Game News Thread

Fuck… Wolf Among Us 2 is being directed by a guy who was a real pain to work with when he was at Deck Nine… :sob: We can’t fucking win with Telltale these days…
(Pleasebegoodpleasebegoodpleasebegood)

IGN - How Hidden Nazi Symbols Were the Tip of a Toxic Iceberg at Life Is Strange Developer Deck Nine

Lots of things of Garriss in this article, I’ll just give one excerpt here:

“All the stuff people have praised in the queer community [about True Colors] was hard fought for,” Tate said. “[Garriss] had senior, queer people on his writing team that he refused to trust. The theme of the game is empathy, the power is empathy, but he didn’t really have any of his own. He would talk about how he felt so empathetic to people, but he genuinely seemed so repelled by any experience he couldn’t personally identify with…If someone talked about their lived experience as a marginalized individual, his response was always ‘Is that true?’”

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https://x.com/BethesdaStudios/status/2078117386935214101

A NOTE FROM BETHESDA GAME STUDIOS

We love making these worlds as much as you love playing in them. Today, we want to share what’s next for Bethesda Game Studios and what you can expect from us in the years ahead.

For forty years, we’ve built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.

That’s what’s driving us forward. We’re investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.

STARFIELD CONTINUES

With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we’ll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we’ll continue investing in creators and giving players new ways to make Starfield their own.

CREATED BY PLAYERS

We’ve believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That’s why we’ve long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We’re proud to say Creators have already earned more than $10 million in royalties from their work.

THE FUTURE OF FALLOUT

Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.

Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.

We also know many players want to revisit previous Fallout experiences. While we’re not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.

Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.

We’d like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.

And while we won’t host a traditional Fallout Day broadcast this year, we’re already planning something special for Fallout’s 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.

STUDIO COLLABORATION

The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We’re happy to confirm they’re working with us on a new Fallout project. We’ll have more to share in the future.

We’re also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.

Bringing our teams closer together is helping us build a stronger foundation for everything we create next.

THE ELDER SCROLLS AND BEYOND

That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.

Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we’ve been building since Starfield’s launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.

Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.

THE ROAD AHEAD

Across Bethesda Game Studios, we’re building for the future of Fallout, The Elder Scrolls, and Starfield. We’re investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.

We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.

–Bethesda Game Studios

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After all these years at least give us a screenshot or two
bcbbd489-f36f-4360-a080-3835dc5b386a_text

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That’s a lot of stuff on the docket, I hope the devs can complete all that with no hiccups!

This was… kind of random to post from Bethesda. Just some update on “hey we’re still working on X Y Z”
…did they have layoffs recently and this is to reassure consumers or something?

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I believe Obsidian and Zenimax were victims of the layoffs.

Ah yes, Bethesda. Where nothing can possib-lie go wrong.

Oh my heavens no! They did this to reassure the shareholders, the consumers placate themselves eventually.

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Wasn’t ID Software also hit with layoffs?

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They were. A lot… (20remainingdevs)

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ZA/UM (20paradesfordeadspies)

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They really just speed ran my lack of interest in this game…

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Oh hey new dc fightin- shit it’s gonna be a mobile game isn’t it

image

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Do you people not have phones?

Nah but seriously, looks like a super generic line up of characters and locations…

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500 cigarettes twenty :sob: reactions

Genuinely shocked invincible pulled a better fighting game with how weirdly Amazon used their budget

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Starship Cpatain: You can use the matter replicators to generate anything that you want…
Me: 55 burgers, 55 fries, 55 tacos, 55 pies, 55 coke, 100 tater tots, 100 pizzas, 100 tenders, 100 meatballs, 100 coffeess, 55 wings, 55 shakes, 55 panackes, 55 pasta, 55 peppers and 155 taters.

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Not official news, but if you play Squad and like star wars:

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@Rimland

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Well, I´m hoping to get a new laptop by the end of the summer, so with some luck, I might be even able to finally play the game this Christmas :grin:

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What a joke, imagine locking the “deep dive trailer” behind paywall. Not even EA is that greedy

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They know enough people will eat up the game regardless of what they do. As seen by how many have already eagerly pre-ordered the game. But if it’s any consolation, I’m sure it’ll be even worse around 2036 whenever they finally get around to releasing another game.

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6 hours later it will also be available on the Rockstar Youtube Channel.
Still a scummy move to have the Netflix exlusivity.

https://x.com/RockstarGames/status/2085335483685507211

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