HITMAN 2 July 2019 Game Update 2.50

“Welcome to Siberia, 47.”

The headline act of the HITMAN 2 July Update is a brand new map in the Sniper Assassin mode for Expansion Pass owners. 47 will be travelling to the Perm-14 prison facility to eliminate new targets and unlock a new rifle that can be used in all locations.

For all other players, we are adding Hawke’s Bay to Contracts Mode AND we’re (finally!) giving all players the opportunity to use three iconic disguises – one from each of IOI’s iconic previous titles. On top of all that, there are some quality-of-life fixes and tweaks coming your way. Details inbound.

Release Details and Server Maintenance

The July Update (aka 2.50) will arrive on July 30 and we expect it to be approximately 1.7 GB on consoles and 850 MB on PC. There will be server maintenance at the usual times between 11:00* and 15:00* UTC to prepare for this release. Stay tuned to the @IOInteractive Twitter page for updates.

*to make a conversion easy for you I put the specified time in converter (click on bold numbers), you only need to fill in your location city and it will show you maintenance times in your region

Please be aware that the in-game version numbering (2.50) might differ from the update name that is used by your console.

Note: This update will be required for all players and will include the fixes and improvements listed in the Game Update section below. Owners of the Expansion Pass will need to download the Siberia Sniper Assassin map separately from their platform store.

Expansion Pass Content Release Details

Owners of the Expansion Pass will be able to download the new Sniper Assassin map from their platform stores starting on July 30. We recommend that you always search for it directly on the platform store and download the content from there.

HITMAN 2 – Siberia ” is the Prison and will clock in at under 2 GB on all platforms.

The release time for this location will vary depending on your platform and region. Here is a full list of the release times for the new map and when you can begin downloading.

July 30th

Xbox One (Global) 13:00 UTC
PS4 (Europe) 13:00 UTC
PS4 (North America) 15:00 UTC
PC (Global) 17:00 UTC

July 31st

PS4 (Asia) 03:00 UTC
PS4 (Japan) 03:00 UTC

Game Update 2.50: What’s NEW?

Sniper Assassin Map: Siberia (Expansion Pass)
Agent 47’s latest long-range mission takes him to one of the harshest climates on the planet, where he must eliminate two targets and start a prison riot to cover his tracks.
The mission name for this location is ‘Crime and Punishment’ and will include new trophies and achievements to earn. Agent 47’s rifle for this mission, ICA Druzhina 34 Arctic, can also be unlocked for use in all sandbox locations.

Contracts Mode in Hawke’s Bay
We’re adding Hawke’s Bay to your options for Contracts Mode. Create your own missions by tagging targets and setting the complications and requirements for others. Have fun!

Anniversary Suits
Celebrate 20 years of IOI with these suits inspired by characters from our previous games; Futo, Lynch and Christoper Stone (The Freedom Phantom).
Previously exclusive to the HITMAN: Definitive Edition, these in-game suits will be be available in HITMAN 2 for anyone who signs up for a free IOI Account.

You can sign up for an account either through the game itself, or via the website. Once you’ve done that, link your game and the suits will be added to your inventory the next time you launch HITMAN 2. If you already have an IOI Account, you’ll get the suits when you next play the game :slightly_smiling_face:

Toggle Aim
After player feedback, we have added the option to choose whether you hold or toggle the aim button. By default, the option will be set to Hold to Aim (how it has always been) but can be changed to Toggle Aim in the Options>Gameplay>Weapon Aim menu. This option affects aiming with guns and rifles (including Sniper Assassin mode) but does not affect 47’s ‘aiming’ when throwing; this will still require the play to hold the button to move 47’s throwing arc.

Game Update 2.50: What’s Changing?

Camera Grids
A few months back, we made a change where security camera grids were always visible. We’ve now added this as a setting in the Options>Gameplay>Camera Grid menu. This will be set to ‘On’ by default but can also be changed to ‘Off’. When the setting is ‘On’, camera grids will always be shown whether in Instinct or not. When set to ‘Off’, camera grids will only be shown when in Instinct.

Illegal HUD Prompts
We’ve made a visual change to alert players when they are about to pick up an illegal item or perform an illegal action. Previously, there would be a small red exclamation point attached to the interaction button. Now, we have added a slightly larger exclamation point next to the interaction button and we’ve made the interaction circle turn red (rather than white) when performing the action. The ambition with these two small tweaks is to make it more apparent to players that they are about to perform an action that is illegal.

In the image below, you can see that the exclamation mark is easier to identify and that the interaction circle fills with red when the interaction button is pressed down.

Stash Icon
We’ve added a small visual change to the Stash Points in-game (e.g trash cans) that will show a subtle icon to indicate to players that an item has been stashed there. Currently, each Stash Point has the interaction marker (small white square) that indicates that you can interact with an item. Now, that interaction marker will be ‘filled in’ to indicate that an item is stashed there.

