Location: it only happened to me in Hitman 3 maps, Mendoza and Romania, iirc.
Description: sometimes, when loading a game in the middle of a mission, i’ll get the “disconnected” window; but once i connect again, the game simply won’t load. The “loading” icon will show up, but the screen will just keep loading forever, until i force-exit the game. If i restart i can load the mission no problem from the main menu; but if i try to reload in the middle of the mission again, the problem is still there, and it seem to persist until i finally finish said mission.
Officially missing the Duck Gun, along with the Remote Semtex MkIII unlock. I completed the five original Track 2 FC challenges prior to the February patch which caused the challenges to all get marked as complete. Despite the May patch being meant to fix this situation and issue the relevant unlocks, only the Sieger Case actually appeared in my inventory.
I’ve even completed all 41 possible FCs in case that was a requirement to trigger the fix, but to no avail.
Seriously, I’m so effing tired of this one bug and it’s because of the online-only component and it’s happening so damn often. When I watch the cinematic cutscenes, the game frequently decides to do its “Saving…” thing of whatever the hell it’s saving and for some idiotic reason this has to restart the cinematic from the beginning. I don’t know what kind of ridiculous thing it has to be doing to interrupt it like this, but I’m going to be playing the game offline only from now on because of this.
They most certainly have their own database for open / closed issues. No game developer these days uses just a forum thread or worse, a discord channel to keep note of all the issues.
They simply have to look through the new reports between each patch release and add them to their database and since they put every issues by category, they can see if the issue reported is a duplicate with an issue they already have in their database.
I also posted this in the technical issues thread because I’m not entirely sure what this falls under. I’m on Xbox One, and I have an adventure trying to do basically anything in Hokkaido. It was pretty pervasive across the first (and a little of the second) game in the beginning but, with the subsequent updates, it’s still really only an issue in Hokkaido. Picking things up, disguising, hiding, taking out or putting away items all can take around 30-90 seconds to do at random times in random places. (Somewhat related, killing Yuki with the sauna has a variety of issues.)
Has any of my fellow Xbox players experienced anything similar, on any map? At this point, it seems like it’s just me but would anyone have any idea how I could fix it?
Goldbrick proximity mine has the same bug as the ica phone, emetic device in a briefcase: after it explodes npc will report weapon found and the guards will enter an infinite loop picking up invisible things. Honestly very disappointing…_
Description: Blending in at the working bench in the locker room still results in 47 crafting a regular Bartoli rather than the Goldballer as was originally the case.
Description: This might be just me, but I feel that the lighting in WC hasn´t really been addressed and needs some touch-ups. The contrast seems still too strong compared to other missions, with the level being a bit too dark than it should. Additionally, the transfers between outdoor and indoor areas are absolutely atrocious, resulting in several seconds of pitch black (I don´t think it is this bad on any other map) and the darker indoors being a bit too dark…
PS4, disc
Haven Island
Swimwear outfit seems to have strange clipping/texture problems
Can be reproduced by starting the Haven Island map, and donning the outfit.
Always visible.
PS4, disc
Hokkaido
When draining the stem cell pump the nearby nurse goes to collect a new canister from the basement. She will pick up the canister but then remain stationary, and can no longer be used to poison Soders with the stem cells.
Reproduced by starting Situs Inversus, reaching the stem cell pump and draining it. Nurse will walk downstairs but not return.
Seems to happen always. I remember it happening in Hitman 1 or 2 already and getting fixed there.
Since you updated the AI, most guards instantly know from where you shot even with a SILENCED sniper rifle, like the Sieger 300 Ghost.
It’s this way at the water tower in Colorado, and I LOST A FRIGGIN ELUSIVE TARGET today in Sapienza (the Twin) because guards instantly got alerted when i took down the Twin with the Sieger, by shooting him from the TOP of the Main Square Tower.
It’s game breaking for me. I love sniping, but in this game it is so frustrating because you refuse to do something about it.
Platform: PC, Epic Games
Location: Chongqing
Description: Every time I alert an NPC, I hear a very audible “Hey! Listen!” sound, almost as if there is an NPC right besides 47.
Frequency: Always
Description: IT Tech missing limbs
The IT tech wearing who sits @ his desk has no feet he wears these comically oversized shoes which almost looks like the flamingo costume and he basically has no feet animated.
Platform: PC
Location: Mumbai
Description: Graphic bug: when you are playing the excalation The Divine Descendance, Lucky Parminders teeth are outside of his mouth in the profile pic. I do not know if this should look like this.
Platform: PC (i7 w/ Asus GTX 1660s)
Location: everywhere
Description: I haven’t played the game for one week, but today I have severe SSAO-flickering on all maps (since I haven’t played it since the update, it might has something to do with the update?!). Also, the in-game-image (the little image, when a body was found and so on) has a glitch, like a broke video tape or something.
Steps to reproduce: start the game
Frequency: every time
It looks like I could fix the problem temporarily by downgrading to the second to last video driver version (v466.77 instead of v471.11). But since H3 is the only game which had problems with the new NVIDIA graphics driver, it still is probably a problem of the game and not the driver imho.