Hitman 3 bugs as of the May 10th Patch.
UNLOCKABLE EQUIPMENT BUGS
1) I was not retroactively granted the Remote Semtex Demo Block MK III. This was one of the bugged Featured Contract Rewards that was listed as fixed in the May 10 patch notes. The Sieger 300 Sniper Case was successfully added to my inventory upon loading the patched game. However, the Semtex Demo Block remains locked (and impossible to earn) despite the associated challenge listed as complete.
[ STILL BUGGED ]
2) Claw Hammer & Jaeger 7 Covert are missing from location mastery, escalation rewards, and featured contract challenges. They are impossible for new players to unlock.
[ STILL BUGGED ]
3) Tier 5 for Featured Contracts - Track 2 is still missing its reward and therefore will trigger another bug when eventually added. People who completed the challenge too early will be unable to receive the associated and belated unlock.
[ BUGGED LIKE I PREDICTED ]
INVENTORY MENU UI BUGS
1) The inventory image for the Masamune uses a generic katana. It should be updated to reflect its beautiful in-game model.
[ STILL BUGGED ]
2) I’ve reported this for a few years now, but the Small Goldbar is STILL incorrectly placed as the only melee item in the Gear section of the Inventory Menu. It should be organized next to the other melee items in the Weapons section of the Inventory Menu like it is during missing planning.
[ STILL BUGGED ]
Observe how the Small Goldbar is next to the other melee unlocks in the Weapons section of the menu during mission planning, which is CORRECT:
Now observe how the Small Goldbar is the only melee weapon in the Gear section of the Inventory Menu in the Career Tab, which is WRONG:
3) The inventory images for the ICA Remote Explosive MK II & ICA Remote Explosive MK III are incorrect because they don’t resemble their unique in-game models. As a result, it’s hard to tell them apart in the inventory menu at first glance. This was listed as fixed in the May 10 Patch Notes, but it is actually still bugged.
[ PATCHED ]
The inventory image for the ICA Remote Explosive MK II:
Now compare that to the in-game model for the ICA Remote Explosive MK II:
The same applies to the ICA Remote Explosive MK III. Here is its inventory image:
Now observe the very different in-game model for the ICA Remote Explosive MK III:
4) The Number Six With Gloves has the wrong inventory description. It’s reusing the one for the Ashen Suit With Gloves.
[ STILL BUGGED ]
5) The HWK21 Pale is still missing the “Steady Aim” attribute icon when viewed in the inventory menu.
[ STILL BUGGED ]
WEAPON PERFORMANCE BUGS
1) The Druzhina 34 ICA Arctic no longer has the slow-mo ability, but the weapon still has the “Marksman” attribute listed. I believe this was done in error after removing the wallbang ammo.
[ STILL BUGGED ]
2) There are several melee weapons that are missing their sounds when you attack an NPC.
[ STILL BUGGED ]
After extensive testing, these are the buggy melee weapons that emit no audible noise when used:
- Antique Curved Knife
- Meaty Bone
- Sacrificial Knife
- The Black Almond’s Dagger
- Handyman Wrench
IN-GAME MISSION BUGS
1) Pushing Robert Knox onto Sierra Knox’s car results in a “Non-Target” kill and voids SA. This is the “Tree Falls on the Apple” assassination challenge which worked correctly in Hitman 2. Here’s a video of the glitch.
[ STILL BUGGED ]
2) During the Ark Society, Lucas Grey is missing during the cutscene that plays when selecting the Harbor starting location.
[ STILL BUGGED ]
MISSION MENU UI BUGS
1) All three Bonus Missions for Hitman 1 are labeled as “Seasonal Content” in mission planning instead of “Bonus Mission.”
[ PATCHED ]
2) After finishing “The Final Test,” there is no next mission on the debrief screen to continue the story (even when H1 & H2 are downloaded). “The Showstopper” should be suggested next to continue the campaign.
[ NOT A BUG ]
3) On the stats page, the little rectangle-like shapes that represent your mastery level become unlit after you unlock 100% of the challenges for that location.
[ STILL BUGGED ]