Location: Marrakesh (bug was discovered at this location)
Description: No fire accident kills animation (NPC or target just stands and screams)
I first discovered this bug in Marrakesh when I shoot the oil puddle in the tunnel where both targets meet. Later, the same bug was discovered in The Appraiser ET on the Isle of Sgàil.
Steps to reproduce:
Load the Marrakesh mission
Sabotage any oil drum
Wait until the target or NPC stands near it
Shoot puddle of oil or wait for the target or NPC to start smoking
On the Xbox online store, the “Makeshift Pack” has a screenshot of an explosive device. However, the description doesn’t list such an item nor is one unlocked in-game.
Another general issue in Freelancer is enforcers and non-enforcers alike seeing through walls/floors, having omniscient/telepathic communication amongst each other, and sped up suspicion meters (Distance from those spotting us doesn’t seem to slow things down either.).
These issues appear amplified in alerted territories. When we are spotted, the guard AI seems to go into a looped state for the entire map. If we take down guards that keep coming at us (Even with non-lethal methods.), more are drawn from all over the map as if somehow knowing our exact location. Guards seem to come in groups of three as well. I understand making things challenging, but setting off an entire map from something trivial like trespassing on one specific area (As just one example.) seems broken.
This bug occurred in Hitman Freelancer mode, causing multiple prestige objectives of the same categories to appear, despite the patch notes suggesting otherwise.
Prestige Objective Picks
We’ve tweaked the logic of Prestige Objectives to ensure that you cannot get more than one from the same category (Silent Assassin, Timed, Multikill).