise me if this is a trial run for something more advanced in a future game.

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Yeah, I concur. The earliest I can see Freelancer releasing is September, with maybe 1 or 2 additions to the mode in the remaining 3 months of Year 2 content, if that’s how it all works out. If there’s anything to add to it after it’s ready.

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I’m really curious at how we begin. I mean, we start up the mode, are we standing outside the front door of the safe house and have to go in? Do we start off in the bedroom after 47 had just woken up, showered and dressed? Do we select the outfit we start off in the first time we begin, or does it default to the signature suit or the tactical turtleneck? The descriptions, both video and written, indicate that we start off by exploring the safe house and then starting the campaigns, but I’m assuming that’s a choice? We get to look around the place, in the rooms that are accessible, before deciding when to start working so we can unlock more rooms and start buying furniture, or do we begin with a limited amount of money to buy some things immediately to set the tone? Do we start with all of our weapons and tools and suits that we’ve unlocked in the main game already there, or do we unlock/buy them in this mode too?

So many questions, nobody willing to answer them.

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SPECULATION: It’s a trial run for their 007 game.

ioi is in a weird position with their upcoming Bond game because…

  1. The last James Bond movie was not a huge hit. There’s also some debate that it actually lost money.

  2. ioi won’t have a companion film in theatres (or recently in theatres) when their game comes out. I know their game isn’t based on a film but it doesn’t hurt to have some buzz about the character/franchise.

  3. There’s rumors that Rare is gonna release a remaster of Goldeneye. If true, it’ll probably drop before ioi’s game. Could steal some of its thunder because it doesn’t seem like ioi is making a FPS.

I don’t think it’s a stretch to say that ioi is hoping that Hitman players will be the core base of gamers that initially support their James Bond game. So this might be their way of giving us a taste of what that game might play like. Whether or not that works out is anybody’s guess (personally I have zero interest in a 007 game).

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I think you’re wrong about that to be honest. Excluding 2 high grossing Chinese movies, No Time to Die was the second highest grossing movie of 2021, only beaten by Spider-Man No Way Home. And yes, we don’t know how much money was made in the end, due to a high budget, high marketing costs, and god knows how much spent due to the constant post ponements, but compared to the competition also hit by Covid, Bond came out pretty strong. I don’t believe there are any financial worries when Bond 26 goes into production, I imagine the anxiety will be over who will be playing Bond.

Probably true. In fact, it wouldn’t surprise me this game comes out pre-production at least will of started on Bond 26 and we might know who the new Bond actor is, which could be a little awkward compared to IOI’s original Bond take. But at the same time though, games made to directly tie-in to movies just aren’t much of a thing anymore, that seemed to die after the PS3/Wii era. And really, I imagine the point of this for IOI potentially is to kick off a new game franchise, what Arkham Asylum did for Batman. I think the awkwardness might be the tone of this game versus the tone of the new movie and Bond. I think it is clear that Bond is moving away from the groundedness of Casino Royale and Quantum and becoming a bit more fantastical again, but at the same time trying to have grit and emotional storytelling. IOI’s game probably needs to stay somewhere in the current framework of modern Bond, rather than it feeling too out of step.

Ofcourse, the parallel with that is the remake of Goldeneye in 2010 for the Wii and the release of Blood Stone for the PS3/360/PC on the same day, which tanked Blood Stone’s sales and marketing as it was overshadowed by the Goldeneye remake. But I doubt this is going to be the same with the Goldeneye thing, especially if it is just a “remaster” rather than a full out “remake”. Hopefully this Goldeneye thing will be out a full year before IOI’s Bond lands, and I just don’t think it will eclipse IOI’s Bond… at least, not anymore than how Goldeneye already overshadows all the other Bond games.

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Like I said it’s debatable (only because no one but MGM knows the exact amount spent on marketing & promotion and they haven’t revealed it), but the general consensus is, that movie lost like 100 million dollars at the end of its box office run.

Movie studios don’t reap in 100% of the box office.

One of the best examples of this is Schwarzenegger’s “Last Action Hero” because documents from Sony (can’t remember if they were leaked or shareholder reports!?) showed how much money that movie actually lost.

Domestic Gross: 50,016,394 million
International Gross: 87,202,095 million

Total Box Office: 137,298,489 million

VS.

Budget: 85 million

Most people would look at that and say it make a profit. It didn’t.

Final declared loss: 26 million

Where did you get the 16 from? I’ve never heard about that.

I believe this is in reference to the 16 campaigns that were shown during the reveal.

But even then, it is visible that they are not curated sets, but randomized (the Programmer is here twice, under the “fixers” and “espionage” campaign type, and so is the Facilitator).

We don’t now if the names are just names, arrive with a custom backstory/dialogues, or unique target model.
We don’t know if the campaign type are just flavor, an indication of the type of objectives/missions, or a set of backstories/dialogues.

Personally I think the campaign type (occult, human experimentation, fixers…) will be the most influential part, with different objectives, missions available to each. Maybe different tracked challenges.

It also means that I think it is possible (if Freelancer works well), that new campaign type could be created after the initial release. In that sense I think @Heisenberg’s remark could be right.

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Did I misinterpret/imagine this, I thought ALL of the campaigns were gonna be randomized to be infinitely replayable!? I thought that was the draw for this mode? Like if you play the same campaign twice you get different NPCs for the targets and maybe even different maps but the same exact story, dialogue, mission.

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I shouldn’t – because we still have very little to go on for this mode – but I’ve been day-dreaming up how this could increase the longevity of the game, once development ceases, while also tying into IOI’s failed Hitman multiplayer ambitions.

While much of this mode would be random, it could be neat to share a snapshot of one of your specific “Campaigns” to challenge other players. Perhaps with a Seed code or something?

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Well they certainly will be randomized, but could still be distinct and with a way to inform the player.

It could be unique missions, or a preference to certain missions.

Espionage could have “identify a mole and eliminate them”.
Occult could have “eliminate a set number of any targets to weaken the influence in the territory” (imagine the Gluttony escalation).
Assassin could have “eliminate an assassin / disable a bomb before a timer”
Financial crimes could have the safes from the Lust escalation.

Or it could be the type of guards, the type of challenges.

Occult campaign ? Well you’re going to have a lot of objectives in public areas.
Weapon trafficking? Be prepared for missions in fortresses, more enforcers, and more guards with rifles.

That sort of things.

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No, each campaign will have a specific poll of missions that you can choose to play in any order you want. The replayability comes in that the experience will be different each time depending on which order you decide to play the missions. The fact than you have the freedom to choose were do you want to kill the leader also gives picking the missions a little more strategic value.

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Well, I think what @47Agent means is, that if you look at the images of the campaigns that were shown in the Year 2 announcement video (post #32 of this thread, because I’m an obsessive lunatic who looks at that list of campaigns at least 8 times a week), and you see 2 of the same campaigns appear in both pictures, in a different order, with a different icon, different type of crime, and different pay. Related to that, you see 2 of the same icon appear in both pictures, under different campaign names. So I think what he’s getting at (I’m assuming you’re a he, 47Agent, my apologies if I’m wrong), is that each and every time, the entire list will be randomized. You could have a campaign that turns out the same as the last one you played, only now instead of the Chemist, it’s called the Malevolent. Or, alternatively, you try to play the Chemist again, and this time, other than the name, nothing about it is like it was when you played last time.

I think that’s what we’re looking at, here.

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