Stuck in the door? Just release shift for half a sec and cut at an angle. It needs some practice. I wouldn’t call it a glitch. It can happen in this game also.
Or are you are talking about the one which was in specific spots? like the door in sapi which leads to the lab.
But in S2, you can get stuck on pretty much everything
and not sure what invisible walls you’re talking about m8
Not sure how the player not stopping to pickup the items makes S2 more fluid than S1 when there’s so many other things which break the flow like the post by chaos above or not being able to pickup items while dragging bodies, no insta boom, delay between switching items etc.
Also player stopping to pickup the items helped in avoiding the stutter steps (which are much worse in this game). Pickup the item, open the inventory just before the animation is complete and you get no stutter.
And player not stopping to pickup the items is also in S1. Just need to have FE, PT or any large item in the hand.
Don’t know why this is unfixable when it’s not there in S1 in any spot. Having more maps shouldn’t affect this. Distance is always calculated by drawing a straight line between the player and the npc regardless of the floor. Why not see the logic they used in S1.