In the example below, it is now easier to see that an item is stashed in the trash can (the icon is filled in), but there is nothing in the briefcase (icon is empty).

Attention Spike

We’ve made three subtle changes to the Attention Meter to make it easier to know when you are gaining attention and how close you are to becoming compromised or spotted.
Firstly, we’ve made a change to the colour. Yellow is the new white and makes it easier to see.
Secondly, the meter will now ‘fill’ allowing you to see how close you are to being spotted.
Thirdly, we’ve made a technical change to the attention meter to prevent it from not being visible on-screen. It was previously a 3D object in the world and in some cases, depending on where the camera was positioned, it wasn’t visible to the player.

In the (zoomed) image below, you can see the new colour showing how much attention has been gained. The slightly faded yellow shows how much room there is for more attention before the guard will react.

Who is THAT?
We’ve fixed an issue where Diana, Agent 47’s handler, would not introduce targets (and key objectives) in some missions. She will now do so again in her trademark style. However, we’ve made a small tweak to give her a few days off every so often. Now, after hearing Diana introduce a target (or key objective) once, she won’t introduce that particular target again for a period of 48 hours real-time. We expect that this change will make Diana’s dialogue less intrusive for repeated playthroughs over a short period of time and make her less of a meme, whilst maintaining her impact and assistance to 47. Note: Key Objectives include things such as the virus in Sapienza, Soders’ heart in Hokkaido, etc.

We’ve fixed an issue where the Silent Assassin rating would be lost if a target was knocked unconscious, killed in an accident and THEN the body was found.

We’ve addressed an issue where the Silent Assassin rating could be earned with 4 stars because the ‘Never Spotted’ bonus was sometimes not being granted after a SA playthrough. Now, the SA rating and all bonuses should be properly awarded after completing a SA playthrough. This was sometimes caused by 47 being almost/partially noticed by a target before killing them.

Tweaked Assignments
We’ve fixed an issue that was preventing Blair Reddington from completing the entirety of his loop in Embrace of the Serpent. He was skipping two specific steps that also meant that dialogue was not being triggered. Part of this fix included Blair triggering the correct dialogue, depending on the status of the chef.

Bank Chatter
We’ve fixed an issue in New York (The Bank) where two conversations could overlap in the Conference Room.

Time’s Up
We’ve fixed an issue where the ‘Time’s Up’ Challenge in New York (The Bank) would not always unlock correctly.

Lights Out
We’ve fixed an issue where the chandelier in the main hall of the Bank would ‘flicker’ and temporarily disappear after being destroyed.

Bank Cover
We’ve fixed some issues with 47 taking cover near the staircase to the CEO’s floor in The Bank.

Shot Gun
We’ve addressed an issue where the Sawed Off Bartoli 12G Shotgun (New York Mastery Unlock) could not be equipped as a starting weapon or placed in an Agency Pickup. The shotgun can now be used in those ways. However, it can no longer be holstered during gameplay and will instead function like all other shotguns in terms of being placed on 47’s back. To support these changes, we’ve altered the description of the weapon and renamed it to the “Customised Bartoli 12G”.

Half-Baked Hippo
We’ve fixed an issue where Jorge Franco would sometimes suspend his routine during the ‘Half Baked’ Mission Story.

Locked Closet
We’ve fixed a community-reported issue where 47 could not exit a specific closet in the Crows Hideout in Mumbai. If you’re not happy with this fix, you can still enter the cupboard and refuse to leave.

Taxi Exit
We’ve fixed a community-reported issue where player-made Contracts created in Mumbai can be insta-failed if the “Required Exit” is set to a taxi driver who is then distracted or affected by combat.

Muffin Melee
We’ve fixed a community-reported issue where muffins and snowballs were categorised as Gear. They are now correctly placed in the ‘Weapons – Melee’ category.

A Quick Fix
We’ve fixed an issue where the “No Evidence” challenges would not be completed when players exited a mission, despite fulfilling the requirements. Once cause for this was immediately exiting the mission after eliminating a target. We’ve made it so that a fast-exit will still grant the challenge when the requirements are met.
Note: See the Known Issues below for an outstanding ‘No Evidence’ issue.

Lost Items
We’ve fixed an issue where thrown items could get stuck out of reach in certain ceilings in Mumbai. Thrown items would cause NPC’s to investigate the noise in the room above.

Roadmap? Jeppe!
We’ve added an option to the Featured Hub to allow players to view the newest monthly Roadmap. This will function as a one-time pop-up message when a new Roadmap is released each month and will give the option to visit our website (this one right here!) to get more details. It will then be a permanent fixture in the Featured Hub so that it can be reviewed and admired at any time.

Press P for Patch Notes
We’ve added a ‘hard button’ at the very bottom of the Options menu that will take you to our latest Release Notes / Patch Notes. If you’re reading this after pressing that button, you probably just found out about that.

