Most tall doors in Paris cannot be opened properly.
The most problematic is the one leading to the oil drum (to create a fire accident).
It cannot be opened from either side. NPCs open it just fine.
When you poison the wine glass for the waiter who secretly drinks behind the counter it doens’t take effect.
He drinks from the glass, nothing happens and the poison stays in the glass.
It happens with both non-lethal and lethal poison.
Distractions are completely broken in this Elusive Target. If you’re in an area where no NPC is around to hear a thrown distraction, but there is an NPC on another level of the house that would otherwise hear it if they were in the same position but on the same level as 47, they will come investigate the distraction. I’ve tested this on Death in the Family and it doesn’t apply here, just in The Procurers ET.
As another bug in The Procurers, if you KO and hide the body of the next NPC one of the targets was due to interact with ie Gregory Carlisle or the female in the kitchen for Jack Roe, the target will then freeze and never move again.
I’ve did some testing myself, and the issue seems to be with the fireplace in the room on the other side. The hitbox of the fire goes through the wall, igniting whatever is on the other side. Did an example with the explosive gunpowder fireplace bug - YouTube
First of all, my warehouse exists. Some weapons or items will be lost and cannot be carried in suitcases or hiding places. This happens randomly. I can’t feel the happiness of the contract.
After the completion of the special contract Dartmoor garden exhibition, the quantity remains unchanged. Please repair it as soon as possible. Thank you! @Travis_IOI
Unsure why this is an issue, but since HITMAN III launched, Lucas Grey’s model doesn’t exist in the Isle of Sgail mission. This is especially odd as when starting the mission from the default location, the cutscene is supposed to show the significance of 47 and Lucas working together, but what you get is a boat that acts on autopilot when it moves away when it’s supposed to be Lucas dropping him off.
My only presumption here is that his model was changed from II to III, but I can’t actually recall seeing his model in-game anywhere during III, so it’s probably something strange.
Platform: pc
Certain items can’t be brought into any level in a briefcase, this has been ongoing for months now. As of now, it affects my broadsword, remote emetic device, and sieker pistol. I can still bring the pistol in my pistol slot, and the emetic device in a gear slot, but cannot bring in a briefcase, or smuggle it in with a briefcase either. normal smuggle points that do not require a briefcase also work for these items, so I believe it is a bug directly related to briefcases.
Platform: PC (Purchased through Epic Games Launcher)
Location: Dartmoor
Description : I can not pick up the case file. I’ve opened the safe, objective says “Find the case file”, blue target is constantly hovering over it and not allowing me to complete mission.
Steps to reproduce:
Start the game
Load the Dartmoor mission
Proceed through mission to Alexa’s room.
Press button on her chair
Enter Code
Frequency : Always
Attach or link to any videos or images that will help explain the issue.
Jesus F’ing christ, i’ve not played Haven Island much in H3, you can’t KO anyone in the villa without them being seen through walls, i’m sure it wasn’t this bad in H2, was it?
Lure anyone into the furthest toilet room to the left of the main building entrance
Pacify or kill them and you will be spotted by someone in the distance through a wall
(To the left of the toilet there is a corner. The NPC is beyond that corner)