That atmosphere, these awesome cinematics…good times
Don’t get me wrong, I love the gameplay in general, but I think the reason I’m not that intrigued with these new two games is the sterile atmosphere.
‘‘Sterile atmosphere’’ That is very well said, mate. That’s actually a very good term to describe the new games’ feel. 2016 felt soulless and hollow in atmosphere, but otherwise it was a damn fine game.
This says it all:
The last sounds really makes you think of that soft snow
Then again, doesn’t that sterile atmosphere perfectly mimic 47’s personality?
How is that relevant? The main character is bland, so the game should be? Why does it have to mimic his personality at all?
It’s relevant because that might have been a reason for the choice for this style.
I don’t think 2016 is bland at all tbh, the dialogue of npc’s make sure of that. Why does the atmosphere has to be the same as some of the older games (which all had very different atmostpheres but okay).
But does it make it better?
It doesn’t have to be the same. It has to just be there.
NPCs ruin it even more with inconsistencies. Hitman has always been a dark comedy but this time there is no balance. The game is trying to be funny at all times but doesn’t succeed in that and the jokes get irritating very soon. Also, “hey, waiter” or something equally stupid or out of place happens constantly. Makes me want an option to turn off most of the dialogue.
Oh great. More whining from the old guard. At least they have place for it now.
I like the new atmosphere, I think this better than the old games who though rain was edgy and gritty meant real. I prefer the clinical feel of each level and I like the sense of realism they now bring they final realised that the weather patterns of a level don’t determine the atmosphere.
If you want a dark and edgy Hitman like the old ones fine but they simply ran out of ways to escalate it to the point we had Absolution.
Have you actually played them?
Words like these make me doubt that as it’s only the case in Contracts and it’s a stylistic choice to tell 47’s memories from reality. A straightforward one but it works.
Neither BM nor SA had constant rain and darkness. Just look at the Vegas levels, for example.
Yeah but I never felt that Blood Money’s levels really had a sense of atmosphere either.
Forgive me if I am wrong but aren’t both of the Vegas levels set during the night? I have yet to replay House of Cards or Dance With The Devil so I can’t really comment on them.
I replayed a little of Blood Money (HD Remaster) recently and played some of Contracts, going back to them and playing 3, especially after HITMAN and seeing HITMAN 2 I was really turned off by them. RDR2 has come so until next Friday my attention is fully on that.
Those levels are no where near as captivating or as thematically meaningful as the ones in 2016. I also realised how little there was in the ways of opportunities in level. I guess you could say that 2016 has spoil me.
It does not make it worse, not for me anyway. I had way more cringey moments with the older games than the new one.
Absolutely disagree with the npc’s. They are hilarious, and gave us some very, very memorable lines. They are funny, and the jokes don’t get irritating at all.
I think the change in tone in the Hitman games is quite an effective business decision. I started of with Hitman 2016 as I looked at the footage and was amazed by the scale, complexity and replay-ability of the game. The new atmosphere is more inviting for a greater number of players who can experience the game. Whilst I have played through all the old hitman games and quite in particular love the cold, gritty, contract killer vibe from Contracts, the concept of the game didn’t sit to well with me. Missions like “The Meat King’s Party” for example felt a bit macabre for my tastes. Whilst I can better appreciate the simplicity of the older games which more focus on a darker, gorier tone, I think Hitman 2016 has more to offer than being sterile.
At this point 47 is at the peak of his career and I doubt he would be going around killing every corrupt CIA agent or mobster. I like the old games but I appreciate the importance and benefits in the change of tone.
I really like your inputs on the forum and you’ve definitely grown up with the more classical hitman, which I think may be a key reason for our different perspectives.
Nope. It’s something like day-early evening. And it’s not just about the weather since most action happens indoors.
Are you sure it is not the light pollution from the casinos? Both of those levels were on or near the Strip if I am not mistaken.
Hmmm I wouldn’t exactly describe HITMAN’s atmosphere as soulless,I think it has a recognisable tone.One that’s more lighthearted than we’ve seen before though.It’s spy thriller like IO described it.
I personally am not fan of it and definitely enjoyed feel of Silent Assassin or Contracts more…however I got used to this new tone IO is going for
I didn’t like the amount of doors in that level
But I am not talking about Contracts. Mostly about BM as it is the one I am most familiar with. It was very diverse in terms of atmosphere. And there weren’t just mobsters. A cartel leader, CIA agent, playboy, sheikh. Actually, it’s not the target but the price that matters.
It is so in A House of Cards but not in A Dance with the Devil.
I have to pay that playing blood money after Hitman 2016, whilst not having as many ways to kill a target, was incredibly diverse in terms of levels, targets and kill methods. The game was well ahead of its time.
Levels yes, methods yes especially when compared to the other games now. But targets maybe not I mean there are like seven plus targets that are assassins and two of them were clones (literally)