Busted (Legacy)
We’ve fixed a community-reported issue where 47 was unable to pick up the bust in the storage room in Paris.

Step Up (Legacy)
We’ve fixed a community-reported issue in Bangkok where Agent 47 would not be trespassing on a specific step in the staircase between the lounge and the kitchen.

PC-Specific Fixes

The ‘SSAO’ setting now has more options to select. Previously, this setting had two options; on or off. Now it has six options; Off, Minimum, Low, Medium, High and Ultra. These can be set in-game or via the Launcher.

Known Issues

We’ve listed some of the game’s known issues below, so that you know we’re aware. We’ve always got eyes on the Technical Support and Bug Report threads on the Forums and Reddit too, so if you’ve reported something there, we almost definitely know about it.

To save us from writing it repeatedly, “We are aware of an issue where…”

  • PC players are experiencing “0x8000000_” (and related) crashes. We’re continuing to work on a permanent solution to this with our friends and partners at Nvidia. We recommend that players who have been experiencing this issue use DX12, as this has been reported to fix the issue.
  • Players can encounter problems when dropping items needed for specific exits in Contracts Mode.
  • Players cannot unlock the ‘Janbiya’ from the House Built on Sand mission (Legacy Pack)
  • The ‘No Evidence’ challenge will not be earned if a sedated body is found.
  • The Summer Suave Suit (Hot Summer) does not count as a ‘suit’ with regards to challenges and Contracts Mode.
  • The ‘Sniper Assassin’ challenge in sandbox missions do not unlock if the target spots 47 before he kills them, conflicting with current SA rules.
  • Athena Savalas can get distracted just before falling to her death.
  • A gate to the Upside Down can be found when opening the door to the break room in the Bank. We’re consulting with Hawkins PD on a possible fix.
  • Area Discovery challenges, in some particular edge cases, do not unlock properly.
  • Players are unable to unlock the achievement / trophy for reaching Bangkok mastery level 20 in certain circumstances.
  • The SA rating can still be earned when the body of a target who has been tranquilised and then killed immediately afterwards has been found.



Zomg I waited for them to patch this! Great notes. :heart:




i wonder what this is

this is terrible, why


I was just going to post that. Agreed 100%.

We shouldn’t be unable to conceal the shotgun just for having it with you in your loadout without a briefcase.
That’s a bad compromise.


it was like our only unique shotgun, now it"s just like the others. very sad


Atleast make it fair:

  • If we have it with us in loadout then we can only holster it
  • if we have it as an agency pickup or in a briefcase then we can conceal it.

Is this supposed to be the accident KO bug fix? Description doesn’t sound like it.

Attention Spike is a very useful feature especially for new players!!!
Yellow meter is obviously easier to help us understand the detection awareness!!

I hope they replace the ‘‘failed’’ Sawed Shotgun unlock with another soon(at least the heavy gold bar) , since there is no reason of picking that shotgun instead of others…

P.S.I really enjoy the funny tone of those notes!!!

Stranger Things should eventually get an easter egg :blush: Maybe during a bonus mission at Halloween Whittleton Creek…or Treat :wink:


That’s such an idiotic change. Then what’s the point of a sawed off then according to that logic?


It’s not. It’s not in the list of known issues either :confused:

No, I also thought it was that bug at first.

it’s another bug which I haven’t read about.
Travis explains it here at 27:50

Can somebody explain in details what kind of a beastie is this SSAO function?

It is a kind of shadow caused by geometry near it. Like corners being darker than surfaces.

1 Like

Temporary change

Travis says:
“One we fixed is where you could knock out a target, kill them in an accident, and when that body was found you would lose your SA. But you shouldn’t have because it was an accident.”

What he’s saying there is wrong. This describes one of the accident KO bugs and you don’t lose SA when you do that.
It’s the one I called “KO+Accident Kill Bug”:


Dude,… 20 years celebration! and NO classic 47 skin?


Comon guys, make it happen!


I see. Well hopefully that fixes the, non-targets accident ko found body>unnoticed bodies, too.
We’ll see tmrw.

Okay, so the Illegal item HUD change is pretty nice. Should help make it more obvious to notice at a quick glance.

The Attention Meter change is something I’ve never seen coming, but it’s a big appreciated thing. It being a translucent bar that now fills up instead of one big white bar that expands is a great change.

That Sawed-Off change… Uh, no. Ew. Why u do dis IO? 2 steps forward, 1 step back.
The change they could have made is simple: if IOI didn’t want this weapon to suddenly become the most OP shotgun in the game, only accessible by a DLC, then they should have changed its name in Contracts Mode. Easy.
If this short Bartoli shotgun weren’t a basic ‘shotgun’ condition people could use for suit-only shotgun contracts, they could have rebranded that one item to be a ‘sawed-off shotgun’ kill condition.
We know it’s possible! These seperate item conditions have appeared in the form of suits in the past (and currently with the Suave Summer suit).