# Hitman 3 - 3.110 - May 24th Patch Notes

**URL:** <https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736>\
**Category:** Hitman: World of Assassination\
**Created:** [May 24, 2022, 12:04pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736 "2022-05-24T12:04:29Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![LandirtHome](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/landirthome/32/40646_2.png) [@LandirtHome](https://www.hitmanforum.com/u/LandirtHome)\
**Post date:** [May 24, 2022, 12:04pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/1 "2022-05-24T12:04:29Z")

</div>

The Patch Notes are out. It’s a long one. A lots of changes.

[https://www.ioi.dk/hitman-3-year-2-may-patch-notes/](https://www.ioi.dk/hitman-3-year-2-may-patch-notes/)

## HITMAN 3 – May Patch Notes

The second patch for HITMAN 3 – Year 2 arrives on May 24 for all platforms and brings a wealth of changes, new additions and community-focused bug fixes. On top of that, we are bringing Ray Tracing and Adaptive Supersampling support for our PC players and there are is a quacktastic new weapon to earn in the Elusive Target Arcade.

## PATCH DETAILS

HITMAN 3 will be updated to version 3.110 on all platforms; PS5, PS4, Xbox One, Xbox Series X/S, PC, Stadia and Switch. You can check the current game version that you are playing, by looking at the bottom of the Options menu.

Patch Release Time: Tuesday 24th May 2022, 1pm UTC aka 3pm CET

Maintenance: We will take the HITMAN 3 servers offline one hour before the release of the patch in preparation of the release. Once the patch is available, players will be able to download and install it. The game servers for each platform will come back online once they’ve been checked and verified. Updates will be posted to the official [@IOInteractive](https://twitter.com/iointeractive) Twitter account.

Patch size: Between 2.15GB and 3.22GB on all platforms.

Cloud: Stadia and Switch players do not need to download or install the patch. They will get access to the latest version when they launch the game after maintenance has concluded.

## NEW CONTENT

**Long Live Easter**  
Unlock the Yellow Rabbit Suit by revisiting the Berlin Egg Hunt and completing the new ‘Duck Hunt’ challenge. Everything you need to complete this new challenge can be found on-site in Berlin. Good luck!

 ![](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/1/1/11734636796837044b604a3084dd44b32abdf0f2.png)

**Five Quacks**  
Enter the Elusive Target Arcade and complete a newly-added challenge to unlock The Ducky Gun. This unique weapon cannot be reloaded, but will quack along with every shot you fire.

 ![](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/1/5/15c6198f8de45d380664c34d50ac893513060842.jpeg)

**Ray Tracing on PC**  
Realtime ray tracing arrives for our PC players with our 3.110 patch and will bring higher quality reflections and shadows to the World of Assassination. Through HITMAN 3, all locations in the World of Assassination will benefit from this new feature. [Read more on our Player Support Hub for more details and the Requirements for Ray Tracing and Adaptive Supersampling.](https://ioisupport.zendesk.com/hc/en-us/articles/6245169762577-PC-Requirements-for-Ray-Tracing-and-Adaptive-Supersampling)

**Adaptive Supersampling**  
Patch 3.110 also adds support for Adaptive Supersampling, such as NVIDIA DLSS and AMD FidelityFX™ Super Resolution 1.0. We’re also working together with our friends at Intel to introduce their Xe Super Sampling (XeSS) technology to the game in a future patch. AMD’s FSR2 is expected to be supported in the same future patch.

 ![](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/a/e/ae8e076f55245d3aa1426eec0dd181a1fb5df212.png)

## NEW ADDITIONS

**Player Profile Limit**  
We’ve increased the maximum Player Profile level from 5,000 to 7,500 and introduced new visual representations of the profiles to support this new level cap.  
The currently achievable profile names are:

Malus Necessarium (01 – 2,500)  
Ius Obscurus (2,501 – 5,000)  
Mortifer Velocis (5,001 – 7,500)

**Mono Audio**  
We’ve added an option to enable Mono Audio in the Audio menu.

**Instinct Kill Conditions**  
We’ve made some changes to how kill conditions are displayed in Instinct during gameplay. Currently, enabling Instinct when playing a Featured Contract will display the kill conditions (target name, suit, weapon). With this patch, the following improvements have been made:

– Instinct kill conditions are now also displayed when playing Escalations, including Seven Deadly Sins content.

