# HITMAN 3 - Bug Report Thread

**URL:** <https://www.hitmanforum.com/t/hitman-3-bug-report-thread/2963>\
**Category:** Player Support\
**Created:** [January 21, 2021, 11:00am UTC](https://www.hitmanforum.com/t/hitman-3-bug-report-thread/2963 "2021-01-21T11:00:47Z")\
**Posts on this page:** 9\
**Page:** 240

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**Author:** ![thrison](https://www.hitmanforum.com/letter_avatar_proxy/v4/letter/t/838e76/32.png) [@thrison](https://www.hitmanforum.com/u/thrison)\
**Post date:** [October 31, 2026, 2:41am UTC](https://www.hitmanforum.com/t/hitman-3-bug-report-thread/2963/5284 "2026-10-31T02:41:36Z")

</div>

The Host

The right-hand side of this stairwell is a trespassing area. The left-hand side is not.

 ![image](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/f/c/fc6e191dbc535a1b8e2f352cd0ba71cba9316c93.jpeg)

 ![image](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/9/a/9a6268a7bd301ece18f8a092f4102440da8ae263.jpeg)

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<div class="post-metadata">

**Author:** ![MIXONEC](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/mixonec/32/7322_2.png) [@MIXONEC](https://www.hitmanforum.com/u/MIXONEC)\
**Post date:** [October 31, 2026, 9:30am UTC](https://www.hitmanforum.com/t/hitman-3-bug-report-thread/2963/5285 "2026-10-31T09:30:25Z")

</div>

New ET does not have a Russian translation for his description (biography).

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<div class="post-metadata">

**Author:** ![BlobSponge](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/blobsponge/32/29644_2.png) [@BlobSponge](https://www.hitmanforum.com/u/BlobSponge)\
**Post date:** [October 31, 2026, 9:43am UTC](https://www.hitmanforum.com/t/hitman-3-bug-report-thread/2963/5286 "2026-10-31T09:43:13Z")

</div>

I dunno if it’s intended, but the Host tab includes the Arcade challenges in the progression tab (where all missions are shown with mastery and % of challenges completed), while the Herborist and Undying don’t.

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<div class="post-metadata">

**Author:** ![thrison](https://www.hitmanforum.com/letter_avatar_proxy/v4/letter/t/838e76/32.png) [@thrison](https://www.hitmanforum.com/u/thrison)\
**Post date:** [October 31, 2026, 12:21pm UTC](https://www.hitmanforum.com/t/hitman-3-bug-report-thread/2963/5287 "2026-10-31T12:21:26Z")

</div>

Steam  
All locations

The Highjacker Duck floats above any surface its placed on

 ![image](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/9/e/9e4c426b40eba8e7a10b9ce2c333af22c64a19be.jpeg)

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<div class="post-metadata">

**Author:** ![Tom-Kannaduki](https://www.hitmanforum.com/letter_avatar_proxy/v4/letter/t/f08c70/32.png) [@Tom-Kannaduki](https://www.hitmanforum.com/u/Tom-Kannaduki)\
**Post date:** [October 31, 2026, 6:13pm UTC](https://www.hitmanforum.com/t/hitman-3-bug-report-thread/2963/5288 "2026-10-31T18:13:30Z")

</div>

Platform:  
PS5 Digital

Location:  
Hawke’s Bay - The Host

Description:  
There are several instances of untranslated text in missions related to “The Host”:

- Target intel (Finn Colton, Chase Gray, Brayden Brody, Jamie Freeman)
- Two optional objectives in Arcade Stage 2
- Mission failure descriptions

Steps to reproduce:

- Regarding target intel:

1. Open the “The Host” mission in a language other than English.
2. View the target intel.
3. The intel is not translated.

- Regarding Arcade optional objectives:

1. In Arcade Mode, play the “The Collab” mission and progress to Stage 2 (using a language other than English).
2. Both objectives listed in the briefing are not translated.
3. The objectives shown in the UI (top-left corner) during the mission are also untranslated.

- Regarding mission failure in Arcade Mode:

1. In Arcade Mode, start Stage 2 of “The Collab” mission (using a language other than English).
2. Trigger a failure condition to fail the mission.
3. The failure description is not translated.

Frequency:  
Always

Videos or images:  
[https://www.youtube.com/live/DdOh0AgrBxM](https://www.youtube.com/live/DdOh0AgrBxM)

> **Summary**
>
> - Regarding target intel:  
> 
> - Regarding Arcade optional objectives:  
> 
> - Regarding mission failure in Arcade Mode:

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<div class="post-metadata">

**Author:** ![thrison](https://www.hitmanforum.com/letter_avatar_proxy/v4/letter/t/838e76/32.png) [@thrison](https://www.hitmanforum.com/u/thrison)\
**Post date:** [October 31, 2026, 10:38pm UTC](https://www.hitmanforum.com/t/hitman-3-bug-report-thread/2963/5289 "2026-10-31T22:38:17Z")

</div>

Steam  
The Host

This area surrounding the boat exit is marked as a hostile area. There’s no NPCs anywhere near here, so it seems like a weird thing to keep around (I assume its from the mission in the main campaign).

