Another general issue in Freelancer is enforcers and non-enforcers alike seeing through walls/floors, having omniscient/telepathic communication amongst each other, and sped up suspicion meters (Distance from those spotting us doesn’t seem to slow things down either.).
These issues appear amplified in alerted territories. When we are spotted, the guard AI seems to go into a looped state for the entire map. If we take down guards that keep coming at us (Even with non-lethal methods.), more are drawn from all over the map as if somehow knowing our exact location. Guards seem to come in groups of three as well. I understand making things challenging, but setting off an entire map from something trivial like trespassing on one specific area (As just one example.) seems broken.
This bug occurred in Hitman Freelancer mode, causing multiple prestige objectives of the same categories to appear, despite the patch notes suggesting otherwise.
Prestige Objective Picks
We’ve tweaked the logic of Prestige Objectives to ensure that you cannot get more than one from the same category (Silent Assassin, Timed, Multikill).
Description: The “Reflection Quality” setting option does not apply, and always resets to “Low” every time the game is restarted. This seems to happen only when ray-tracing reflection is turned on. The options menu that can be accessed before the game starts also does not work.
Steps to reproduce:
Start the game
Go to settings and enable “Ray-Traced Reflections”, and set “Reflection Quality” to “Medium” or “High”.
Close game
Start the game again
Go to settings and the “Reflection Quality” would have set itself to “Low”, and the in-game visuals confirm this.
Frequency: Always
Attach
My in-game settings:
Note: Image is desaturated due to taking screenshot with HDR turned on, not an issue with the game. The “Reflection Quality” setting always switches to “Low” every time the game is restarted.
Platform: PC (steam) Location: heaven island (hardcore showdown, #3) Description: Weird out of bounds bug. The right npc is my target, the left npc is his assassin. Thank goodness you can taskkill this game cleanly …
Some maybe useful details: the target was moving around the Villa area nominally, frequently smoking/drinking (other details: necklace, earrings, hat, black hair, business) near the outside grill (so roughly northmost - west’ish point).
Not sure if this is just my game or a bug:
Platform: PC (Epic & Steam, tested on both)
Location: Chongqing
Description: Every time I leave the underground lab my game crashes. No matter the game mode or the disguise I’m wearing. No matter if I’ve already completed everything or just started a new game.
Description: The Concept 5 gunshot sound is bugged. In Hitman 2, it used to sound loud. But now, the sound is glitched. It sounds like a silenced gun but it’s still loud and NPCs will still hear it.
Steps to reproduce:
Launch Hitman 2.
Use the Concept 5 in any location and fire it in which it will sound loud.
Close the game and launch WoA.
Use the Concept 5 in any location and fire it and it will end up sounding silenced but it will still be loud.
Description: Goldballer’s model is wrong in freelancer. First picture is goldballer in campaign, second one is in freelancer. Go fix it. This is the second time I post about it.
Steps to reproduce:
No steps required. Just go check it.