– Default conditions (Any Disguise / Any Method) are always hidden from the Instinct kill conditions

There are a very limited number of instances where the Instinct kill conditions don’t match the mission objectives HUD, due to extremely specific setups in a handful of Escalations. In general though, this change will greatly improve the experience of playing Escalations and Featured Contracts.

**Subtitle Background**  
We’ve added an option to enable a background for the game’s subtitles and choose the opacity.

**Master Difficulty**  
What Is Thy Bidding, My Master? We’ve tweaked the Master Difficulty for HITMAN 3, to add more cameras and enforces – to give you the ultimate challenge.  
Dartmoor and The Carpathian Mountain are the only locations without added cameras.

## FIXES:

## STABILITY

**Overall Stability**  
We’ve improved stability across all platforms, especially on Xbox platforms and Nintendo Switch.

**Resize Crash**  
We’ve resolved an issue where some PC players could encounter a crash when resizing the active game window.

**Disguise Reload**  
We’ve resolved an issue that could cause the game to crash when players would attempt to change their disguise and reload their weapon (or pick up an item) at the exact same time.

**Striker A Pose**  
We’ve updated the challenge image for the Arcade – Track 2 challenge to reflect the weapon that players will earn by completing it.

**Double Up**  
We’ve resolved an issue where the game could crash when players acquire a weapon from a smuggled briefcase, whilst already having that same item in their inventory. The issue would only occur when using unique items found within a map.

**Trophy Troubles**  
We’ve resolved issues that would prevent players from unlocking these trophies/achievements: Icebreaker, Pure Poetry.

## UI / UX

**Inventory Limit**  
We’ve resolved an issue where some players would experience items missing from their inventory during the planning phase. After an investigation and help from our players, we were able to identify that the cause of this issue was due to an ‘item limit’ that we set back in 2015. The game was configured to display up to 200 inventory items. A few months back, we reached that item milestone and this change/fix will raise that cap to allow all items to be displayed.

**Menu Mastery**  
We’ve resolved a visual issue with how Mastery tracks displayed unlockable items. Naming conventions will now be consistent across all tracks.

**[Optional] Fix**  
We’ve resolved an issue where the planning page for Contracts Mode did not always show whether a complication was optional, or not. Now, the [optional] tag will be shown when appropriate.

**Zero Leaderboards**  
We’ve resolved an issue where some players would see a _‘Complete this mission to be listed on the leaderboard’_ message after completing a mission. This was an error only evident when players scored 0 points during a mission.

With this fix, existing players will need to earn more than 0 points to see their scores appear and any players earning a score on any leaderboard for the first time will see their score, regardless of how bad it is unlucky they were when playing.

**Color me intrigued**  
We’ve added colors to communicate better what complications are failed, and which are completed.

**Shoulder Swapped**  
Our all-time favorite Shoulder Swap option has been moved to _ **Gameplay → General** _ , to fit in with all the other gameplay related options.

## AUDIO

**Footshhhhhhteps**  
We’re resolved an issue where Xbox One users were able to experience the true Silent Assassin experience, where Agent 47’s footsteps were completely silent. We’ve reverted this back to the intended experience, but it’ll still count as SA (Suitably Audible).

**Loud Eliminate**  
We’ve resolved an issue where non-silenced pistols could not be heard when fired when using the ‘eliminate’ prompt behind a character.

**Say THAT Again**  
We’ve resolved an issue where Diana’s dialogue was noticeably lower in volume during the beginning of some missions, notably the campaign missions in Hawke’s Bay and Mendoza.

## ACCOUNT

**Game Pass Deluxe**  
We’ve resolved an issue where some Game Pass subscribers could not download their Deluxe Edition content through IOI Account.

## GAMEPLAY

**Odium Glass**  
We’ve resolved an issue where the sunglasses on the Odium Suit (Seven Deadly Sins: Envy) were floating and following 47 around the map, rather than protecting his eyes from the Hokkaido sun. Now, they’ll be worn as you’d expect.

