I have tried to take more accurate screenshots to better demonstrate the effect I am talking about using NVIDIA Ansel’s Super Resolution screenshot mode and saving in the HDR (.exr) image format. I was quite surprised when I loaded it up in photoshop to find a bright (and in my opinion, amazing) looking image, it seems that NVIDIA Ansel had captured the HDR as what it is supposed to look like. I have converted it into a .png file the best I can, but being a 32 bit .png file instead of an .exr file, there was quite a bit of black crush. In addition, I lowered the resolution by half to reduce the size.
You can find the file here (I have uploaded it to Google Drive to try to preserve the 32 bit color, using Irfanview the colors are converted into 8 bit fine for me, but Google Drive’s image viewer may not work properly): https://drive.google.com/file/d/1r7ElsxW-sU5GZukv-R-U4QGrlhU8wDJo/view?usp=sharing
I have also tried to edit that .png file to best represent what I am seeing in game, but of course, it’s not exactly correct (the shadows are darker than what I see and the highlights are clipping slightly): https://drive.google.com/file/d/1U2WZ6K_kxvWdxJ-hdImIBCPlyy381T6L/view?usp=sharing
Here is an SDR version I have captured for reference (EDIT: May not actually be the normal SDR version, I think I got them mixed up): https://i.imgur.com/pUzZGLS.jpg
And lastly, here is the original .exr file (be warned, it’s very large): https://drive.google.com/file/d/1tnbH6vZ4VXMJGIpDqAVxL5m1SI3kbvdJ/view?usp=sharing