Sick run, and clever use of panic - that’s why I wanted to nerf gun distractions with Perfect Shooter, so that you have to spend inventory slots on explosives if you want to speed up the process and skip infiltration phases.
I’m glad you used the EMP charge as intended. Since the main barrier in this contract is the toxic gas, I wanted players to use it either to destroy the virus as you did to lure the targets out of the lab, either to activate the ventilation system to get rid of it (it’s possible to activate the inside ventilation with the EMP through an exterior wall, or by using the control panel outside). The latter being intended for the bonus challenge.
I almost was disappointed at the end since I thought you would never enter the quarantine idea, but when you dragged the second target’s body inside to dump him in the acid tank it put a smile on my face.
Overall I hope the contract was decently fun to figure out and that I didn’t overdo it with complications. Now I wonder if it’s possible to finish the contract without luring the targets outside of the lab, destroying the virus or activating the ventilation system. For true mithridatism.