**Polar Properties**  
We’ve resolved an issue that caused the _Polar Survival Suit_ to not function like a regular suit. For example, it was considered as trespassing in zones that should be safe, wasn’t being enforced correctly or was unable to perform certain actions.

**My Name is Jefe**  
We’ve tweaked a few things to make sure that the man known only as ‘Jeff’ is always present on maps for Contracts Mode creation and on created Contracts.

**Elusive Target Arcade Intel**  
We’ve fixed the issue where intel found in any Elusive Target Arcade missions did not award players experience. They do now!

**Elusive Target Arcade the first batch**  
Our first batch of Elusive Target Arcade had many complications on them. These have been removed to match the new version of less restricted Elusive Target Arcades.

## HITMAN 3 LOCATION-SPECIFIC CHANGES

# DUBAI

**Unstuck**  
We’ve resolved an issue where 47 could get stuck in the floor, after hiding a body in a specific area of the penthouse.

# DARTMOOR

**Texture Ceiling**  
We’ve resolved an issue where the textures in the ceiling near the main entrance could flicker.

**Not Amoosed**  
We’ve resolved an issue where the ‘I Find This Amoosing’ challenge did not unlock.

# CHONGQING

**Rage Quit**  
We’ve made sure that all guards in Chonqging are fully briefed on which disguises are allowed into certain areas. In the past, 47 was being prevented from entering, despite wearing a suitable disguise.

**All Seeing Eyes**  
We’ve resolved an issue where important dialogue during the _‘All Seeing Eyes’_ Mission Story was sometimes not triggered or displayed in subtitles.

**Rainy Days**  
We’ve resolved an issue where outdoors sounds, namely rainfall, can be heard in the lower levels of the facility.

# MENDOZA

**Jamen Dog**  
We’ve resolved an issue where 47 was unable to enter certain areas when wearing a disguise that should have been allowed. His name number wasn’t on the list.

**A meet W**  
We’ve resolved an issue where two specific characters in Mendoza had single-letter names when selected as targets in Contracts Mode.

# CARPATHIAN MOUNTAINS

**Long Journey**  
We’ve resolved an issue that could cause players to fall off the train when trying to climb onto the roof in a specific spot.

## WORLD OF ASSASSINATION FIXES

As well as changes to HITMAN 3, we’ve also listed various improvements or changes to HITMAN 1 and HITMAN 2 locations, when played in HITMAN 3.

**Sapienza: Dirty Hands**  
We’ve fixed a typo the in _‘Getting Your Hands Dirty’_ challenge description, where it was incorrectly stated that players must _“Assassinate [target] during the meeting the on pier.”_

**Sapienza: Plant Man**  
We’ve resolved an issue where players could get stuck in an unplayable area by traversing over plant pots in the cemetery.

**Isle of Scat1620: Missing Grey**  
We’ve resolved an issue where Lucas Grey was missing from the Isle of Sgail opening cutscene.

**New York: Flamingo Feet**  
We’ve resolved an issue where one of the IT workers in the bank had lost their flamingo slippers. You’ll never guess where we found them.

**Bangkok: Dancing Boats**  
We’ve resolved an issue where some of the boats in the harbour would start to ‘dance’ on PS5 after a short period of time.

**Hawke’s Bay: Alma Slow**  
We’ve resolved an issue that could cause Alma to permanently hang out near the coat racks if Orson is subdued upstairs.

## HARDWARE

**Xbox Wireless Controller x Bluetooth**  
We’ve resolved an issue where Xbox Wireless Controllers, including Series S/X controllers, would not function properly via Bluetooth. With this fix, all Xbox Wireless Controllers should work either as wired, with Bluetooth or with a Wireless Adaptor on Epic, Steam and Windows PC (Microsoft).

**Time to take control (PS5 DualSense Controller Support on PC** )  
We’ve added support for the rare PS5 DualSense controller to work with HITMAN 3 on PC wired trough USB. On Steam however – It will work both wired and wireless via Bluetooth.

Note, there are no Adaptive Triggers support when using the DualSense Controller on PC.

