On the Xbox online store, the “Makeshift Pack” has a screenshot of an explosive device. However, the description doesn’t list such an item nor is one unlocked in-game.
Another general issue in Freelancer is enforcers and non-enforcers alike seeing through walls/floors, having omniscient/telepathic communication amongst each other, and sped up suspicion meters (Distance from those spotting us doesn’t seem to slow things down either.).
These issues appear amplified in alerted territories. When we are spotted, the guard AI seems to go into a looped state for the entire map. If we take down guards that keep coming at us (Even with non-lethal methods.), more are drawn from all over the map as if somehow knowing our exact location. Guards seem to come in groups of three as well. I understand making things challenging, but setting off an entire map from something trivial like trespassing on one specific area (As just one example.) seems broken.
This bug occurred in Hitman Freelancer mode, causing multiple prestige objectives of the same categories to appear, despite the patch notes suggesting otherwise.
Prestige Objective Picks
We’ve tweaked the logic of Prestige Objectives to ensure that you cannot get more than one from the same category (Silent Assassin, Timed, Multikill).
Description: The “Reflection Quality” setting option does not apply, and always resets to “Low” every time the game is restarted. This seems to happen only when ray-tracing reflection is turned on. The options menu that can be accessed before the game starts also does not work.
Steps to reproduce:
Start the game
Go to settings and enable “Ray-Traced Reflections”, and set “Reflection Quality” to “Medium” or “High”.
Close game
Start the game again
Go to settings and the “Reflection Quality” would have set itself to “Low”, and the in-game visuals confirm this.
Frequency: Always
Attach
My in-game settings:
Note: Image is desaturated due to taking screenshot with HDR turned on, not an issue with the game. The “Reflection Quality” setting always switches to “Low” every time the game is restarted.