 ![image](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/1/9/19b635ef4bf81e22bf12deffb199ad589eeae7fb.jpeg)

Side note: Its also a little odd that the other cars from the main campaign mission haven’t been removed that are scattered on the beach.

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<div class="post-metadata">

**Author:** ![chuckmcgillgaming](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/chuckmcgillgaming/32/145708_2.png) [@chuckmcgillgaming](https://www.hitmanforum.com/u/chuckmcgillgaming)\
**Post date:** [November 1, 2026, 3:30am UTC](https://www.hitmanforum.com/t/hitman-3-bug-report-thread/2963/5290 "2026-11-01T03:30:01Z")

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I fear tho that this will become another sawnoff shotgun thing: where the mechanic will be undone in order to be reimplemented when fixed, at a later date, but the later date never comes

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<div class="post-metadata">

**Author:** ![GH\_Ramsey](https://www.hitmanforum.com/user_avatar/www.hitmanforum.com/gh_ramsey/32/70403_2.png) [@GH\_Ramsey](https://www.hitmanforum.com/u/GH_Ramsey)\
**Post date:** [November 2, 2026, 2:12am UTC](https://www.hitmanforum.com/t/hitman-3-bug-report-thread/2963/5291 "2026-11-02T02:12:59Z")

</div>

If I use this Hokkaido sauna kill on a target in Freelancer mode the game becomes  
interaction locked. It doesn’t complete the kill. It just stays locked into this camera view.

 ![202611~1](https://hitmanforum-v6-s3-uploads.s3.dualstack.us-west-1.amazonaws.com/original/3X/5/b/5b20c487880ae3be6d0827a50aaf3c72262944fa.jpeg)

Platform: Steam, PC  
Location: Hokkaido

Frequency is not every time but often enough to notice.  
This was Alerted Hokkaido, not in a showdown.

The target was the woman who patrols around the spa and into the sauna.

In showdowns she’s often a lookout and in this non-showdown,  
but alerted map she was an enforcer. I am not sure what  
other steps to reproduce though other than tampering with the  
sauna and lettng the target walk into the sauna.  
The two npcs who are usually in there leave right before this and  
I was spotted performing this kill which is an illegal action.

However, the interaction must freeze the entire mission  
because despite being seen no guards came up behind  
to merc and no other npc activity was heard once I  
was locked in that camera view.  
I think there’s a cinematic associated with this kill so it  
seems like that is what is not firing right.

---

<div class="post-metadata">

**Author:** ![Tom-Kannaduki](https://www.hitmanforum.com/letter_avatar_proxy/v4/letter/t/f08c70/32.png) [@Tom-Kannaduki](https://www.hitmanforum.com/u/Tom-Kannaduki)\
**Post date:** [November 2, 2026, 9:02am UTC](https://www.hitmanforum.com/t/hitman-3-bug-report-thread/2963/5292 "2026-11-02T09:02:31Z")

</div>

Platform:  
PS5 Digital

Location:  
Safehouse

Description:  
These are minor issues.  
There are some small bugs regarding the furniture from “The Host Pack.”  
On the table in the living room where a bottle of wine is placed, the wine does not disappear when the furniture is changed. It seems there is an issue with the logic that handles the appearance or disappearance of the wine.

Additionally, regarding the table in the kitchen where a banana is placed, the banana does not move from its original position when the furniture is changed. In other words, the coordinates of the banana are tied to the previous piece of furniture; it is possible that the coordinates for the banana have not been correctly defined for the new kitchen table.

> **Incorrect report**
>
> There is also a minor issue with the “Alter Ego Pack.”  
> For the light on the roof that projects an “H” mark into the sky, the furniture selection cycle—which includes the “The Gateway Pack”—contains an extra “None” (empty) option. Cycling through the options reveals a loop: “None \> Gateway \> None \> Alter Ego \> None…”—meaning the “None” option appears twice. It appears that one extra “None” entry exists, likely due to a difference in how this item is handled compared to other furniture.

It seems there was a rainbow in the sky.  
I hadn’t noticed it at all.  
I am retracting this piece of incorrect information.

Steps to reproduce:

- Wine table

1. Obtain “The Host Pack.”
2. Enter the Safehouse in Freelancer mode.
3. Change the table (where the wine is placed) to the version from “The Host Pack.”
4. Change the furniture again to something other than “The Host Pack” version.
5. The wine remains, floating in mid-air.

- Banana table

1. Obtain “The Host Pack.”
2. Enter the Safehouse in Freelancer mode.
3. Change the table (where the banana is placed) to the version from “The Host Pack.”
4. The banana’s coordinates remain tied to the position of the previous table.

> **Incorrect report**
>
> - Rooftop furniture
> 
> 1. Obtain the “Alter Ego Pack.”
> 2. Enter the safehouse in Freelancer mode.
> 3. Go to the rooftop and cycle through the furniture options.
> 4. During one full cycle of options, the “None” (no item placed) selection appears twice.

Frequency:  
Always

Videos or images:  
[https://www.youtube.com/live/i5OKsx7Lsp4?si=ICPTN5uIn6XH9RO9&t=291](https://www.youtube.com/live/i5OKsx7Lsp4?si=ICPTN5uIn6XH9RO9&t=291)

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