## PC VR

**Reset Issues**  
We’ve resolved an issue that could cause visual issues if players change graphics settings in-game, and then reset them to default.

**Fibrewire Tweaks**  
We’ve improved the control you’ll have over NPCs when initiating a fibrewire takedown.

**Support Icons**  
We’ve added a small icon to menu tiles where VR content is not supported, to make it easier to know at-a-glance what can be played in VR.

 ![](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/c/1/c10fe7a3eec4993c5a06d1637fefb9199a7955aa.jpeg)

## Known Issues and Bug Reports

We’re always listening to feedback and tracking the issues that get reported. If you’ve encountered an issue with HITMAN 3 and want to tell us about it, please first check the [official Known Issues list](https://ioisupport.zendesk.com/hc/en-us/articles/360019127718-HITMAN-3-Known-Issues) through the HITMAN 3 Player Support Hub for an updated list, where you can also [submit a bug report.](https://ioisupport.zendesk.com/hc/en-us/articles/360019121077)

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<div class="post-metadata">

**Author:** ![LandirtHome](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/landirthome/32/40646_2.png) [@LandirtHome](https://www.hitmanforum.com/u/LandirtHome)\
**Post date:** [May 24, 2022, 12:10pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/2 "2022-05-24T12:10:05Z")

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My personnal favorite : **A real Master Difficulty**

> **Master Difficulty**  
> What Is Thy Bidding, My Master? We’ve tweaked the Master Difficulty for HITMAN 3, to add more cameras and enforces – to give you the ultimate challenge.  
> Dartmoor and The Carpathian Mountain are the only locations without added cameras.

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<div class="post-metadata">

**Author:** ![CNC](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/cnc/32/19814_2.png) [@CNC](https://www.hitmanforum.com/u/CNC)\
**Post date:** [May 24, 2022, 12:10pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/3 "2022-05-24T12:10:35Z")

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Pretty hefty patch and quite a nice surprise with tuning up Master Assassin difficulty to match the previous games.

Also a few people will be happy with Gray returning to Sgail.

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<div class="post-metadata">

**Author:** ![Urben](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/urben/32/156375_2.png) [@Urben](https://www.hitmanforum.com/u/Urben)\
**Post date:** [May 24, 2022, 12:12pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/4 "2022-05-24T12:12:13Z")

</div>

> **Master Difficulty**  
> What Is Thy Bidding, My Master? We’ve tweaked the Master Difficulty for HITMAN 3, to add more cameras and enforces – to give you the ultimate challenge.  
> Dartmoor and The Carpathian Mountain are the only locations without added cameras.

Oh Master Mode now means something for H3 maps? Nice.  
Master Contract Mode when? 😛

> **[Optional] Fix**  
> We’ve resolved an issue where the planning page for Contracts Mode did not always show whether a complication was optional, or not. Now, the [optional] tag will be shown when appropriate.

Oh finally!

> **Inventory Limit**  
> We’ve resolved an issue where some players would experience items missing from their inventory during the planning phase. After an investigation and help from our players, we were able to identify that the cause of this issue was due to an ‘item limit’ that we set back in 2015. The game was configured to display up to 200 inventory items. A few months back, we reached that item milestone and this change/fix will raise that cap to allow all items to be displayed.

The list of reasons why to not buy the Sins pack just got reduced by one.

> **My Name is Jefe**  
> We’ve tweaked a few things to make sure that the man known only as ‘Jeff’ is always present on maps for Contracts Mode creation and on created Contracts.

There goes the annoying meta puzzle to these contracts. 👏

> **A meet W**  
> We’ve resolved an issue where two specific characters in Mendoza had single-letter names when selected as targets in Contracts Mode.

Aww!

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<div class="post-metadata">

**Author:** ![Clemens\_IOI](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/clemens_ioi/32/40729_2.png) [@Clemens\_IOI](https://www.hitmanforum.com/u/Clemens_IOI)\
**Post date:** [May 24, 2022, 12:13pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/5 "2022-05-24T12:13:09Z")

</div>

> [@Urben](#):
>
> There goes the annoying meta puzzle to these contracts. 👏

… Dammit 😉

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<div class="post-metadata">

**Author:** ![Canucklehead](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/canucklehead/32/20404_2.png) [@Canucklehead](https://www.hitmanforum.com/u/Canucklehead)\
**Post date:** [May 24, 2022, 12:28pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/6 "2022-05-24T12:28:19Z")

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> [@LandirtHome](#):
>
> **Isle of Scat1620: Missing Grey**  
> We’ve resolved an issue where Lucas Grey was missing from the Isle of Sgail opening cutscene.

Damn, I enjoyed the self-driving boat with the Lucas Grey voice commands. The future was now!

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<div class="post-metadata">

**Author:** ![AYSyw](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/aysyw/32/23318_2.png) [@AYSyw](https://www.hitmanforum.com/u/AYSyw)\
**Post date:** [May 24, 2022, 12:28pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/7 "2022-05-24T12:28:22Z")

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Good job,so many bugs flying…and what about Freelancer?He is still flying?😂💦

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<div class="post-metadata">

**Author:** ![Schnitzel](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/schnitzel/32/22967_2.png) [@Schnitzel](https://www.hitmanforum.com/u/Schnitzel)\
**Post date:** [May 24, 2022, 12:30pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/8 "2022-05-24T12:30:51Z")

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@scat1620 read the patch notes 😄

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<div class="post-metadata">

**Author:** ![Tom-Kannaduki](https://www.hitmanforum.com/letter_avatar_proxy/v4/letter/t/f08c70/32.png) [@Tom-Kannaduki](https://www.hitmanforum.com/u/Tom-Kannaduki)\
**Post date:** [May 24, 2022, 12:33pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/9 "2022-05-24T12:33:12Z")

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> [@LandirtHome](#):
>
> **Not Amoosed**  
> We’ve resolved an issue where the ‘I Find This Amoosing’ challenge did not unlock.

This will finally bring Dartmoor’s challenge to 100%!  
Due to the glitch of not getting to 100% I did not get the achievement and it was making me feel very disappointed.  
Yes, I will be even happier if you fix “Feeding The Birds” in HITMAN2 someday. Do you have any plans to do so?

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<div class="post-metadata">

**Author:** ![Khakiasp](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/khakiasp/32/134293_2.png) [@Khakiasp](https://www.hitmanforum.com/u/Khakiasp)\
**Post date:** [May 24, 2022, 12:37pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/10 "2022-05-24T12:37:56Z")

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> [@LandirtHome](#):
>
> New York: Flamingo Feet

Only took em 2 years

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<div class="post-metadata">

**Author:** ![Heisenberg](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/heisenberg/32/143140_2.png) [@Heisenberg](https://www.hitmanforum.com/u/Heisenberg)\
**Post date:** [May 24, 2022, 12:54pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/11 "2022-05-24T12:54:59Z")

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Sounds good. Some fixes to things I didn’t even know I wanted fixed. And to think, I could have waited one day for the update about Jeff. Last night I did a rush through The Source to make him appear in Sapienza do I could attempt a contract in the Author map and he wasn’t appearing. Irony.

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<div class="post-metadata">

**Author:** ![Mini](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/mini/32/129844_2.png) [@Mini](https://www.hitmanforum.com/u/Mini)\
**Post date:** [May 24, 2022, 1:11pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/12 "2022-05-24T13:11:49Z")

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Finally! Thank you @scat1620 for having the relentlessness I’ve been missing ❤🙏

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<div class="post-metadata">

**Author:** ![Yacob](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/yacob/32/491_2.png) [@Yacob](https://www.hitmanforum.com/u/Yacob)\
**Post date:** [May 24, 2022, 1:13pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/13 "2022-05-24T13:13:08Z")

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Pleased that Master mode now has more enforcers and more cameras !!! Thanks IO.

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<div class="post-metadata">

**Author:** ![Adil15101](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/adil15101/32/22359_2.png) [@Adil15101](https://www.hitmanforum.com/u/Adil15101)\
**Post date:** [May 24, 2022, 1:18pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/14 "2022-05-24T13:18:03Z")

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Lots of fixes that I was waiting for and the amazing introduction of a “proper” Master Mode. Great patch!

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<div class="post-metadata">

**Author:** ![Joe9411](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/joe9411/32/817_2.png) [@Joe9411](https://www.hitmanforum.com/u/Joe9411)\
**Post date:** [May 24, 2022, 1:23pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/15 "2022-05-24T13:23:29Z")

</div>

Ray Tracing Enabled. Beautiful but totally destroy in framerate. Like 15…

But I can’t pretend to much with a NVIDIA 2080 Super.

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<div class="post-metadata">

**Author:** ![Tupi47](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/tupi47/32/1579_2.png) [@Tupi47](https://www.hitmanforum.com/u/Tupi47)\
**Post date:** [May 24, 2022, 1:35pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/16 "2022-05-24T13:35:49Z")

</div>

They didn’t fix a game crash issue when playing Landslide on PS4??

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<div class="post-metadata">

**Author:** ![Kevin\_Rudd](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/kevin_rudd/32/191_2.png) [@Kevin\_Rudd](https://www.hitmanforum.com/u/Kevin_Rudd)\
**Post date:** [May 24, 2022, 1:37pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/17 "2022-05-24T13:37:12Z")

</div>

About bloody time on Master mode, maybe they were reading our complaints after all  
I wonder if contracts mode update is next… 🤔

Also cool that Jeff is in all maps Contracts mode

> **Polar Properties**  
> We’ve resolved an issue that caused the _Polar Survival Suit_ to not function like a regular suit. For example, it was considered as trespassing in zones that should be safe, wasn’t being enforced correctly or was unable to perform certain actions.

Noooo we could’ve made interesting contracts with that 😩

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<div class="post-metadata">

**Author:** ![lukefsje](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/lukefsje/32/53370_2.png) [@lukefsje](https://www.hitmanforum.com/u/lukefsje)\
**Post date:** [May 24, 2022, 1:39pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/18 "2022-05-24T13:39:11Z")

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Overall some nice stuff in the patch, I’m glad that I Find This Amoosing and the Odium Suit have been fixed. It’s been 8 months, but better late than never! Now I think I’ll finally actually give Master Mode on Hitman 3 a try, though it would’ve been interesting to actually add cameras to Dartmoor for it

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<div class="post-metadata">

**Author:** ![thrison](https://www.hitmanforum.com/letter_avatar_proxy/v4/letter/t/838e76/32.png) [@thrison](https://www.hitmanforum.com/u/thrison)\
**Post date:** [May 24, 2022, 1:39pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/19 "2022-05-24T13:39:29Z")

</div>

No mention of the Arcade complications becoming optional. So I assume it did end up causing unexpected issues and isn’t happening?

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**Author:** ![Danger\_dog\_guy\_7](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/danger_dog_guy_7/32/143138_2.png) [@Danger\_dog\_guy\_7](https://www.hitmanforum.com/u/Danger_dog_guy_7)\
**Post date:** [May 24, 2022, 1:41pm UTC](https://www.hitmanforum.com/t/hitman-3-3-110-may-24th-patch-notes/14736/20 "2022-05-24T13:41:06Z")

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> [@LandirtHome](#):
>
> **Long Live Easter**  
> Unlock the Yellow Rabbit Suit by revisiting the Berlin Egg Hunt and completing the new ‘Duck Hunt’ challenge. Everything you need to complete this new challenge can be found on-site in Berlin. Good luck!
> 
> **Master Difficulty**  
> What Is Thy Bidding, My Master? We’ve tweaked the Master Difficulty for HITMAN 3, to add more cameras and enforces – to give you the ultimate challenge.  
> Dartmoor and The Carpathian Mountain are the only locations without added cameras.
> 
> **Isle of Scat1620: Missing Grey**  
> We’ve resolved an issue where Lucas Grey was missing from the Isle of Sgail opening cutscene.
> 
> **Bangkok: Dancing Boats**  
> We’ve resolved an issue where some of the boats in the harbour would start to ‘dance’ on PS5 after a short period of time.

 ![image](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/8/b/8b01a19c09194145b4a3b8f65f1ee6c2a41980d9.jpeg)

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